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Randomizer

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  1. It's Terror spell, one wisdom crystal, a nullity shield, and a bunch of flawed crystals,
  2. Linda is supposed to have reformed and learned from her errors. Wait until A3/E3 to see how that turns out.
  3. While 4 coins is the cutoff, some items stack to exceed that. Food, red lanterns stack 3 coins per 4, thread stacks for 5 coins per 4 spools, etc. Otherwise they just occupy space and get grabbed by accident.
  4. If you are running a singleton, then buying skills helps save skill points. For a normal game you need the cash for high skill point skills and spells.
  5. To deal with fire, energy, and cold attacks it helps to cast prismatic shield. Try to have the right defensive items like rings and necklaces. I found that high endurance, around 6 to 8, will reduce most poison and acid attacks so you only get really hurt on the attack and not in the later rounds. I tried a high hardiness singleton and the damage reduction was nice, but not getting hit from high dexterity and defense still is better. Even a little parry helps out.
  6. There also pipes in the mines south of Dharmon. The mortar and pedestal are available in the Darkside Lair near Fort Saffron along with towels. Or grab a towel south of Blosk on the road.
  7. Natural mage is useful for the armor allowed penalty going from 5% to 20%. This means that a mage can use more different armors and combinations. The real benefit for having one character with natural mage is that Terror is more likely to work. This seems to extend to even items like the Terror wand. The cost to train up in mage spells is higher than priest, so you can use Natural Mage with tool use and train up as a priest for extra spells.
  8. Natural mage is useful for the armor allowed penalty going from 5% to 20%. This means that a mage can use more different armors and combinations. The real benefit for having one character with natural mage is that Terror is more likely to work. This seems to extend to even items like the Terror wand. The cost to train up in mage spells is higher than priest, so you can use Natural Mage with tool use and train up as a priest for extra spells.
  9. Move the cursor over the little pile of coins (4 interlocking silver circles) in the lower left corner of the item you want to sell and click. Be precise or it will try to move the item instead. The upper left corner is the selling price and the lower right is the quantity. The item name and value appears below the inventory. If you are selling a stack of more than one item in an inventory square, a box will appear asking how many. Some items like food sell in certain quantities without you losing a fractional coin. Food is sold in even amounts.
  10. Didn't you read the instruction warning? It says don't kill dragons until you get what you need from them. Except for Pyrog, since he needs to be whacked to finish the game. The others are optional to see their treasures.
  11. Save it for the last encounter in the demo for that section and go in prepared. With hastes and waching that no one goes down it is possible and worth a little more experience. The downside is that you can't enter the tower until much later. Still if you register you won't have to fight them later. When you get the message about being watched go to fight mode. Haste and bless your party, then advance one fighter to trigger the trap. This gives you a real chance.
  12. According to Jeff, you need tool use of 5 to complete the game. There are supposed to be some traps that will bring in more monsters. Good luck.
  13. According to Jeff, you need tool use of 5 to complete the game. There are supposed to be some traps that will bring in more monsters. Good luck.
  14. The smith in Dharmon, Rippel, wants gold and emeralds in addition to the fine steel, focusing crystals, and mandrake. The Fort Remote quest for graymold (2), mandrake, and eyebeast eyestalks nets you several potions including a knowledge brew. So sometimes it pays to use mandrake. It's best to save before you use up mandrake to see if it's worth it.
  15. With money so tight in the early part of the game, it forces you to make decisions about what you really want. I'm trying to run a party of four where all I spend money on is spells, training for skills, wisdom crystals, knowledge brews, and ingredients like graymold to fulfill quests. Even with spells I'm trying not to buy more than I need, i.e. only one level of augmentation.
  16. The weapons after the demo that do better than Demonslayer, like Radiant Soulblade and Seeking Rapier, do so because their bonuses add to damage. Chance of a lethal blow, anatomy, special damage like poison, etc. all add on to the base damage. Demonslayer is great for protection and for hacking away at the few demons in this game. There aren't the large demonic encounters of the earlier games where it truly shone.
