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*i

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  1. And the game is now over. Everyone who is now alive has met their victory condition. Congratulations to... ACKROVAN ASH LAEL CREATOR DIKIYOBA EXCALIBUR MARLENNY RCCCL Thank you to all of our participants. I look forward to the next round! The roles were: Ackrovan -- Machrone Andraste -- Micklebur Ash Lael -- Shanker Bain-Ihrno -- Empire Spy Bloodmoon -- Oliver Creator -- Sacred Item Cultist Dikiyoba -- Dionicio Doom Warrior -- Domont Excalibur -- Bound Servant Marlenny -- Fae Nioca -- Gladwell PGLB -- Darkside Blademaster RCCCL -- Anama Hunter Sarachim -- Adventurer Sporefrog -- Anama Priest Xelgion -- Darkside Mage The log: Day 1 Fae equips assassin leather. Bound Servant uses crystal spire, reveals identity of Empire Spy. Anama Hunter learns Darkside Blademaster is NOT in the Anama. Machrone polls the targets of the Adventurer Sacred Item Cultist discovers Flaming Sword is in possession of Micklebur Fae assumes identity of Oliver Dionicio learns the role of the Anama Hunter Darkside Mage curses Gladwell Gladwell trades Heroic Brew with Fae (as Oliver) for Assassin Leather Fae (as Oliver) infects Gladwell with lethal disease Anama Hunter joins Gladwell Adventurer steals Weapon Poison from Dionicio Domont gives Darkside Blademaster keyword "lend" Empire Spy drinks Knowledge Brew, learns identity of Machrone Darkside Mage finds Weapon Poison Oliver trades junk with locals for Clover Boots Sacred Item Cultist gives Fae (as Oliver) Weapon Poison Domont trades Ironskin Salve with Fae (as Oliver) for Heroic Brew Fae (as Oliver) slips deadly scorpions into Domont's pack. Fae (as Oliver) gives Shanker Ironskin Salve Shanker gives Darkside Blademaster Ironskin Salve Darkside Blademaster trades Ironskin Salve with Fae (as Oliver) for Weapon Poison Fae (as Oliver) puts a small explosive in Darkside Blademaster's pack Fae (as Oliver) gives Shanker the Box of Traps Gladwell switches his immunity to physical Day 2 The disease activates and kills Gladwell Fae (as Oliver) recovers Assassin Leather The scorpions activate and kill Domont Fae (as Oliver) recovers the Heroic Brew The bomb explodes and kills Darkside Blademaster Fae (as Oliver) recovers the Weapon Poison Sacred Item Cultists finds Skribbane Oliver trades junk with locals for Ivory Skull Bound Servant uses Crystal Spire discovers identity of Domont Fae (as Oliver) gives Sacred Item Cultist Assassin Leather Fae (as Oliver) places traps around Shanker Anama Hunter kills Micklebur Anama Hunter recovers Flaming Sword Oliver investigates Machrone's inventory Empire Spy attacks Bound Servant, ends up dead Dionicio learns identity of Empire Spy Adventurer attacks Anama Hunter with poisoned weapon, ends up dead Anama Hunter recovers Wand of Death Sacred Item Cultist equips Assassin Leather Sacred Item Cultist kills Oliver Machrone conducts a poll on faction membership Anama Priest uses Warding Crystal to protect Anama Priest Day 3 Bound Servant uses Crystal Spire, discovers identity of Dionicio Anama Hunter trades Flaming Sword with Fae (as Oliver) for Ironskin Salve Dionicio finds an Ivory Skull Fae (as Oliver) recovers Weapon Poison and Ivory Skull Bound Servant gives Crystal Spire to Dionicio Anama Hunter uses Ironskin Salve Anama Hunter gives Fae (as Oliver) the Wand of Death Fae (as Oliver) kills Anama Priest Machrone IDs enough roles correctly Game over
  2. Aimee was sort of dead when you met her in A1. If memory serves, I believe she abandoned her body even before then to explore other realms.
  3. Someone was found dead in his house, no apparent injuries except falling on a burning stove. It was... SPOREFROG
  4. I may change Tiacoura out for the Necromancer. As for the Nephil Activist, his goal is to ensure the Fang Clan has power of the Northern Isles. People who want a permanent presence there Shanker, Gladwell, and the Anama need to go.
