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Corker

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Articulate Vlish

Articulate Vlish (4/17)

  1. Hmm, well I got my computer about 5 years ago, but I have incrementally replaced the motherboard, the RAM, the video card (twice), the cpu, and even the PSU. The original 200GB hard drive is still in it, but I also purchased a 350gb external HD to supplement my storage. Incrementally improving the components seems like a better option than buying a whole new rig in one go. Its easier on the wallet, and everything doesn't go obsolete in one big hit.
  2. I was hoping a teeny bit that Jeff would do something out of the blue and give us all a sci fi epic instead of another fantasy setting. I'm sure it'll be great, but I was a much bigger fan of Geneforge than of the Avernum series. I hope one of the classes has a similar playstyle to Shaper.
  3. "My brother told me he could teach me how to Create Rotghroth. I asked him if he would teach me, and he said no. How do I change this?" I read this as you saying your brother could teach you how to make Rots but he wouldn't. The bastard.
  4. A variable without a name would be a literal wouldn't it? The variable 'a' can store a varying number of values, but the number 10 can only ever be the number 10.
  5. Actually a quick question, do you get more experience on torment? Are these level estimates based on what you can get regardless of the difficulty?
  6. I used dominate a little bit and I was dissappointed to discover that when a charmed target was killed by the enemy, which is possible during a big swarm, you don't get any experience for it. Or at least it seemed that way, I'm not sure if I was too high a level for the mob. Whats the deal here in G5?
  7. Wait, seriously, thats it? Does G5 expect canister abuse in the same way as G1? This sounds like a serious way to gimp a loyalist no-canister Shaper character.
  8. What if you plan on playing no canisters? Can you still get Betas quick enough for them to be useful? Which branch of shaping should you be investing in if you're playing no canister?
  9. The one AP left thing I think mostly benefitted melee characters. It was one of the bigger reasons why I didn't go with battle creations or a guardian in the earlier geneforges. Though actually, the thing the biggest change I liked the most from Geneforge 4 was how encumberance was only based on items you had equipped, not items in your backpack. It was a right pain leaving loot stashes on each island in random barrels because I couldn't carry all the items, and I didn't necessarily want to vendor them.
  10. Anyone experimented with Mac emulation on Windows?
  11. Well, what sort of character did you make? How did you distribute your skills? It is actually recommended to put quite a few points into leadership and mechanics early on as you will get several levels worth more experience from the first areas. All the classes play out a bit differently, and some classes are a bit squishier than others. I've been playing through GF4 again with a Pro-Rebel Servile, and the beginning has been pretty straight forward. He was quite capable of taking on Burke's Drayk solo. When I was running a life crafter though, I resorted to unstable thahds to take it out for me. For tougher encounters I actually recommend using the items you've found. They don't take all your AP to use. So you can effectively attack 3 times in a single round if you use ice crystals, more if you've hasted yourself. If you don't have many buffs available yet, you should have collected a few things like speed or blessing pods that can buff your character for tough encounters. As for having to keep up with NPCs moving around... well, for the most part it won't be an issue. There are a few sequences where you'll have to march in time with the NPCs, like the caravan, but they are not that common.
  12. Originally Posted By: Delicious Vlish Threads like this make me glad that Jeff is making the game. What? Are you saying that my own personal wish list is so outlandish and crazy you are glad it is likely to be totally ignored? Or is this directed at other comments?
  13. Configuring for LAN play isn't really any simpler than over the internet. Codewise the work would be identical, its still TCP/IP. Things I would like to see: 1. More variants of a given creation. Instead of just one variant of the base , why not have two or three? It can work easily in terms of plot, since the Shapers are always tweaking their creations. 2. Combat shaping. I still think it would be great if you could shape temporary unstable creations in mid battle, like hostile shapers do.
  14. If lifecrafters typically had extra mutant appendages that would make them fairly easy to spot. Well, not that the radiation glow and the loyal Drakon pets walking either side didn't make it fairly obvious.
  15. I disagree with that. I mean, maybe at the start of the game but by the end of it you're summoning Gazers and Drakons which is the sort of thing only the strong and experienced shapers can do.
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