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Desmarestia

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Everything posted by Desmarestia

  1. I'm not saying the rebels are sane. Just that they don't indiscriminately burn everything they see. Even drakons don't attack civilians for no reason. The point I'm trying to make is that the rebels neither monopolize nor limit themselves to uncontrolled destruction.
  2. Some of the rebel creations don't. The drayks, gazers, and some battle alphas and betas have a modicum of self-control. Besides, remember the rebel ending of G4? The Shapers pull a Monarch. Tell me that's worse than the Unbound.
  3. I strongly doubt that. Loyalist soldiers are not known for asking questions before they slice you up. That's why refugees tend not to trust you. Rogue creations leveling innocent towns is also not out of the question. At least some of the sentient rebel creations don't go kill-crazy if you ignore them for two seconds.
  4. Why do you say the rebels were responsible for most of the collateral damage? Because they released the Unbound?
  5. Originally Posted By: Master Ackrovan That's not up for debate. Of course it is. The question is hard to answer because, in many cases, the rebels and Shapers both contributed to the same destruction. Yes, the rebels brought the violence, but the Shapers constructed a society in which violence was inevitable. By their unwillingness to negotiate, they prolonged the devastation. Their pride made them escalate it. Arguments over initial responsibility become irrelevant anyway when you consider the perpetually increasing savagery of both sides. The drakons created the Unbound, but the Shapers fought them to a standstill. That's rather the point: by G5, the sides were so evenly balanced that it didn't matter who inflicted more damage because the other side would match it in retaliation. I strongly doubt either side was keeping track of how many enemy strongholds they had blown up.
  6. My impression was that it isn't so much the genetic modification that makes people crazy, but the sudden power. People who earn their power are more likely to use it responsibly and understand how their personal ethics apply to it. I don't know if that's what Jeff had in mind, but I'd rather think of the Geneforge protagonist as megalomaniacal than just brain-damaged from snorting essence.
  7. My first playthrough of Exile I took nine years.
  8. Originally Posted By: Thuryl Cast Essence Blade. Stand around for a minute or two. Watch it go away. It doesn't. I swear I'm not making this up. The text feed even says "This effect lasts until you leave this area" or something similar. Originally Posted By: Randomizer static field that debuffs you I was wondering what the static field does, actually. Thanks for that.
  9. What makes you say Essence Blade is temporary? Even if it is, it shouldn't vanish after two rounds with a spell strength of 32. Shame Litalia doesn't work properly. She could be so much more fearsome.
  10. While I was fighting Litalia, my Aura of Regeneration kept getting replaced with an Aura of Spines. The effect was exactly as if I had cast Aura of Spines, which I hadn't. Later, when I was fighting the golems in the Kayar's Spire Cells, my Essence Blade kept going away after the golems had used their area attack on me. Why is this happening? Is it supposed to?
  11. The "I have pinned you against a wall and you are too thick to take one step to the side and use your awesome ranged attack, instead picking away at my health with your puny melee chomp" effect never gets old.
  12. "You cannot unring a bell" is not deep. Let's not give undue attention to fortune cookie clichés.
  13. Wait, Gondor, did you mean the mines protecting Fitz or the ones sitting inside their own detection radius protecting the the Infiltrator's Charm?
  14. You can also just enter combat mode, run straight in, and disarm both mines before they detonate. I don't know how often this works but it worked for me on my first try, leaving me blinking stupidly in the middle of a cloud of protective buffs. There is probably a decent chance that you can disarm at least one mine.
  15. Smith Fitz of the Dera South Shore forges this blade for you. It requires two chunks of puresteel.
  16. Originally Posted By: Violet However, there is no reason to play a foolish, extremist, powermonger build. Yes there is. It's fun. What kind of roleplaying game would Geneforge be if it didn't allow you to roleplay a foolish extremist powermonger?
  17. Otherwise known as the "why won't the bleeping power core activate?" effect. (Because the slightly buggy pathfinding algorithm has one of your creations trying to chew through a wall somewhere instead of in the core with you.)
  18. You have it backwards. Click to reveal.. Dillame's mayor gives you a point in Luck if you have enough Leadership. Judging by a quick search of the script files, there are no luck-dependent encounters.
  19. Hey, that's a good point. The Shapers pay generously, too. Some of the greedier drayks might be sufficiently tempted to make a deal.
  20. Originally Posted By: Neossokrass A Drayke's alliegence? That should speak for itself Not really. Some drayks, considering the soft warm-blooded ones inferior, aligned themselves with the drakons. Others resented the drakons for treating them like pets. Still others, though far fewer, became Trakovite sympathizers. All you can say for certain is that drayks don't support the Shaper cause.
  21. Flag (100,0) controls reputation. Flag (11,7) is set to different values depending on how much you have done for Agent Micheline.
  22. An interesting characteristic of Unbound Ones is that, despite their skin having been forged by essence into "nearly impenetrable armor," they have no special resistances whatsoever. Whatever harms a drakon will harm an Unbound just as much. Perhaps the Shapers do not realize this because they are too busy being stuck up their own pathetic backsides.
  23. Why not get culinary? Rotdhizon = rot-DI-jon. As in a really poor grade of mustard. The kind that tastes like licking a rotdhizon.
  24. I bought the GF5 hintbook as a souvenir. It has quite a lot of useful information including walkthroughs and maps. While it doesn't explain game mechanics (that information is in the manual) and much of the content is already on these forums (albeit in a less convenient form), the hintbook is still a neat thing to have.
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