  5. Quote: I say that possessing Skribbane makes you the enemy of the Skribbane Addict. I think what Sarachim was going for (at least I am) is for someone to have a motivation to want the Skribbane Addict dead. The other way around is not that hard to see.
  6. Possibly Pure Spirit. Could be a target for the Empire Spy and Adventurer too. Shanker is another person who may disapprove of such things. I'm looking for anything that might be balanced and give the Skribbane Addict a reliable foe. Reread the relevant section of Aimee's ability: Quote: Anyone else who attacks you will learn your role. If someone attacks Aimee, they learn that the person they attacked was Aimee and not the other way around.
  7. He is very tough. It is unlikely one person on their own (except for those you mentioned) will be able to do it on his or her own. It will likely require collaboration. I'm still thinking about enemies for the Skribbane Addict. Any ideas?
  8. Or anyone can use Wand of Death, or any Anama member uses the Fury Crossbow, or he gets caught by a Box of Traps, or he attacks someone wearing the Holy Symbol, or a power or stealth role drinks a resistance potion (new item) and attacks him. There are many ways for him to die.
  9. Quote: Huh. Vahkros is the best role. You can randomly attack and kill people without info. best not run into gladwell, Anama priest or Micklebur though. He's pretty darn tough, but he has a pretty high victory condition: everyone dead but him. This involves a lot of underhandedness to ensure that enough people die. It is probably insufficient to just sit back and watch people die.
  10. As for Vahkos, everyone is enemies with him. This gives a good incentive for people to work together to find and kill him. I may introduce an item that gives magic immunity for 24 hours to help people out a bit.
  11. I made the Skribbane Addict a bit more balanced. I am also thinking of the following for Skribbane: May only use on yourself. For the next 24 hours, your skill becomes power and you will always get the first strike. Thereafter, any action you do will have a 50% failure rate due to withdrawal unless you have taken Skribbane in the last 24 hours. The Skibbane Addict is immune to withdrawal. This makes him a great contract killer. I also made it so he can achieve Skribbane much more easily.
  12. About Vahkos, your second interpretation is correct. No matter if he attacks or is attacked, he receives the first strike. He is also a power role. This makes him hard to kill. People who are in the Anama have a very good defense against him with the magic immunity. I'll have to think more on the Skribbane Addict role a bit more. My motivation was to make him have to make alliances and learn things to meet his or her addiction. Yes, there is little motivation for someone using Skribbane on him, so there would likely be deception involved. I'm definitely open to ideas. I may make Skribbane do more like it did in E3/A3. You get some really good benefit, but at a cost. I'm thinking of guaranteed first strike when used with an attack, but a 25% failure rate on all actions thereafter because of withdrawal.
  13. Yet another casualty. A shattered body is found amongst a pile of rubble. It was... XELGION
  14. Quote: But just imagine how epic it would be to have a round with ALL of those roles. Just imagine what it would be like for me to be committed to a mental institution. Honestly, I think we have about the right number of players. You are correct that Vahkos would have a tough time with killing the Anama. I might make the Anama stronger, but I don't want to change too much between rounds. I'd rather the faction end up too weak and tweak it stronger than to mess up a lot of other balance.
  15. Quote: *I, any chance we can see the progression of some of the actions that were interupted? If I had processed everything in the queue, these three actions would have occurred: Bloodmoon steals from Drakefyre Doom Warrior kills RCCCL PGLB kills Xelgion
  16. Ah, I forgot to put Aimee in her final form. I did give her an ability that causes her target to be unable to perform actions for 24 hours. I also raised her victory condition to be significantly more pro-Avernum. The motivation was to make her an ideal support role. She is unable to attack anyone herself, but is able to help others facilitate their victory conditions, in doing so satisfying hers. She is difficult to kill to make up for it, but powerful magic can still destroy her.
