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*i

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  1. If memory serves, a base of information about Geneforge.
  2. Here is what I think I will do unless there are major objections or a significantly better idea. Every day, the moderator reveals an additional victory condition for that day. If he gets either one (or both) of his submissions wrong on that day, he will require that condition to be done. If Machrone gets both right, the victory condition is not required. My reasoning for this is because of hidden roles, I don't think everything should be revealed all at once. Also, I do think having 14 of them gets a bit unwieldy for both him and the moderator to handle.
  3. I like it. Machrone will have a set of victory conditions ranked from 1-14, if he gets something wrong, I will activate them without telling him. It is up to Machrone to figure out that he needs to satisfy them. Thoughts?
  4. Good point. I would consider something else, but I want to make sure it is always possible, from a rules standpoint, for every role to win at any time. The other extreme is to just kill off Machrone for being wrong, but for some reason I do not find this particularly satisfying. If you have other ideas, please let me know.
  5. I made the Anama Priest a bit stronger defensively. The ability is now as follows: Quote: If you are attacked, your skill is power for the duration of the battle. May use one of two abilities: (1) Once per game, may resurrect one person, or (2) remove all status effects from a target.
  6. I will post a thread asking for registrants. Keep an eye out and register there.
  7. This is the list of possible roles for Game 4. Unlike previous games, only 16 of these will be used. The roles will be chosen as follows: Roles 1-10: Anama Priest, Bound Servant, Darkside Blademaster, Darkside Mage, Dionicio, Domont, Gladwell, Machrone, Micklebur, Shanker. Role 11: Adventurer or Empire Spy (50% each) Role 12: Alchemist (25%), Craftmaster Strine (25%), or Oliver (50%) Roles 13-16: Randomly chosen to be any role not currently used. The magic users are: Aimee, Darkside Mage, Gladwell, Necromancer, Sacred Item Cultist, Shanker, Vahkos. People who may join the Anama are: Adventurer, Alchemist, Anama Hunter, Dionicio, Fae, Infiltrator, Machrone, Oliver, Pure Spirit, Ronaldo, Skribbane Addict. People who may join Gladwell are: Adventurer, Anama Hunter, Craftmaster Strine, Dionicio, Fae, Infiltrator, Machrone, Necromancer, Ronaldo, Sacred Item Cultist, Skribbane Addict. The roles, in alphabetical order, are: Adventurer Nationality: Avernum Skill: Stealth Attack: Physical Immune: None Ability: May target one person per day. If that person has any items, you steal one of them (chosen at random). Victory Condition: You must do two of these: Have the Assassin Leather at the end of the game, kill Dionicio, kill Gladwell, kill Empire Spy, kill Darkside Blademaster, kill Darkside Mage, kill Craftmaster Strine, kill Skribbane Addict. Aimee Nationality: Avernum Skill: Standard Attack: None Immune: Most Attacks Abilities: Your target may not perform any actions for 24 hours. You may not directly attack anyone or hold and use items. You can only be killed by: Somebody compelled by Gladwell, Anama Priest, Vahkos, and Wand of Death. Anyone else who attacks you will learn your role. Victory: Number of Avernites (not counting Aimee) that win is at least twice the number of Imperials that win. Alchemist Nationality: Empire Skill: Standard Attack: Physical Immune: None Abilities: You will have a stock of alchemicals. Using your alchemicals, you may brew one of the following: Antidote, Heroic Brew, Ironskin Salve, Knowledge Brew, Resistance Elixir, or Weapon Poison. Victory: Only one of Shanker, Gladwell, or the Anama Priest win. If all are dead, collect two randomly chosen artifacts. Anama Hunter Nationality: Avernum Skill: Standard Attack: Physical Immune: None Ability: May target one person per day. Reveals if that person is in the Anama. While attacking someone in the Anama, your skill level is treated as Power. Victory Condition: Total elimination of the Anama sect. The Anama Priest and all followers must be dead by any means necessary. You may join the Anama to go undercover. You will gain the magic immunity, but your victory condition will be unmodified. Also, you do not count as an Anama member when evaluating anyone's victory conditions. Anama Priest Nationality: Avernum Skill: Standard Attack: Physical Immune: Magic Ability: If you are attacked, your skill is power for the duration of the battle. May use one of two abilities: (1) Once per game, may resurrect one person, or (2) remove all status effects from a target. Victory Condition: Have the number of Anama members outnumber the mages and servants of Gladwell at the end of the game. The magic users are: Aimee, Craftmaster Strine, Darkside Mage, Gladwell, Necromancer, Sacred Item Cultist, Shanker, Vahkos. Gladwell begins with one servant, the Bound Servant, but may acquire more. Anama