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Nioca

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Everything posted by Nioca

  1. (Side note: I thought I had posted this an hour ago. Whoops.) Originally Posted By: Ephesos Okay, so should Healing go back to Conjuration or something? Perhaps mix a little bit of it into Evocation as well (naturally, it'd be weaker)? Maybe it's just me, but Evocation seems more like a battle class, and evoking raw forces to heal wounds seems odd. Conjuration fits better, but seems like a summoning class and not one meant for healing. Just my opinion, but I say it belongs under Necromancy (manipulation and restoration of life force, plus other necromantic abilities fit in as well, such as dispelling undead). Transmutation also seems to fit, changing the state of a wounded person to healthy. Or you could just file it under Abjuration to round out the supportive circle. Quote: I'm not even sure Alchemy should be one (but I don't want it to be a skill... maybe a crafting-enabling perk?). I wouldn't say no to it being a perk. To be honest, I was sorta wondering how Alchemy fit into the magic classes, and having spell slots taken up by potions seems sort of odd. EDIT: Idea! What if Healing Magic was some sort of start-of-game perk you could choose, and all of its checks ran off the First Aid/Healing skill?
  2. Originally Posted By: Arancaytrus Actually, I didn't see Healing as overpowered that much - except maybe in the early sessions. However, during the end battle, maintaining the party at their current HP was taking a group heal every single turn. Even with Lindy at full stamina, she could have kept that balance for nine rounds at most; as it was, she got knocked out before then. We were inches away from several character deaths (John, then Kaval, maybe even Lindy). It's not that I'm talking about so much in that it's free healing. Lindy could indiscriminately fire off free healing spells for 4 HP or less. Maybe it's just me, but that seems to take some of the strategy out of it. Originally Posted By: The Ghost of Jewels First Aid also saved at least two lives in our campaign. It's a good back up when the magical healers are too drained to cast another spell. One. Unless you count John. It's not so much I think Healing magic's overpowered, though. It is, a little (especially with the holy bolt of death), but that's not so much the problem. It's that, in comparison, First Aid/Anatomy/Whateveryouwannacallit is underpowered. Healing magic makes the skill completely irrelevant except in the very rare case where a healer isn't available. Considering both use the same parent attribute and all skills cost the same, which seems smarter? Putting points in Healing magic, or First Aid/Anatomy. I'm just saying that First Aid/Anatomy needs to be bolstered a bit. Given some benefits that put it on equal footing with Healing Magic. Maybe the skill can also restore minute amounts of stamina on a good roll. Maybe it makes you more damaging against humanoids. Maybe it can be used to provide minor buffs, for a stamina cost (think a massage of some kind). Maybe it improves HP and Stamina gains when resting. Just something that gets it on par with Healing Magic.
  3. *looks at the spell name generator* Click to reveal.. Mauru's controversial hair. Okay, that's odd... I take it the point of the spell is to stun the opposition? Gorinctun's moral escapade... Sounds like a spell up Lindy's alley. Eskoselme's diplomatic marsh. I think we visited that in the Labyrinth. Think we had a few of Wagaian's verbal cataclysms as well. The spell of phonetic sunshade. I think this name generator has a punny sense of humor. Skango's libidinous secret. Twangotei's nubile tedium. Ludin's weird fidelity. The agency of indefinite lubricity... So, you know, instead of a cure for cancer or old age, we get this. Five years of silence during apprenticeship apparently has its drawbacks. (Seriously, these were listed one right after the other) The spell of vitreous inertia. For when you must be as gory and horrific as possible when killing someone. Erreden's mental cocoa. Probably developed as an apology for every time a mage breaks into someone's mind. "Oh, I'm sorry I just mentally ravaged you and discovered your darkest innermost secrets. Here's some imaginary cocoa." *clears throat* Anyway, I think Healing magic needs to be a bit more stringent. As it was, Lindy was capable of doing a bunch of healing for very little stamina, making HP somewhat irrelevant (why monitor HP when the healer can patch your right back up for free?). Furthermore, it also completely invalidates the healing skill (both do the same thing, but First Aid is less powerful, less flexible, and requires physical materials. Healing Magic, you can simply heal for 3 or 4 points whenever). Maybe make it so that Healing Magic requires stamina for even the simplest things, or that First Aid Healing can be used to recover some minor stamina as well. (Also, maybe make it so that Healing the skill and Healing the magic have different names. That has the potential to get confusing very quickly. Maybe name the former Anatomy?)
  4. Originally Posted By: Ephesos No, it was more like the second one. At the start of the day, you prepare X spells. Those spells are the only ones you can cast that day. You don't "use them up" by casting them. Ah, okay. Thanks for clearing that up. I'm psyched that there'll be towns! I'll be able to buy stuff! And sell stuff! And spend a night in an inn! I should not be so excited about the above three things! But I am!