  17. I am going to be making some changes in round 4. The biggest change is to add in random roles. There will be ten standard ones that are guaranteed to be in the game and roles randomly selected from a list. Of course, this requires some changes in victory conditions. The exact list of roles will not be published. This makes lying statistically easier and makes Machrone a far more important character. I am also adding in a couple more artifacts to bring the total up to five. They will be the Fury Crossbow and the Holy Symbol. I welcome your comments. The ten required roles are: Anama Priest Nationality: Avernum Skill: Standard Attack: Physical Immune: Magic Ability: Once per game, may resurrect one person. Victory Condition: Have the number of Anama members outnumber the mages and servants of Gladwell at the end of the game. The magic users are: Shanker, Gladwell, Sacred Item Cultist, Darkside Mage. Gladwell begins with one servant, the Bound Servant, but may acquire more. Anama Priest can recruit Anama members who are not mages, servants of Gladwell, or Darkside Loyalists. Anyone who joins the Anama gains immunity to magic. Bound Servant Nationality: Avernum Skill: Standard Attack: Physical Immune: Physical Ability: Reveals if your target would be a suitable candidate for recruiting by Gladwell. So long as Gladwell is alive, you are immune to physical damage. When you attack under Gladwell's geas, you will always get the first strike. Victory Condition: Gladwell wins or his geas is broken. You are a servant of Gladwell. Darkside Blademaster Nationality: Empire Skill: Power Attack: Physical Immune: Physical Ability: None. Victory Condition: All five of the following must be dead, by any means necessary: Dionicio, Shanker, Adventurer or Empire Spy, another random Avernite, and one other random target. Darkside Mage Nationality: Empire Skill: Stealth Attack: Magic Immune: None Ability: May target one person per day. The target is cursed for the next 24 hours. If the target decides to attack anyone, his or her attacks will be unable to harm the opponent. Note the curse only affects when the target attacks, not when the target is being attacked. Victory Condition: All five of the following must be dead, by any means necessary: Dionicio, Shanker, Adventurer or Empire Spy, another random Avernite, and one other random target. Dionicio Nationality: Avernum Skill: Power Attack: Physical Immune: None Ability: May target one person, living or dead, per day. Reveals that person's role. Victory Condition: All Darkside Loyalists (DL Blademaster, DL Mage, Domont) dead by any means AND have possession of Crystal Spire at the end of the game. Domont Nationality: Empire Skill: Standard Attack: Physical Immune: None Ability: May use one of these per day. (1) Target a role (e.g. Domont), you will learn about any actions that role did for the last 24 hours, (2) Target a Darkside Loyalist role (e.g. Darkside Mage) and give a keyword (must not be a name or other personally identifying information), the person in that role is given a keyword. This second ability is to help you find the other Darkside Loyalists. Victory Condition: All five of the following must be dead, by any means necessary: Dionicio, Shanker, Adventurer or Empire Spy, another random Avernite, and one other random target. Gladwell Nationality: Avernum Skill: Power Attack: Magic Immune: Magic Ability: You may not attack anyone directly. If any of your servants attack you, you will always get the first strike. You may do one of the following once per day: (1) Compel one of your servants to do any action they could do, or (2) Switch your immunity form magic to physical, or vice versa. Victory Condition: Four randomly generated victory conditions that contain holding two artifacts at the end of the game and two people dead by any means or under your geas. Gladwell can bind other players who are not Anama members or Darkside Loyalists. People who join are immune to physical damage if Gladwell is alive. However, they have the following penalties: (1) Gladwell can override any ability request with is ability and (2) person gains the victory condition that Gladwell must win or be dead. Machrone Nationality: Empire Skill: Standard Attack: Physical Immune: None. Ability: Conduct an demographic poll of all the living characters. Pick one from this list: * Reveal (at random) one of the randomly selected roles * Faction identification. (Anama, Gladwell, Darkside Loyalist) * Magic users. * Current skill levels. * Current immunities. * Nationality. * Targets of the Adventurer. * Targets of the Empire Spy. * Targets of the Darkside Loyalists. Victory Condition: Correctly identify (to the moderator) all of the roles by the end of the game. Micklebur Nationality: Empire Skill: Power Attack: Physical Immune: Magic Ability: Can detect if a target is a magic user or is a servant of Gladwell. Victory Condition: All mages dead by any means. You are an Anama Member. Shanker Nationality: Empire Skill: Standard Attack: Magic Immune: Physical Ability: May target one person per day. This person is protected by magical wards from being attacked for 24 hours. Victory Condition: Neither Gladwell nor the Anama Priest win. Since you are a mage, you are automatically enemies with anyone in the Anama. Unless