Priest can recruit Anama members who are not mages, servants of Gladwell, or Darkside Loyalists. Anyone who joins the Anama gains immunity to magic. See the rules for specifics. An exact list of roles that can join is given at the top of this thread. Bound Servant Nationality: Avernum Skill: Standard Attack: Physical Immune: Physical Ability: Reveals if your target would be a suitable candidate for recruiting by Gladwell. So long as Gladwell is alive, you are immune to physical damage. When you attack under Gladwell's geas, you will always get the first strike. Victory Condition: Gladwell wins or his geas is broken. You are a servant of Gladwell. Craftmaster Strine Nationality: Avernum Skill: Standard Attack: Magic Immune: None Abilities: You may craft an item from the list below. Each item on the list may only be made once per game: * Box of Traps * Clover Boots * Disruption Crystal * Disruption Crystal * Ivory Skull * Knowledge Brew * Resistance Elixir * Rod of Alacrity * Vulnerability Scroll * Wand of Death * Warding Crystal * Warding Crystal Victory: Collect two randomly chosen artifacts. Darkside Blademaster Nationality: Empire Skill: Power Attack: Physical Immune: Physical Ability: None. Victory Condition: All five of the following must be dead, by any means necessary: Dionicio, Shanker, Adventurer or Empire Spy, another random Avernite, and one other random target. Darkside Mage Nationality: Empire Skill: Stealth Attack: Magic Immune: None Ability: May target one person per day. The target is cursed for the next 24 hours. If the target decides to attack anyone, his or her attacks will be unable to harm the opponent. Note the curse only affects when the target attacks, not when the target is being attacked. Victory Condition: All five of the following must be dead, by any means necessary: Dionicio, Shanker, Adventurer or Empire Spy, another random Avernite, and one other random target. Dionicio Nationality: Avernum Skill: Power Attack: Physical Immune: None Ability: May target one person, living or dead, per day. Reveals that person's role. Victory Condition: All Darkside Loyalists (DL Blademaster, DL Mage, Domont) dead by any means AND have possession of Crystal Spire at the end of the game. Domont Nationality: Empire Skill: Standard Attack: Physical Immune: None Ability: May use one of these per day. (1) Target a role (e.g. Domont), you will learn about any actions that role did for the last 24 hours, (2) Target a Darkside Loyalist role (e.g. Darkside Mage) and give a keyword (must not be a name or other personally identifying information), the person in that role is given a keyword. This second ability is to help you find the other Darkside Loyalists. Victory Condition: All five of the following must be dead, by any means necessary: Dionicio, Shanker, Adventurer or Empire Spy, another random Avernite, and one other random target. Empire Spy Nationality: Empire Skill: Stealth Attack: Physical Immune: None Ability: You can investigate a target's nationality. When you kill someone, you will learn their role. Victory Condition: You must do two of these: Have the Flaming Sword at the end of the game, kill Dionicio, kill Adventurer, kill Shanker, kill Machrone, kill Darkside Blademaster, kill Darkside Mage, kill Skribbane Addict. Fae Nationality: Avernum Skill: Standard Attack: Physical Immune: None Ability: May assume the identity of any other role (e.g. Fae). You will appear as this role to all information gatherers. Your identity is retained even after death. Victory Condition: Your goal is to trick people into "joining" or trading with you. Anyone who "joins" you, trades with you, or gives you an item ends up dead regardless of skill, immunities, or other effects. Trick at least three people this way. Gladwell Nationality: Avernum Skill: Power Attack: Magic Immune: Magic Ability: You may not attack anyone directly. If any of your servants attack you, you will always get the first strike. You may do one of the following once per day: (1) Compel one of your servants to do any action they could do, or (2) Switch your immunity form magic to physical, or vice versa. Victory Condition: Four randomly generated victory conditions that contain holding two artifacts at the end of the game and two people dead by any means or under your geas. Gladwell can bind other players who are not Anama members or Darkside Loyalists. An exact list of roles that can join is given at the top of this thread. People who join are immune to physical damage if Gladwell is alive. However, they have the following penalties: (1) Gladwell can override any ability request with his ability and (2) person gains the victory condition that Gladwell must win or the geas be broken. Note that if Gladwell compels someone to attack, they will normally get the first strike. Infiltrator Nationality: Empire Skill: Stealth Attack: Physical Immune: None Ability: Once per game, may get a free action that does not count towards the 24 hour period. You must specify this in a PM with your action. Victory: Kill three Avernites by your