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Lilith

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Everything posted by Lilith

  1. Which is annoying, because Exile 1 also referred to the Shattered Fort as Akhronath.
  2. Quote: Originally written by macrsp: I don't know if it's ever been proposed- But community efforts by the more "experienced editors" might be able to make vast scenarios. I don't suppose that that level of cooperation can be reached though These have been tried before in BoE. They end badly. The one insurmountable difficulty with them is that if even one person drops out of the project then the whole scenario tends to go down the gurgler.
  3. Consider making a scenario that ends with something other than a fight. Build up the anticipation of a climactic battle, and then give the party a different kind of challenge entirely. If you do it right, they'll love you for it. This should probably be in the BoA forum.
  4. The problem with GIFs is that they're copyrighted; you can't use the GIF format for commercial purposes without written permission.
  5. He does. He's made some... interesting... programming decisions with BoA, and the graphics formats were one of them.
  6. The stat system. I dug the way linking weapon skills to HP and magic skills to SP made it at least a little useful to build up every stat (well, except maybe Endurance). As for plot elements, definitely finding the crones' little black book as Romans.
  7. "An older version of BoE"? BoE hasn't been updated in about 7 years now. Every version is an old version.
  8. I'm on OS X 10.1.5 and haven't had problems as severe as yours, but have occasionally experienced crashes when viewing PICT resources in ResEdit. Resfool and ResKnife are alternative resource editors for OS X. Can't vouch for their features or stability, but if they work for you they're better than nothing.
  9. A day is 4600 moves indoors, at least for me. I tested it once.
  10. I live in Australia. You can pay by cheque if you have a bank account, or by international money order at major post offices. All you need for a money order is cash.
  11. I used to do that, but I'm not so sure it's absolutely necessary any more. I'd rather start with a point or two in Luck, decent weapon skills and maybe even some priest spells for the fighters, even if it means settling for 15 or so Strength. Fighters get to 250 HP easily enough anyway, so it's unnecessary to have 20 Strength right from the start. Similarly, I hardly bother with advantages any more, except for Recuperation and maybe Highly Alert for a fighter or two. Most of the others seem like dead weight. Of course, I'm now in the minority of competent BoE players for still using a 6-PC party, so I don't claim to have the final word on party design.
  12. I thought Shyguy was overreacting a little at first too, but just look at that reply. The second paragraph worries me more than the first; the fact that Linda failed to notice or appreciate the difference between a .sit file and a .zip file, and apparently did not in fact know how to make a .zip file at all despite maintaining a database that stores scenarios exclusively in that format, simply astounds me. EDIT: Areni and Lost Tunnels 2, both on the Untried and Untested list, are also in .sit format. Seems an odd sort of business practice to alienate half your customers, but it's not as if there isn't precedent for it -- witness the frankly bizarre decision to store Mac custom graphics in resource forks in BoA.
  13. This is beyond arrogance. This is insanity. Linda Strout is obviously both technically incompetent and utterly unsuited to customer service. She has to go.
  14. Seletine is correct; Sliths get 2 points of Strength and 1 point of Intelligence on top of what they'd otherwise have.
  15. Email and private message , if you're having trouble finding a post by him.
  16. The former. Damage bonuses from Strength and weapon skills are very significant in A3 and BoA.
  17. If you want to make another scenario in BoE, there will always be an audience to play it, even if it'll be smaller than the audience you get with BoA. That's the only advice I can give you.
  18. Someone got in before me. Disregard this post.
  19. Try restarting your computer and seeing if the problem still occurs. If it does, try reinstalling BoA.
  20. The Stuff Done Flag? node is useful for checking a flag that could have multiple values. For example, if a flag could be equal to 0, 1 or 2, you could use the Stuff Done Flag? node with "If at least this" set to 2 to check if the flag is equal to 2 and "If less than this" set to 1 to check if the flag is equal to 0.
  21. If I read him correctly, he tried that and ran out of creature numbers.
  22. The word "lithe" comes to mind before "scrawny", to be honest. But yours are undeniably good graphics, even if in a different artistic style.
  23. Okay, the first thing you need to appreciate is that A and B are not Stuff Done Flags. A and B are a pair of numbers which point to a Stuff Done Flag, which is itself another number. So (1,2) is the Stuff Done Flag with A = 1 and B = 2, and it could contain any number from 0 to 250. So let's say you're setting SDF (1,2) to a value of 1 to denote the fact that the gate has been opened. When you want the gate to open, have the Change Terrain node (or whatever node you're using to open the gate) jump to a Set Flag node. In the Set Flag node, set SDF Part A to 1, SDF Part B to 2, and "Value to change to" to 1. Now, when you need to check whether the gate has been opened, use a Stuff Done Equal? node with SDF Part A set to 1 and SDF Part B set to 2, and check if the SDF is equal to 1. If the SDF is equal to 1, the gate should stay open; jump to -1 and end the chain. If it isn't, the gate should be closed if it isn't already; jump to a Change Terrain node and change the gate to a closed gate. If I'm reading what you've written correctly, there are probably prettier ways to do what you're trying to do, and you can do all sorts of other fancy things like playing sounds when the gate opens and closes, but this should work if you set it up right. There's an SDF tutorial here if you need more help.
  24. Ow. SW have mentioned that they don't like having to post updated versions of scenarios to fix bugs, and apparently it's a pretty low priority for them. I guess it's understandable that you're angry, though; it's been quite a while now (although at least AC3 hasn't disappeared off the face of the earth like Bandits II). EDIT: According to the scenario detail fields, the version of AC3 on SW is 2.0.2, and the version on Alexandria is 2.0.1. Is the current version 2.0.3?
  25. Attacking a friendly summoned monster will make the town hostile, and thus make you dead. Sorry. Creating a fire barrier on the desk itself and standing across the desk from Naxy while stealing the necklace just might work, though.
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