there is another reason, you are NOT an enemy with Gladwell or his servants. The optional roles are: Adventurer Nationality: Avernum Skill: Stealth Attack: Physical Immune: None Ability: May target one person per day. If that person has any items, you steal one of them (chosen at random). Victory Condition: You must do two of these: Have the Assassin Leather at the end of the game, kill Dionicio, kill Gladwell, kill Empire Spy, kill Darkside Blademaster, kill Darkside Mage, kill Micklebur, kill Skribbane Addict. Aimee Nationality: Avernum Skill: Standard Attack: None Immune: Most Attacks Abilities: Your target may not perform any actions for 24 hours. You may not directly attack anyone or hold and use items. You can only be killed by: Gladwell, Anama Priest, Vahkos, and Wand of Death. Anyone else who attacks you will learn your role. Victory: Number of Avernites (not counting Aimee) that win is at least twice the number of Imperials that win. Alchemist Nationality: Empire Skill: Standard Attack: Physical Immune: None Abilities: Brew one of the following: Heroic Brew, Ironskin Salve, Knowledge Brew, Weapon Poison. Victory: Either Shanker, Gladwell, or the Anama Priest win. Anama Hunter Nationality: Avernum Skill: Standard Attack: Physical Immune: None Ability: May target one person per day. Reveals if that person is in the Anama. While attacking someone in the Anama, your skill level is treated as Power. Victory Condition: Total elimination of the Anama sect. The Anama Priest and all followers must be dead by any means necessary. You may join the Anama to go undercover. You will gain the magic immunity, but your victory condition will be unmodified. Also, you do not count as an Anama member when evaluating anyone's victory conditions. Craftmaster Strine Nationality: Avernum Skill: Standard Attack: Magic Immune: None Abilities: You may craft an item from the list below. Each item on the list may only be made once per game: * Box of Traps * Clover Boots * Rod of Alacrity * Ivory Skull * Knowledge Brew * Knowledge Brew * Resistance Elixir * Wand of Death * Warding Crystal * Warding Crystal Victory: Collect two out of three randomly chosen artifacts. Empire Spy Nationality: Empire Skill: Stealth Attack: Physical Immune: None Ability: When you kill someone, you will learn their role. Victory Condition: You must do two of these: Have the Flaming Sword at the end of the game, kill Dionicio, kill Adventurer, kill Shanker, kill Machrone, kill Darkside Blademaster, kill Darkside Mage, kill Skribbane Addict. Fae Nationality: Avernum Skill: Standard Attack: Physical Immune: None Ability: May assume the identity of any other role (e.g. Fae). You will appear as this role to all information gatherers. Your identity is retained even after death. Victory Condition: Your goal is to trick people into "joining" or trading with you. Anyone who "joins" you, trades with you, or gives you an item ends up dead regardless of skill, immunities, or other effects. Trick at least three people this way. Infiltrator Nationality: Empire Skill: Stealth Attack: Physical Immune: None Ability: Once per game, may get a free action that does not count towards the 24 hour period. You must specify this in a PM with your action. Victory: Kill three Avernites. Dionicio counts as two. Necromancer Nationality: Avernum Skill: Standard Attack: Magic Immune: None Ability: Target a dead person, you will learn their role and gain their ability as a possible action. Victory Condition: Use your ability on two randomly selected roles. Nephil Activist Nationality: Avernum Skill: Standard Attack: Physical Immune: None Ability: Visit the Fang Clan once per 24 hours with a list of actions. While there, you can do any of the following: * Trade for an item for another with a Fang Clan trader. He has a randomly generated inventory of three items every day that you see. * Hire the Nephil pathfinder for two items to learn the role of a target. * Hire the Nephil shaman for two items to offer a blessing towards any player. The blessing gives skill of power for 24 hours. * Hire the Nephil thief for one item. He steals a random item from a target's inventory (if any) and gives it to you. * Hire a Nephil assassin for three items. He attacks a target of your choice. Has skill of stealth, physical attack, no immunity, and gets the first strike. If he dies, he may not be hired again. The pathfinder, shaman, thief, and assassin can only be hired to do one action per day. Victory: The following must be dead: Gladwell, Shanker, and the Anama Priest. Oliver Nationality: Avernum Skill: Standard Attack: Physical Immune: None. Ability: Can see the inventory of a target. Victory Condition: Have at least two of three randomly chosen artifacts in your possession at the end of the game. Oliver will have a shop that will be discussed in the rules. Items in your shop may not be used by you except when defending from attacks. You may move items from your inventory to your shop, but not vice versa. Pure Spirit Nationality: Avernum Skill: Standard Attack: Physical Immune: Magic Ability: Can see who the target has killed, if anyone. Victory: Neither the Darkside Loyalists nor Gladwell win AND have the Holy Symbol. Ronaldo Nationality: Avernum Skill: Stealth Attack: Poison Immune: None Ability: Can identify the