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The Ratt

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Everything posted by The Ratt

  1. Look in the top right cornerish area on the board page. It should be preset at last five days change it to something later. But don't add on to old topics. Important people don't like it.
  2. Hmm, what a situation, I think I'll just throw some guacamole at it to distract, blind, or injure it while my ornks dogpile on top of it, and gore its big toe. By the way I don't like cornflakes, my diet consists mostly of fruit.
  3. Thanks, though I think the only levers/items I haven't found are the black key lever and the Khyryk chambers one. Also what is the treasure that is in the Khyryk chambers, is it an item or canister?
  4. Any idea where? I've tried that before.
  5. Does anyone know if the catacombs at the bottom of Khyryk's Burwood province can be entered, because it has always bugged me. I also would like to learn more about Terrestria's past.
  6. 1. Crowley (I knew someone with that last name) 2. Ghladring (He's just awesome, even though I commonly play pro-shaper) 3. Trakovites ( I hope one day everyone will realize how dangerous shaping is, but for now it's cool) 4. Mass Restore (It's saved me too many times) 5. Ornk (standard creation: gazer) 6. 2.5 x pi I think I'm forgetting something, oh well.
  7. In my defense I would like to point out that, uhhh, well I'll just shape a few ornks and maybe gazers and hope it goes away. On the other note I sometimes name my creations. If I plan on having them arund for a long time I am more likely to name them. But say if I were taking on the Titan, I would probably not take the time.
  8. You know, as much as ornks are cool, there is no point in having any ornk variety in the game other than an oozebeast. Otherwise it would be way too powerful, and would not exist in the game other than when you shaped it.
  9. Does anyone know where any red spore batons are? I know they exist, because they are metioned in the game and are definitely in the scripts.
  10. Yeah, that's because dillame is controlled by the same shapers who were in rivergate keep. Do you think that in all the commotion of everyone being killed, a simple soldier could sneak out and raise the alarm? I do. Also I changed some of the stats for my custom artifacts. I would like reviews of them. Thanks
  11. That sounds like a bug. It should open up if you killed all the creations. Did you try clicking on the doors? They don't open by themselves, you have to open them. Also the doors are round and red and green, and kinda blend in with the wall.
  12. I said that wrong, I meant change the graphics for the reaper baton attack to unbound attack then change the amount of times swords can be augmented then augment the soulblade with everything. Does that make more sense?
  13. I found the demo really restictive. If you have the money and like the demo the full game is much better. I really suggest that.
  14. Who knows. I just think changing what some of the creations look like would be cool.
  15. Wow that's just crazy. Have you killed everyone yet? Also I have the new stats for the Sunfighter Belt and Impenetrable Cape 14% Protection +4 Intelligence +6 Battle Magic +6 Spellcraft +25% Energy Resistance +25% Fire Resistance And 16% Protection +4 Dexterity +10% Hostile Effect Resistance +4 Damage Sheild +20% Chance to Hit +10% Hostile Effect Resistance of Creations What do you think?
  16. Oh, so is that why I don't have any programs that can read exec files? Well now I know.
  17. Ha, ha, I like that, no I'm not going to make it an uber artifact mostly for the reason I don't feel like having an uber artifact right now. If I ever feel like that I will. (I once made gloves of savagery +99 of the four main stats to me and my creations, then obliterated rivergate.)
  18. Thanks, I'm thinking about changing the Sunfighter Belt. Maybe adding battle magic, and essence lances??? Who knows?
  19. Kinda like the Unbound attacks? Well I think if you gave a Soulblade the reaper ability then enhanced it with acid, which I think you already did. Brainwave. Try finding the reaper attack in the scripts then changing it to the Unbound attack, then add a whole bunch of enhancements to the soulblade in the scripts to make the soulblade shoot unboud attack that does fire, cold, acid damage, slows, drains life, and curses. That would be amazingly scary.
  20. Well that's true, but they aren't had to find. That's the thing. Also some people (not me) want the game to be balanced and challenging. I mostly made these for the people who were dissapointed with the GF4 Artifacts.
  21. Well they aren't supposed to be overpowered like that, oother wise they would be. I'm keeping them reasonable, so if they were part of every game, everyone could enjoy them.
  22. Going along the lines that the artifacts are underpowered I decided to make some artifacts of my own. Cloak of Darkness 12% Protection +3 Strength +3 Quick Action +2 action points +2 Stealth Impenetrable Cape 16% Protection +3 Dexterity +10 Hostile Effect Resistance +10% Chance to Hit +10% Hostile Effect Resistance of Creations Shapemaster Boots 16% Protection +5 Fire Shaping +5 Battle Shaping +5 Magic Shaping +15% Hostile Effect Resistance of Creations Girdle of Life 14% Protection +5 Blessing Magic +5 Healing Craft +5 Melee Damage Protection of Creations +8% Hostile Effect Resistance of Creations SunFighter Belt 14% Protection +4 Intelligence +10% Energy Preservation +25% Energy Resistance +25% Fire Resistance Flamespirit Greaves 16% Protection +6 Battle Magic +5 Fire Shaping +50% Cold Resistance +15% Chance to Hit Legs of Corruption 15% Protection +4 Strength +4 Endurance +2 Damage Shield +13 Vampiric Touch Champion's Fists 8% Protection +3 Strength +5 Melee Weapons +5 Quick Action +5 Parry Good, but not too overpowered. What do you think?
  23. You don't need to follow him, just stand off by the enterance. Quite a bit easier.
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