  5. Originally Posted By: Ephesos Also, the new rule for spells is as follows: Spellcasters can only keep X spells in their head at a time, where X is their Int score. I debated different ideas for X, but figured this would be more elegant. I second Aran's question. Does that mean "You get to prepare X spells, and once you use them, you're done", or does it mean "You get to have up to x different spells available each session"? Because if it's the former, battle-focused spellcasters are going to be seriously handicapped. Pretty much every spellcaster thusfar cast well over 6 spells a session. Hell, Etris cast 6-8 spells per fight.
  6. 2,0. White (Conflicted). That said, I second Enraged Slith. Without context, it's hard to answer the questions accurately.
  7. Originally Posted By: Arancaytrus I think a set spell list would be nice, with the option to be creative with effects (particularly in non-combat situations). Even just a few standard bolt attacks in evocation might save a lot of time, and ensure people actually know what they're capable of. I suspect that with 3 in evocation, I could have deserved a second ray type (maybe cold) but just didn't think beyond the "I zap it with lightning". Why not go both ways? There's a set spell list, but you can also cast spells outside of the set list (at a hefty stamina cost and/or failure risk, I might add). Quote: Also, will multiple circles be completely out of the question? I understand you don't want someone to be good at everything, but the evocation-divination combo was fun to play without feeling overpowered. I point you to Cumulo. He had a point in 5, 6 different magic skills. He was good at none of them. At any rate, you couldn't get more than two magic circles over 4 points apiece, and doing so would make you so specialized that you'd hit a LOT of trouble elsewhere. Or just deadweight 80% of the time. Quote: Quote: Healing in necromancy That sounds counter-intuitive. Were healing spells still reversed for the undead? (I'm going with the DnD knowledge I get from Order of the Stick, where Xykon gets Tsukiko to heal him with "Inflict Wounds" or something.) Not really. Necromancy is basically the manipulation of life energy. If you can use necromancy to destroy life energy, what's so odd about being able to do the inverse?
  8. On the skill list: 15 skills, not 14. You forgot Parry again. Anyway, a spell circle question. Since there's now set spell circles, does that mean when someone chooses a proficiency in a circle, they get access to everything that circle covers (A mage with evocation able to use fire, ice, lightning, etc. with equal proficiency), or do you still have to choose a specialization within that circle (A mage with evocation specializing on fire magic, etc.)? Also, is there going to be a set spell list now, or is that still free-style? On a final note: I've noticed there isn't a healing magic circle. Is that covered by the healing skill, or is all healing mundane now?
  9. Aw, I want to be a catperson... Ah well. I name my character 'Svvtck'. For some reason, though, he responds to 'Steve'. Something scares me, though. We have 9 (possibly 10) characters. And yet, I'm the only fighter and meatshield in the group. I sincerely hope I'm good at dodging, because I get the feeling that I'm going to be absorbing every enemy that comes our way. Unless Nikki turns out decent at melee. Also, no healer. Yikes! Originally Posted By: Zo Logick Viewability. The Misc forum is a subforum. [...] The fact that it's a subforum is irrelevant if you use the "Active Topics" feature to read posts. Actually, Misc. posts don't show up on the Active Topics feature. Not sure why, but there you go.
  10. Creation/Merciful/Agility. However, this is rather tenative, as this computer still sucks.
  11. First off, I had fun. Also, I can't believe that I kept getting +17es when crushing orbs. Also, sorry for bowing out of the after-session chatter so quickly, but it was a very long day, and I was extremely tired. Some questions, though. 1) How would Alchemy work? For the Yrisiana campaign, I'm thinking of taking in a character that knows Alchemy. However, I'm not sure how that would work. Would he have to gather generic reagents, or specific ingredients? Or could he just make potions on a whim? Or is it something else entirely? 2) Would the two parties in the campaign ever come into contact/conflict? It'd make for an interesting encounter, although then you'd have a whole crapload of PCs to handle. 3) The races inhabiting Yrisiana. Are they all rather humanoid, or are some truly alien? (I ask because I've got a race idea, but want to make sure it fits with the setting) 4) What are the base guidelines for custom skills? You mentioned on the Labyrinth page of your site that players could make their own skills up. But it'd be nice to have an idea about what is (and is not) kosher when it comes to new skills. 5) Back to Yrisiana: Are there any nations in existence right now, or is it basically just every island/town for itself? 6) Sea travel. We're presumably going to travel by ship at some point, which, in real life, took quite a bit of time to get from Point A to Point B. So would that be handled in-between sessions? Or would there be a simple time-skip (barring sea monsters/pirates)? 7) Guns and gunpowder. In real life, both were in use (if not particularly common) alongside bows and crossbows during the Middle Ages. Obviously there wouldn't be revolvers and semiautomatics, but what about muskets and single-shot pistols? 8) Will the two parties ever meet? On one hand, there's definitely the potential for some interesting interaction (or conflict). On the other, that means handling 8-10 PCs simultaneously. 9) Would resurrection be possible in this campaign, or do dead people stay dead(ish)? I'd post more, but I don't want to overload you with questions.
  12. Nioca