nationality of a target. Victory: Kill three Empire citizens by your own hand. The Darkside Blademaster counts as two. Sacred Item Cultist Nationality: Avernum Skill: Stealth Attack: Magic Immune: Poison Ability: May target an item. It reveals which role (e.g. Sacred Item Cultist) has the item. Victory Condition: At the end of the game, have at least two of three randomly chosen artifacts in your possession. Skribbane Addict Nationality: Empire Skill: Standard Attack: Physical Immune: None Ability: Can detect if a target has skribbane. If you attack someone with skribbane, your skill level is power for the battle duration and you get the first strike. You are immune to Skribbane Withdrawal. If you do not use Skribbane at least three days from your last use or the start of the game, you die. Victory: Use Skribbane at least twice. You must also survive until the end of the game, so time your usage wisely. Vahkos Nationality: Empire Skill: Power Attack: Magic Immune: Poision Ability: You always get the first strike. You may not use or equip items or artifacts, nor may derive any benefits from having them in your inventory. Victory: You are the only survivor at the end of the game. The magic users are: Aimee, Craftmaster Strine, Darkside Mage, Gladwell, Necromancer, Sacred Item Cultist, Shanker, Vahkos. There will be some small rule changes. I intend to make it possible to break Gladwell's geas. To do so, Gladwell must be dead and the person with the geas must use the Holy Symbol artifact. The victory condition added to Gladwell's servants are: Gladwell wins or your geas broken. The other change will be a slight modification to enemies with respect to artifacts. If the person is nominally not your enemy, but has an item in your victory condition and you attack them, you will receive the first attack. The part about Sacred Item Cultist, Oliver, and Gladwell being enemies will be struck. The artifacts are: Flaming Sword -- When used with an attack, changes a physical attack into a magical one. Crystal Spire -- Reveals one random role. Does not count as an ability use, but may only be used once per day. Assassin Leather -- If equipped, changes any resistance and attack type to poison. Equipping or unequipping do not count as action, but you must PM the moderator. Fury Crossbow -- When you attack someone with this, your skill is treated as power and your attack is physical. Holy Symbol -- If you are attacked and die, you have a 25% chance of being revived (you lose all your items including this to the person who killed you, however). Also, you will be victorious if attacked by any undead. If you are under Gladwell's geas, you may use this item to break it, but only if he is dead. The list of items: * Antidote: If you are attacked with a poison attack and would have died, you will recover after the battle is over. This item is gone after it gets used. Note that you will lose all your other items to the person who attacked you. * Box of Traps: In place of one of your other abilities, you may target an individual. You place traps that last 24 hours around this person's house. Anyone who targets that individual is killed independent of skill, immunities, or any other kinds of protection. * Clover Boots: Item is not used. If you are attacked and die, you have a 25% chance of recovering. The boots lose their power after this. * Disruption Crystal: Target an individual in place of one of our abilities. Any action that person does in the next 24 hours will fail. * Heroic Brew: For 24 hours, your skill becomes power. Does NOT count as an ability use. * Ironskin Balm: If you apply this, you will be immune to physical damage for the next 24 hours. Does NOT count as an ability use. * Ivory Skull: Item is not used. If someone targets you with their ability, you will be made aware and that person is cursed. The skull loses its power after this. * Knowledge Brew: If you drink this, one random person's role will be revealed to you. Does NOT count as an ability use. * Resistance Elixir: If you drink this, you will be immune to magic for 24 hours. Does NOT count as an ability use. * Rod of Alacrity: Use this while doing another action. This action does not count towards the 24 hour waiting period, so you may do another. * Skribbane: May only use on yourself. For the next 24 hours, your skill becomes power and you will always get the first strike. Thereafter, any action you do will have a 50% failure rate due to withdrawal unless you have taken Skribbane in the last 24 hours. The Skibbane Addict is immune to withdrawal. Does NOT count as an ability use. * Vulnerability Scroll: In place of one of your other abilities, you may target an individual. The target loses any immunities for the next 24 hours. * Wand of Death: In place of one of your other abilities, you may target an individual. The individual is killed independent of skill, immunities, or any other kinds of protection. * Warding Crystal: You may target an individual, including yourself. The target is immune to being attacked for 24 hours. Does NOT count as an ability use. * Weapon Poison: If you use this during an attack and have a physical attack, your attack will become poison for that battle. I'll post more, but I just wanted to get these down. Feel free to offer comments and suggestions.