own hand. Dionicio counts as two. Machrone Nationality: Empire Skill: Standard Attack: Physical Immune: None. Ability: Conduct an demographic poll of all the living characters. Pick one from this list: * Reveal (at random) one of the randomly selected roles. (Roles 11-16) * Faction identification. (Anama, Gladwell, Darkside Loyalist) * Magic users. * Current skill levels. * Current immunities. * Nationality. * Targets of the Adventurer. * Targets of the Empire Spy. * Targets of the Darkside Loyalists. Victory Condition: Every day, two questions about the game are given to you. You must answer, by PM to the moderator, at least one question every day. Your response is posted publicly by the moderator. You must answer five questions correctly to win. Each incorrect response or failure to submit a question during a day will raise the number of questions you need to answer correctly by one each time never to exceed the total number of questions available. You may answer a question as many times as you like, but only your last answer will count toward your victory. Micklebur Nationality: Empire Skill: Power Attack: Physical Immune: Magic Ability: Can detect if a target is a magic user or is a servant of Gladwell. Victory Condition: All mages dead by any means. You are an Anama Member. Necromancer Nationality: Avernum Skill: Standard Attack: Magic Immune: None Ability: Target a dead person, you will learn their role and gain their ability as a possible action. Victory Condition: Use your ability on two randomly selected roles. Nephil Activist Nationality: Avernum Skill: Standard Attack: Physical Immune: None Ability: Visit the Fang Clan once per 24 hours with a list of actions. While there, you can do any of the following: * Trade for an item for another with a Fang Clan trader. He has a randomly generated inventory of three items every day that you see. * Hire the Nephil pathfinder for two items to learn the role of a target. * Hire the Nephil shaman for two items to offer a blessing towards any player. The blessing gives skill of power for 24 hours. * Hire the Nephil thief for one item. He steals a random item from a target's inventory (if any) and gives it to you. * Hire a Nephil assassin for three items. He attacks a target of your choice. Has skill of stealth, physical attack, no immunity, and gets the first strike. If he dies, he may not be hired again. The pathfinder, shaman, thief, and assassin can only be hired to do one action per day. The Fang Clan will also not accept artifacts as objects of trades. Victory: The following must be dead: Gladwell, Shanker, and the Anama Priest. Oliver Nationality: Avernum Skill: Standard Attack: Physical Immune: None. Ability: Can see the inventory of a target. Victory Condition: Have at least two of three randomly chosen artifacts in your possession at the end of the game. Oliver will have a shop that will be discussed in the rules. Items in your shop may not be used by you except when defending from attacks. You may move items from your inventory to your shop, but not vice versa. Pure Spirit Nationality: Avernum Skill: Standard Attack: Physical Immune: Magic Ability: Can see who the target has killed, if anyone. Victory: Neither the Darkside Loyalists nor Gladwell win AND have the Holy Symbol. Ronaldo Nationality: Avernum Skill: Stealth Attack: Poison Immune: None Ability: Can identify the skill level of a target. Victory: Kill three Empire citizens by your own hand. The Darkside Blademaster counts as two. Sacred Item Cultist Nationality: Avernum Skill: Stealth Attack: Magic Immune: Poison Ability: May target an item. It reveals which role (e.g. Sacred Item Cultist) has the item. Victory Condition: At the end of the game, have at least two of three randomly chosen artifacts in your possession. Shanker Nationality: Empire Skill: Standard Attack: Magic Immune: Physical Ability: May target one person per day. This person is protected by magical wards from being attacked for 24 hours. Victory Condition: Neither Gladwell nor the Anama Priest win. Since you are a mage, you are automatically enemies with anyone in the Anama. Unless there is another reason, you are NOT an enemy with Gladwell or his servants. Skribbane Addict Nationality: Empire Skill: Standard Attack: Physical Immune: None Ability: Can detect if a target has skribbane. If you attack someone with skribbane, your skill level is power for the battle duration and you normally get the first strike. You are immune to Skribbane Withdrawal. If you do not use Skribbane at least three days from your last use or the start of the game, you die. Victory: Use Skribbane at least twice. You must also survive until the end of the game, so time your usage wisely. Vahkos Nationality: Empire Skill: Power Attack: Physical or Magic Immune: Poison Ability: You always get the first strike and may choose whether your attack is magic or physical. You may not use or equip items or artifacts, nor may derive any benefits from having them in your inventory. Victory: You are the only survivor at the end of the game.
