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Nioca

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Everything posted by Nioca

  1. The Nickel Log. Any word on when the next session is happening yet?
  2. ...Huh. I was going to bump this thread when I noticed that I never actually posted Yemirrr's level-up. I could've sworn I did, yet... Anyway, Yemirrr at 108. Click to reveal.. (Yemirrr, XP-108) Yemirrr Smitten Semi-Unfettered Male Nephilim Bandit Chief Physical Description: Dark fur, large muscles, dark-colored eyes. Has tattered ears and a large scar from his left shoulder to his chest. Wearing ratskin pants, slightly damaged heavy plate mail, and a small, tribal-reminiscent necklace. 14/34 HP [+1] / 04/10 STM 19 DEF / 15 WIL 5 SPD / 000/108 XP Melee (Axes) - 9 Magic (Force) - 5 [+1] Athletics – 6 [+1] Perception - 4 Thievery – 3 Stealth - 4 [+2] Composure - 2 Acrobatics - 1 Click to reveal.. (AXE TECHNIQUES (6)) TITANIC BLOW (FRAct 1STM) - Lands a devastating blow on a target that sends it flying, doing heavy damage, inflicting a penalty to actions for a short time, and potentially stunning the victim for 1 round. UNFETTERED FURY (1PD 1STM) - All attacks gain a notable bonus to hit and do extra damage and all incoming attacks deal slightly less damage/have slightly reduced effects, at the cost of defense. The effects last until the end of the current battle. CRUSHING CLEAVE (FRAct 1STM) – As a full-round action, winds up and performs a massive cleaving attack, striking up to seven adjacent enemies in one hit. An improved or critical will in addition knock the victim back and prone. Each additional enemy targeted inflicts a -1 penalty to-hit, and the character takes a flat -2 penalty to defense that round if targeting more than 4 enemies. SHATTER STRIKE (FRAct) - Delivers a savage strike against an enemy, targeted to harm both the enemy and a specified item; a successful hit will either damage the item or destroy it beyond usability. Magical items are far more resistant to the sundering effect. This technique can also be used to provide a bonus to breaking an inanimate object. WAR CRY (MAct 1PD) - Once per day, lets loose a chilling howl of a war cry, frightening and demoralizing any enemies who hear it. Demoralized enemies take a moderate penalty to Composure, lesser penalties to combat actions and Will, and are more likely to surrender or flee. The effect is more potent if the Cry coincides with a successful attack (the more important the target and more powerful the hit, the better) or show of dominance/force, and less potent versus stronger-willed targets. WRATHFUL RETALIATION (MAct) – Retaliates against an enemy who struck the character in melee that turn as a move action, at a slight penalty to hit and to the character's main action. Requires 1STM if the character's main action is a second attack. Click to reveal.. (FORCE MAGIC (4)) SMITE – Hits the target object with a lance of cold and magical energy. This spell is capable of doing limited damage even if the target is immune to cold damage. Multiple lances can be fired at a cost of 1STM per additional target. FLINGPULSE – Creates a pulse of force, capable of deflecting, knocking back, or throwing enemies, objects, or the caster. It can be focused on either a single target at long range or spread out over short range. Stamina can be spent to increase the power of the pulse, or increase the area of effect. DISPERSION – Creates a temporary shield around the target tuned to a specific element or form of energy (heat, electricity, cold, etc.), deflecting and dispersing it into the recipient's surroundings. This reduces its damage/effects while also potentially dumping it into nearby creatures or objects. Stronger castings can disperse greater amounts of energy, and multiple energy types can be shielded against at 1STM per additional type. AETHYRFIELD - Creates a frictionless barrier of force around a targeted creature, object, or part of an object, capable of blocking and deflecting any physical objects that come in contact with it. Typical use is as a shield around a creature to deflect physical blows and reduce physical damage, but it's useful in any situation a frictionless force barrier might be useful in. The caster has the option to make it impermeable to air as well, though if the barrier blocks the being's breathing organs, it limits the being's air supply. The field usually lasts a half-to-full hour. Depending on the use, stamina may be required. Stamina can also be spent to boost the shielding effect or duration. Click to reveal.. (INVENTORY) Bandit King's Plate Mail [Damaged] – Plate mail that once belonged to to the former bandit king Stewart. It's slightly damaged. Ratskin Pants – Pants stitched together from ratskins. There's a few pockets for storing things. Fine Steel Helmet – A sturdy steel helmet looted off of an Empire Captain. Round Shield – A non-encumbering round shield. Protects one from blows. Battle Axe – A nasty-looking steel battle axe that Yemirrr wields one-handed. Bone Necklace – A necklace made of rat bones. Pack – A slightly-frayed pack that was looted off of an adventurer. PACK Dried Meat x6 – Portions of dried lizard meat. Bread x5 – Loaves of bread. Healing Potion – Restores missing HP. Potion of Battle – Provides a boost to accuracy and defense for a short time. Massive Halberd - A massive halberd. Industrial Axe - A heavy axe meant for industrial use. Knife – A small tool knife. Gold Pieces x20 - Currency. Yemirrr does not see the allure in it. Demonology Scrolls - Scrolls on demonology. Someone more knowledgeable needs to examine them to learn more. Chainmail Armor - Basic chainmail armor looted off of an imperial captain.