  17. I've decided to update the list of spellbooks and revise it by location. A quick list of abbreviations and there meanings: AL is the total party Arcane Lore obtained by adding up the individual character arcane lores. The minimum to read any spellbook is 3 and the maximum needed is 15 for the most advanced books. PC means a piercing crystal is needed to remove the barrier to get to the spellbook. DB means the Dispel Barrier spell is needed to remove the stronger barrier. Some spellbooks are behind locked doors that will be opened as quest rewards. If you have high enough tool use and/or unlock doors spell you maybe able to get to the book without doing the quest. This list will be updated by edit to improve the information about locations, Most of the information was obtained from scripts. Fort Draco Smite - AL 3 -under Hrnak's potion shop as reward for slaying hellhound. Formello Cure Poison - AL 4 - upstairs in church Motrax's Cave Icy Rain - AL 4 - lower level in SE corner after defeating Kravvit-Bok Hrickis Haste - AL 5 - upper level after defeating him. Bandit Ruins in Eastern Gallery Unlock Door - AL 4 - upstairs NE corner after defeating Hanvar Minor Heal and Heal - AL 6 - upstairs in NW corner above lizards (PC) Fort Duvno Enduring Shield - AL 5- upstairs in Walner's shop Lord Bragg's goblin castle Daze - AL 5 - lower level E side behind barrier (PC) Eastern Gallery under Reptile Enduring Shield -AL 5 - after defeating dragon Skunky Joe's hideout in NE part of Eastern Gallery Lightning Spray - AL 6 West Cotra Potionary store Heal - AL 8 - in backroom Eastern Gallery Chitrach tunnels Mass Healing - AL 8 - north of Fort Dranlon access and then east past cavewindow spiders and undead (PC) Minor Summoning and Call Beast - AL 8 - north of Fort Dranlon access and then west past Aranea and in NE corner Nodicuas Repel Spirit, Summon Shade, and Unshackle Mind - AL 8 - beyond bedroom Fort Avernum Prismatic Shield - AL 12 - lower level Metris Smite - AL4 - under church Honeycomb - Bandit Keep Terror - AL 8 - lower level north side after defeating bandits Athron's Lair - PC needed to enter lair and key from Sleater for difficulty 28 lock. Must defeat dragon's demon Lightning Spray and Mass Healing - AL 8 Summon Aid - AL 10 Tower Colony Dispel Barrier - AL 5 - upstairs above and east of Kelner as reward for slaying demon Prismatic Shield - AL 8 - X's old office on main level in SE part of ruins (DB) Steel Skin - AL 8 - upstairs west staircase SE corner door after defeating demon to get key from Kelner (DB) Mass Curing and Mass Healing - AL 10 - upper level west staircase NW corner beyond lost automation and slimes (DB) Fireblast - AL 12 - upper level west staircase in center near lost automaton and demon room after defeating demon to get key from Kelner Sulfurous Flats Haste and Slow - AL 8 - near entrance to Vahnatai area (DB) Great Cave Terror - AL 5 - eastern side of cave, SE corner beyond shard arachnia Castle - upstairs in the NW as rewards for parts of the Shade quest Arcane Summons - AL 10 - difficulty 32 door Divine Retribution - AL 12 - difficulty 30 door Arcane Shield - AL 15 - diffiulty 36 door Almaria under church War Blessing and Protection - AL 3 Repel Spirit and Smite - AL 5 Great Cave - Randolph Halfbreed Heal - AL 4 Great Cave - near Patrick's Tower below and east Terror - AL 6 - defeat demon Icelord Patrick's Tower Fireblast - AL 6 - SE corner, left room behind difficulty 40 door as reward for defeating Lord Bharlon for Solberg Control Foe - AL 7 - SE corner, right room behind difficulty 40 door as reward for returning 5 stolen books to Rita Enduring Armor - AL 8 - Center behind difficulty 35 door Haste and Slow - AL 9 - SE corner, center room behind difficulty 20 door Unlock Doors - AL 10 - Center (DB) War Blessing and Protection - AL 