  8. You're welcome everyone. The log should be fixed. There was a lot going on at the time I was making that section. Anyway, I like Creator's idea of Machrone with Sarachim's modification. My one fear is to have a role where winning becomes totally impossible. So I need to fix this aspect. After thinking about it: Once per day, Machrone must identify two roles together to the moderator. The moderator will post them publicly. For each incorrect response, Machrone will receive an additional, randomly-generated victory condition that must be met for him to win. Failure to submit counts as a wrong answer. How does this sound?
  9. Some reflections: First, people played a lot smarter in this game. Good work everyone! The biggest thing I found unsatisfying is the artifact enemy rule. To fix this, I'm going to make the following changes: 1) Item collection roles will need two specific items, rather than two out of three. This causes too much wiggle room. 2) A person is your enemy if you need an item as part of your victory condition, they need it in theirs, and they have the item in question. Simply having it is no longer enough. Otherwise, I think things worked fairly well. I am eager to hear everyone's comments on what they thought so I can further improve the game.
  10. The game is over! Marlenny has been killed. All survivors have won. Congratulations to our winners: ANDRASTE (Sacred Item Cultist) BAIN-IHRNO (Darkside Blademaster) CREATOR (Machrone) DIKIYOBA (Alchemist) IMBAN (Gladwell) Thank you to all of our players. The roles were: Andreaste: Sacred Item Cultist Ash Lael: Domont Bain-Ihrno:: Darkside Blademaster Creator: Machrone Dikiyoba: Alchemist Doom Warrior: Empire Spy Excalibur: Micklebur Imban: Gladwell Nioca: Necromancer PGLB: Dionicio RCCCL: Shanker Sarachim: Anama Priest Sporefrog: Nephil Activist Marlenny: Bound Servant Wz As: Darkside Mage Xelgion: Skribbane Addict The log: Day 1 Anama Priest uses Crystal Spire, finds identity of Bound Servant Micklebur learns Shanker is a magic user Machrone gives Domont Rod of Alacrity Dionicio learns identity of Micklebur Alchemist brews Knowledge Brew Alchemist drinks Knowledge Brew learns identity of Sacred Item Cultist Sacred Item Cultist learns Fury Crossbow is in possession of Shanker Domont uses Rod of Alacrity Domont sends keyword "newbies" to Darkside Blademaster Domont sends keyword "newbies" to Darkside Mage Machrone learns a random role: Skirbbane Addict Empire Spy learns Bound Servant is from Avernum Skribbane Addict finds Ivory Skull Darkside Mage equips Assassin Leather Machrone joins Gladwell Skribbane Addict does not detect any Skribbane on the Anama Priest Shanker finds an Antidote Nephil Activist trades Holy Symbol with Sacred Item Cultist for Warding Crystal Necromancer drinks Resistance Elixir Nephil Activist uses Warding Crystal Darkside Mage finds Skribbane Day 2 Micklebur attacks Shanker, but neither can harm the other Anama Priest uses Crystal Spire, learns identity of Empire Spy Micklebur gives Anama Priest the Weapon Poison Anama Priest tries to kill Shanker with poison, but he uses an antidote Anama Priest gets Fury Crossbow in the battle Sacred Item Cultist sees Anama Priest being suspicious Dionicio kills Domont, gets Clover Boots Machrone sees Dionicio being suspicious Gladwell finds Resistance Elixir Alchemist makes Knowledge Brew Gladwell compels Bound Servant Bound Servant kills Shanker with Flaming Sword Alchemist drinks Knowledge Brew, learns identity of Necromancer Necromancer absorbs the spirit of Shanker, gains her ability Darkside Mage gives Empire Spy Skribbane Empire Spy joins Gladwell Sacred Item Cultist learns Anama Priest has Fury Crossbow Nephil Activist kills Anama Priest, gets Fury Crossbow and Crystal Spire Bound Servant gives Empire Spy the Flaming Sword Darkside Mage kills Empire Spy with poison, but he uses an antidote Darkside Mage gets Skribbane and the Flaming Sword Empire