    The Labyrinth RP

    Now you know how I feel. Bah. Your Wii has nothing on this. It started out as a glitchy, virus-laden Windows ME-possessed unstable P3 that could barely run the browser. Thankfully, I've been able to whip it somewhat into shape with a reformat, a quick exorcism, and an installation of XP. Sorry for the scare, Eph. I genuinely thought I wouldn't be able to make it.
  13. Nioca

    The Labyrinth RP

    Update: I'm now coming to you live from some antiquated piece of [crap] some idiot has the audacity to call a computer. With any luck, I should be able to make it to the session. It won't be pretty, but no total computer failures will keep me from seeing how this will play out. But don't be surprised if I'm moving slow. Dear god does this thing suck... Where's the submit button? Halp! Oh there it is.
  14. Nioca

    The Labyrinth RP

    Okay, heads-up. Barring an act of the computer gods, I will not be able to attend. My computer just went down completely, making it impossible for me to get on AIM. I'm posting from a different computer that I can't AIM from, so... yeah. If you don't want to reschedule, I can sit this one out and have someone sub for me. I am really, really sorry for the sudden inconvenience.
  15. Nioca

    The Labyrinth RP

    What are the current HP/Stamina totals? Because some damage was taken in private, it's hard to tell what the current totals are. And it'd be nice to know the totals before we're up to our eyeballs in trouble.
  16. Nioca

    The Labyrinth RP

    Wait, there's actually going to be classes now? What effect will that have on gameplay and character creation?
  17. Nioca

    The Labyrinth RP

    On the map, there's an island named Tanan. I only bring it up because: Quote: From Session 3 Etris: "Oh thank Tanann." Spooky. Anyway, looking forward to the session. Got it figured out what my character's going to do after the campaign (assuming, of course, he survives), and I look forward to the new campaign.
  18. Kelandon released a new version. It replaced the orb with a spell, so it was impossible to accidentally get stuck should you lose the orb.
  19. Originally Posted By: Lord Safey As an engineering major I have to say space travel is a lot easier then some people are making out. It's not the travel that's the problem, it's the time involved. There's not much point in vacationing to Gliese if it takes a couple generations to get there.
  20. Actually, we have potentially discovered such a planet. Getting to it is... another issue.
  21. Nioca

    The Labyrinth RP

    Minor correction to Etris's inventory: He has 2 healing potions, not one (one potion of an unconscious goblin, the other from Hoggle). Also, I forgot I still had that meat from the poodle-men. Heh, that would have been a surprise in a few weeks.
  22. First, I recommend praying to your deity. Extensively. Second, Capture Mind/Control Foes is your friend.
  23. Nioca

    The Labyrinth RP

    I think it doesn't apply to combat checks; basically, he gets to Artifice and such during combat.
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