  18. Everyone hears the grave news that someone just died in the same inn. He was... BLOODMOON
  19. Oh dear! More bloodshed. A body in a pool of blood was found in an inn. It was... SARACHIM
  20. BAIN-IHRNO was discovered, his throat cut in some abandoned cave. Another person dead.
  21. Yet another person murdered! This time the body was... ANDRASTE
  22. By popular demand, I will now post the game log. I held off on this because of the controversy surrounding this. Now that unpleasantness is out of the way, here is what went on: The roles: Andraste: Shanker Bain-Ihrno: Darkside Mage Bloodmoon: Adventurer Creator: Empire Spy Dikiyoba: Anama Priest Doom Warrior: Darkside Blademaster Drakefyre: Domont Excalibur: Machrone RCCCL: Dionicio Ackrovan: Sacred Item Cultist Nikki: Bound Servant PGLB : Anama Hunter Sarachim: Fae Sporefrog: Oliver Tyranicus: Gladwell Xelgion: Micklebur The game log: Day 1 Domont sends Darkside Blademaster keyword: "crafty" Shanker protects Shanker Fae impersonates Oliver Anama Hunter uses Crystal Spire, learns Tyranicus is Gladwell Oliver inspects Machrone's inventory; finds he has: Weapon Poison Darkside Mage curses Gladwell Micklbur analyzes Oliver, does not find any magical influence Sacred Item Cultist detects Flaming Sword is in presence of Shanker Micklebur gives Assassin Leather to Anama Priest Adventurer steals weapon poison from Dionicio Dionicio learns Bloodmoon is the Adventurer Darkside Mage drinks Heroic Brew, is blessed Day 2 Gladwell compels Bound Servant to kill Fae (as Oliver) Bound Servant kills Fae (as Oliver) Shanker sees Bound Servant being suspicious Domont sends Darkside Mage keyword: "wield" Darkside Blademaster kills Empire Spy, gets Ivory Skull Anama Priest equips Assassin Leather Machrone does a poll of faction identification Anama Priest attempts to kill Machrone, ends up dead. Machrone gets Assassin Leather. Machrone equips Assassin Leather. Oliver gets a weapon poison in his shop Darkside Mage finds Skribbane Machrone gives Assassin Leather to Sacred Item Cultist Anama Hunter gives Dionicio the Crystal Spire Adventurer gives Dionicio Weapon Poison Darkside Mage curses Micklebur Shanker protects Shanker Sacred Item Cultist detects Crystal Spire is in presence of Dionicio Oliver learns contents of Domont's inventory Dionicio uses crystal spire to learn Nikki is Bound Servant Micklbur attacks Sacred Item Cultist, but is cursed. Sacred Item Cultist responds but cannot kill Micklebur with magic spells. Domont was smitten by the Game Moderator. Game Over.
  23. The bloodbath continues! A body washes on shore. It was... PGLB People begin to wonder amongst themselves who will be next.
  24. Another body was found, discarded in a trash heap. It was... DOOM WARRIOR
  25. The carnage has begun. A body was discovered near a shore, half eaten by lizards. It was... NIOCA
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