  3. You can find a full list in the FAQ. Or right here, since I'm copy-pasting it here for your perusal. Code: 0 New Arrival10 Cave Denizen50 Traveler100 Spelunker150 Expeditioner200 Mercenary250 Adventurer1000 Ward of Avernum2000 Captain of Avernum4000 Commander of Avernum6000 Hero10000 Legend15000 Postmaster General25000 Your Postliness40000 Postaroni, Pizzabella!
  4. Nioca

    Mass Effect 3

    Originally Posted By: Dintiradan FreeSpace 1 and 2. :-P Seriously. Anyone who's interested in seeing fundamentally incomprehensible and seemingly omnipotent antagonists that destroy all galactic life on a periodic basis -- done right -- should play these games. They're free as in beer. Wait, FreeSpace 2 is freeware now? Since when? (And more importantly, link please?)
  5. Well, I can't say for certain what'll happen, but after Sarelim's side-session, Earles said: Originally Posted By: B.J.Earles (March 8th) Yeah, I'm gonna need a lot of time to prepare for the next session. [...] It's probably gonna be another two or three weeks. Which might be for the best. We still have two people who haven't leveled up yet.
  6. You're going to be thinking it, so I'm just going to say it: I suck. I was really hoping to continue this, but since I posted on Feb 11th, I've been fighting a ridiculous case of writer's (GM's?) block I just can't seem to get around. I was hoping to get past it in time for the session, but... well, it doesn't seem to be happening. I don't know what to say, other than to offer my apologies for my failure as a GM. I don't want to try to keep rescheduling; instead, what I intend to do is put the campaign on indefinite hiatus. This way, if I eventually work around whatever's blocking me, I can come back to it. However, I don't want to just clog up usable dates for other campaigns, or prevent new campaigns from launching (I know a few people have been wanting to pull the trigger on a campaign for a while now). You've all been great players, and thank you for bearing with me. Hopefully we can come back at some point and give this thing a nice conclusion.
  7. Originally Posted By: Actaeon Anyone recognize this moment of poor punctuation? LOST - Charlie(?) is telling Desmond(?) it's not Penny's boat. And then drowns.
  8. #1 - Star Trek TOS: Two of Kirk's crewmembers are turned into cube-thingies by an alien. Said alien demonstrates superiority by crushing one of said cubes into powder. #6 - Stargate SG-1: O'Neil and Teal'c are stuck in a time-loop, and take the opportunity to do things they wouldn't get away with under normal circumstances. Like golfing through the Stargate.
  9. ...I was certain I had posted this a while ago. The session will take place on March 10th at 8PM EST. I wanted to do it this week, but it's been a hectic week, and there's an ice storm moving in that could cause a power outage.
  10. Originally Posted By: Soul of Wit A5 is the shortest and A6 is the longest. A4 felt the longest. Worst of the entire series. Eh, I preferred A4 to A5. A4 had a lot of flaws, but at least it wasn't an endless stream of tedious mini-bosses and filler like A5.
  11. Sarelim figures out the answer to life, the universe, and everything! Or, rather, his skills at least add up to 42 skill points. Click to reveal.. (Sarelim Silverwind) Sarelim Silverwind Evasive Kind Male Human Street Urchin Physical Description: Fairly unremarkable human male; dark hair, slightly tanned skin tone, blue eyes. Roughly 5'11'', 165 lbs. Age somewhere between 18-24. Wears traveling cloths and a pack, along with a reversible teal/navy traveling cloak. 10/16 HP [+2] / 06/10 STM _3 STR / _4 DEX / _5 INT 13 FRT / 14 DEF / 15 WIL 0 ARM / 5 SPD / 00/42 XP Magic (Transmutation) - 5 (15) [+1] Martial (Unarmed) - 3 (6) Martial (Crossbow) - 1 (1) Stealth - 5 (10+RB) [+1] Composure - 3 (6) [+1] Perception - 2 (1+RB) Thievery - 2 (3)
  12. Originally Posted By: B.J.Earles (Overemphasis Nioca's) Next session is scheduled for February 27th at 8 pm EST in room SWRPEternal.
