Jump to content

callsignAPOLLO

Member
  • Posts

    33
  • Joined

  • Last visited

    Never

callsignAPOLLO's Achievements

Articulate Vlish

Articulate Vlish (4/17)

  1. i have a different problem, i killed a fyora in the area just east of the town that is to the right of the shaper guy's home then i taked to that guy in the south of town and he gave me a mission to kill the fyora that i think i just killed... did i mess up? because.. i can't complete the quest, or am i thinking of a different fyora, the one i killed had a bunch of fyora friends and exploded when i killed it
  2. Portable forges would ruin the hassle of using the forge! and would taint its obscurity.... More people might use it! and it might become a more prominent part of the game! And that would be bad?
  3. Question, is there ANY way to play Geneforge 4 on a mac windowed ? meaning play it in a window and not full screen? I'm crossing my fingers..!
  4. Geneforge is a much slower game with strategic rather than action based battles, that in my opinion does not mean Geneforge is incompatible with increased replayability. Far from it; one would think that the slower game would have more replayability and be a deeper and more complex character building experience.
  5. Yeah that's why a zillion Diablo players everyday use the same character in normal, nitemare and hell difficulties....... Diablo has different character classes just like Geneforge... But people still want more depth and replayability regardless. Looking at super successful and innovative games for ideas is not a crime, in fact you can tell what most gamers want by doing so. -CallsignAPOLLO
  6. Replayability and so you don't have to get all the same items again. TheLimper, why do people replay Diablo over and over and over 3 times in Diablo and Diablo 2. There's no question that alot of gamers desire replayability, and replayability with the same character/items so that one can continue to build their dream character.
  7. You could rollover characters for a second playthrough etc.. without making the battles longer.... Here's how... when you start the game over after beating it all the character's in the game get boosted stats but you don't; you keep your stats from the end of the game. Battles won't be longer because you will also have increased stats from beating the game! Battles would be almost exactly the same as in your first playthrough; just as challenging! Plus! you could choose to go for a different ending etc... and get items you may have missed the first time.
  8. I don't see why you can't gain the ability to combine items in your inventory by completing a task and then use it whenever you want thereafter... There are so many items in Geneforge for combining; many of them are worth zero gold. The game really encourages combing but makes it a hassle to do so. Anyway, it can't be a bad idea if Diablo does it; ever use a Horadric Cube?? Character rollover could still work with Jeff's current setup... you just boost all the numbers the next time you play except for your character's. -CallsignAPOLLO
  9. yeah lan would be awesome!!!!!!!! and i think #1 is definitely do-able! and is must! ty for the comment
  10. I was just thinking, I can't think of a single game that doesn't have some sort of limit on how many summons you can have. Even in Diablo there are limits to the number of summons you can have especially for the Druid. Why not have no summon limit in Geneforge 5; especially if you're getting rid of the onscreen character boxes etc... -CallsignAPOLLO
  11. These are just ideas but I feel that these two things would greatly enhance the Geneforge playing experience! 1 Character Rollover! - Geneforge is a game that encourages you to play it again! so allow the rollover of items and perhaps experience etc.. when you beat the game. You could also ramp up the difficulty for those who choose to rollover their character each time.. 2 Cooporative and competitive play! - Even if it was just over lan/tcp-ip allowing people to play with a friend or duel would make this game a real contender! In cooperative play the host's character could determine which areas were open and whether you are allied with so and so etc... and the other player just tags along although they still have access to their own items etc.. and can retain their items/experience! 3 Combining Items - Allow the character to craft their own items etc.. using something in their own inventory or something present in every town rather than just one forge. This would expand the playing experience for all those people that perhaps miss the forge or don't feel like backtracking. These are just suggestions. Geneforge is a great game regardless! However, I feel strongly that these enhancements are possible and would encourage ALOT more people to play the game! -CallsignAPOLLO
×
×
  • Create New...