Spy kills Darkside Mage, gets Skribbane, Flaming Sword, and Assassin Leather Darkside Blademaster kills Dionico, gets Wand of Death and Clover Boots Nephil Activist gives Sacred Item Cultist the Fury Crossbow Nephil Activist gives Micklebur the Crystal Spire Micklebur gives Crystal Spire to Necromancer Gladwell gives Disruption Crystal to Machrone Machrone uses Disruption Crystal on Nephil Activist Nephil Activist finds Skribbane Necromancer finds Heroic Brew Day 3 Micklebur kills Necromancer who drinks heroic brew, gets Crystal Spire Empire Spy sees Micklebur being suspicious Micklebur uses Crystal Spire, learns identity of Dionicio Gladwell changes his immunity to physical Sacred Item Cultist kills Micklebur with Fury Crossbow, gets Crystal Spire Alchemist gives Bound Servant Skribbane Bound Servant kills Nephil Activitst, gets Skribbane Alchemist brews Weapon Poison Alchemist gives Weapon Poison to Machrone Skribbane Addict gives Vulnerability Scroll to Gladwell Bound Servant gives Machrone Skribbane Bound Servant gives Skribbane to Skribbane Addict Skribbane Addict uses Skribbane, goes Berserk Gladwell gives Machrone Vulnerability Scroll Day 4 Machrone uses Vulnerability Scroll on Darkside Blademaster Darkside Blademaster uses Box of Traps on Darkside Blademaster Skribbane Addict joins Gladwell Gladwell compels Xelgion to use Skribbane and attack Darkside Blademaster Skribbane Addict attacks Darkside Blademaster, but gets killed by traps Day 5 Darkside Blademaster kills Bound Servant with Flaming Sword Game Over Thank you again everyone for playing!
  11. A shattered body was found. It was... XELGION
  12. From what people said, it is quite clear Jeff no longer ties what you get in item drops to luck. In Exile, Luck did indeed have a pretty dramatic affect on the loot you got. I'm not exactly sure where the switchover occurred. One possible effect of luck is lifesaver. In GF 4, I did notice an unusual number of times I was attacked and ended up with 1 HP. I have not done rigorous tests, so this may have been random chance. Otherwise, luck seems to have a minimal impact on resistances.
  13. Game mechanics, nothing more. Just ignore the man behind the curtain.
  14. Could the bloodshed be over? The Northern Isles have been unusually quiet in the last several hours. Everyone wonders when the killings will start once more. Who will be next?
  15. Death is now a routine thing for the Northern Isles. The person who is dead is... SPOREFROG
  16. Oh no! Another person killed. This time it was... DOOM WARRIOR
  17. The reaper strikes again! Another person was found dead, his face in a puddle of mud. It was... EXCALIBUR
  18. The truce did not last long. This time the victim was... NIOCA
  19. As the third day is about to begin an eerie calm permeates the caves. It has been a while since the previous bloodbath. How long will the truce remain?
  20. You will not fight Ghaldring, but he will make you fight his servants. If you are too weak to fight him, he does not want you as his servant anyway.
  21. Cool. While I have to go to work soon, the first thought is to simplify it. The issue right now is the large number of variables associated with running this game. The most time consuming part for me is the record keeping. Anything you can do to cut back would be a good thing. I have a few ideas to help: * Game is based on rounds, not the quasi-continuous. One action per round. * Use only the simpler roles. * No faction joining. * No items. I'll think about this some more and offer suggestions.
  22. Oh yes, new rule.: You may now only offer people items and they must accept. Too many random gives going on.
  23. The nightmare continues. A headless body is recovered in a scree pit. It was... PGLB
  24. Oh no! Another person struck down! It was... WZ AS
  25. Someone was stabbed in the back in the town square! It was... SARACHIM
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