  13. Originally Posted By: Excalibur Hate to say this, but I realize now that I absentmindedly submitted an inaccurate calendar. I resubmitted it (I'm not done with class on Friday until 8:15 PM EST). My apologies. Originally Posted By: Cabadath Re-calendered Oy vey. Okay, so looking at my calendar with these new results... I've got nothing. Friday's pretty much gone down in flames, which, according to the calendar, leaves half-past-never as a possible time. Which means one of two things. Either this campaign is coming to an abrupt end due to scheduling dead-lock, or we're going to have to get flexible. Now, we've got a couple near-misses we can go for: Sunday at 8PM EST, or Saturday at 7PM EST. Which means we're aiming either for March 3rd or March 4th for the next session. If those two are impossible, it's looking like March 10th or March 11th. Let me know if any of those dates work ASAP.
  14. I ran out of witty things to say. So here's TEF #4 Log.
  15. ...wow, that was fast. Okay, it seems the best time would be: Friday, March 2nd, 2012, 8:00 PM EST (Saturday, March 3rd, 8:00 AM UTC+7). Let me know if this works for you guys! (Also, it looks like Fridays will become a thing)
  16. I'd be happy to oblige, but I'm still missing two votes on the calendar. That's 40% of the party not reporting in.
  17. Session 3 Log. Sorry about it being a bit late, I was checking the wrong e-mail address.
  18. Originally Posted By: B.J.Earles *bump* So... I don't like to nag, but we do still need a calendar for this thing. Yes. I've been taking the opportunity to do some housecleaning of my notes and such on this end. I'll have a calendar up shortly. EDIT: And here it is! Note that this calendar is a bit different; I'm not checking whether you're available on specific dates, but rather checking which days you're regularly available, and at what times on those days.
  19. Originally Posted By: Lilith i attempted to post a warning in this thread but the post didn't show up so i guess i'm posting again! 22 hours to the next session Huh. That's weird. I saw it just fine a few moments ago, but then my internet abruptly disconnected. When it reconnected, the message was gone. Spooky.
  20. One duel down, one to go! Click to reveal.. (Yemirrr, XP-96) Yemirrr Smitten Semi-Unfettered Male Nephilim Raider Physical Description: Dark fur, large muscles, dark-colored eyes. Has tattered ears and a large scar from his left shoulder to his chest. Wearing ratskin pants and a small, tribal-reminiscent necklace. (If you've played BoA and seen the 5th nephil portrait, it'll give you a pretty good idea. Except with pants.) 25/33 HP [+2] / 10/10 STM 19 DEF / 14 WIL 5 SPD / 00/96 XP Melee (Axes) - 9 [+1] Magic (Force) - 4 [+1] Athletics – 5 Perception - 4 Thievery – 3 Stealth - 2 Composure - 2 [+2] Acrobatics - 1 Click to reveal.. (AXE TECHNIQUES (6)) TITANIC BLOW (FRAct 1STM) - Lands a devastating blow on a target that sends it flying, doing heavy damage, inflicting a penalty to actions for a short time, and potentially stunning the victim for 1 round. UNFETTERED FURY (1PD 1STM) - All attacks gain a notable bonus to hit and do extra damage and all incoming attacks deal slightly less damage/have slightly reduced effects, at the cost of defense. The effects last until the end of the current battle. CRUSHING CLEAVE (FRAct 1STM) – As a full-round action, winds up and performs a massive cleaving attack, striking up to seven adjacent enemies in one hit. An improved or critical will in addition knock the victim back and prone. Each additional enemy targeted inflicts a -1 penalty to-hit, and the character takes a flat -2 penalty to defense that round if targeting more than 4 enemies. SHATTER STRIKE (FRAct) - Delivers a savage strike against an enemy, targeted to harm both the enemy and a specified item; a successful hit will either damage the item or destroy it beyond usability. Magical items are far more resistant to the sundering effect. This technique can also be used to provide a bonus to breaking an inanimate object. WAR CRY (MAct 1PD) - Once per day, lets loose a chilling howl of a war cry, frightening and demoralizing any enemies who hear it. Demoralized enemies take a moderate penalty to Composure, lesser penalties to combat actions and Will, and are more likely to surrender or flee. The effect is more potent if the Cry coincides with a successful attack (the more important the target and more powerful the hit, the better) or show of dominance/force, and less potent versus stronger-willed targets. WRATHFUL RETALIATION (MAct) – Retaliates against an enemy who struck the character in melee that turn as a move action, at a slight penalty to hit and to the character's main action. Requires 1STM if the character's main action is a second attack. Click to reveal.. (FORCE MAGIC (3)) CHILL – Hits the target object with a burst of cold. IMPULSE – Creates a short-range pulse of force. Does minimal damage as an attack, but is capable of throwing, knocking back, or deflecting enemies and objects. Additional stamina can increase the power of the force pulse or spread it out into a small cone of effect. DISPERSION – Creates a temporary shield around the target tuned to a specific element or form of energy (heat, electricity, cold, etc.), deflecting and dispersing it into the recipient's surroundings. This reduces its damage/effects while also potentially dumping it into nearby creatures or objects. Stronger castings can disperse greater amounts of energy, and multiple energy types can be shielded against at 1STM per additional type. Click to reveal.. (INVENTORY) Chainmail Armor - Basic chainmail armor looted off of an imperial captain. Ratskin Pants – Pants stitched together from ratskins. There's a few pockets for storing things. Fine Steel Helmet – A sturdy steel helmet looted off of an Empire Captain. Stewart's Halberd - Stewart's massive halberd, which he lost. It's Yemirrr's, now. Bone Necklace – A necklace made of rat bones. Pack – A slightly-frayed pack that was looted off of an adventurer. PACK Dried Meat x6 – Portions of dried lizard meat. Bread x5 – Loaves of bread. Healing Potion – Restores missing HP. Potion of Battle – Provides a boost to accuracy and defense for a short time. Round Shield – A non-encumbering round shield. Protects one from blows. Battle Axe – A nasty-looking steel battle axe that Yemirrr wields one-handed. Industrial Axe - A heavy axe meant for industrial use. Empire Sword x6 – A fine imperial steel blade. It's marked as an Empire weapon. Knife – A small tool knife. Gold Pieces x20 - Currency. Yemirrr does not see the allure in it. Demonology Scrolls - Scrolls on demonology. Someone more knowledgeable needs to examine them to learn more. ...You know, looking at Yemirrr's inventory, he's starting to look less like a Nephil Berserker/Heavy Tank, and more like a walking storage unit.
  21. Actually, if it's alright with you guys, I'd like to reschedule. In going over some of my notes I had prepared for the session, I found an issue in the main encounter I had that's slightly problematic (in much the same way that the A-Bomb was slightly problematic for Hiroshima). Long story short and spoiler free, I really screwed up, and would have wound up likely TPK'ing the party by mistake. Add in the fact that I've been trying to nurse one of my cats back to health for the past couple of days and am completely bloody exhausted, and... yeah. No session tonight. I'm very sorry for the short notice, but on the bright side, it'll give me the opportunity to do the log that I completely forgot about. I think, considering the amount of time that's passed since the campaign first started, I'd like to do a calendar to see which days regularly work for the party.
  22. Oh, hey, it's an Eleventh Hour Level. Click to reveal.. (Amadan Rayton, XP-230) AMADAN RAYTON Pragmatic Male Human Alchemical Hunter of Liea HEALTH: 12/30 [+1] STAMINA: 3/10 SKILL POINTS: 004/230 Missile (Archery): 12 (78) [+1] Magic (Transmutation): 9 (45) Alchemy: 5 (15) Perception: 5+1 (15) Stealth: 5+1 (15) Arcana: 5 (15) Nature: 4 (10) Acrobatics: 4 (10) Melee (Knives): 4 (10) Artifice: 4 (10) Athletics: 2 (3) HUMAN SURVIVAL (RACIAL) - You receive a +1 bonus to Perception checks, and also to STEALTH. You can make checks to Stealth, Athletics or Acrobatics as if trained. LIEA'S BLESSING (PERK) - In the Bloodmarsh, whilst fighting the cultists of Yunelias, Amadan inadvertently forged a deeper connection with Liea. All fire-based attacks gain a +2 bonus to accuracy. NEGATIVE ANIMAL MAGNETISM (WEAKNESS) - Animals are inherently drawn to Amadan, mainly for the express purpose of trying to maul him. In combat, animals have an elevated chance of targeting Amadan, and animals that cross Amadan's path, whether wild or domesticated, have a small chance of going inexplicably hostile and attacking Amadan on sight.
  23. Sarachim: You forgot to boost one of your base stats.
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