11 - NW corner Slith Land northwest of the Castle through the Chitrach tunnels Enduring Armor - AL 12 - east part of city (DB) Memorial Lands - mage tomb past traps on lower level Minor Summoning and Summom Aid - AL 5 Control Foes - AL 8 Blosk Curing and Mass Curing - AL 6 - SW corner Fort Saffron Prismatic Shield and Augmentation - AL 8 - West side (DB) Dharmon Divine Fire - AL 10 - above the church Beyond Fort Remote in the Western Wastes For the third map section from Fort Remote on the upper level Icy Rain and Lightning Spray - AL 8 - south part of westside behind 3 adjacent pylons Smite and Divine Fire - AL 11 - a little farther north and towards the center For the fourth map section from Fort Remote Unshackle Mind and Control Foe - AL 9 - lower level along the west side in the center Daze and Strong Daze - AL 12 - lower level NW where sentry lizards roam behind a difficulty 40 door Rentar-Ihrno's Basalt Fortress Divine Retribution - AL 12 - entrance level east side center (DB) Divine Host - AL 13 - entrance level eastern part in center Arcane Blow - AL 14 - lower level S center (DB) Bargha Arcane Summoning - AL 12 - SW corner in Gladwell's shop, (DB) will be removed if you feed Gladwell's slimes for him Harston Dispel Barrier - AL 14 - lower level south area (DB) ironically you need dispel barrier to get it. PC will not work. Erika's old tower Divine Restoration - AL 12 - upper level near lich (DB) Arcane Summon - AL13 - lower level (DB) Darkside Lair near Fort Saffron Strong Daze and Control Foe - AL 10 - south center (DB) Khoth's Lair - lower level Divine Retribution - AL 13 - NW corner Arcane Blow - AL 14 - NW near center Divine Host - AL 15 - center Fort Monastary - Lark's quarters after finishing quest Arcane Shield and Divine Retribution Rentar-Ihrno's Final Keep Arcane Shield - AL 9 - (DB) west side center Divine Restoration - AL 9 - difficulty 17 door north side center Arcane Blow - AL 10 - SW corner behind Garzhad Divine Host - AL 11 - SE corner with Fiery demon
  18. I've decided to update the list of spellbooks and revise it by location. A quick list of abbreviations and there meanings: AL is the total party Arcane Lore obtained by adding up the individual character arcane lores. The minimum to read any spellbook is 3 and the maximum needed is 15 for the most advanced books. PC means a piercing crystal is needed to remove the barrier to get to the spellbook. DB means the Dispel Barrier spell is needed to remove the stronger barrier. Some spellbooks are behind locked doors that will be opened as quest rewards. If you have high enough tool use and/or unlock doors spell you maybe able to get to the book without doing the quest. This list will be updated by edit to improve the information about locations, Most of the information was obtained from scripts. Fort Draco Smite - AL 3 -under Hrnak's potion shop as reward for slaying hellhound. Formello Cure Poison - AL 4 - upstairs in church Motrax's Cave Icy Rain - AL 4 - lower level in SE corner after defeating Kravvit-Bok Hrickis Haste - AL 5 - upper level after defeating him. Bandit Ruins in Eastern Gallery Unlock Door - AL 4 - upstairs NE corner after defeating Hanvar Minor Heal and Heal - AL 6 - upstairs in NW corner above lizards (PC) Fort Duvno Enduring Shield - AL 5- upstairs in Walner's shop Lord Bragg's goblin castle Daze - AL 5 - lower level E side behind barrier (PC) Eastern Gallery under Reptile Enduring Shield -AL 5 - after defeating dragon Skunky Joe's hideout in NE part of Eastern Gallery Lightning Spray - AL 6 West Cotra Potionary store Heal - AL 8 - in backroom Eastern Gallery Chitrach tunnels Mass Healing - AL 8 - north of Fort Dranlon access and then east past cavewindow spiders and undead (PC) Minor Summoning and Call Beast - AL 8 - north of Fort Dranlon access and then west past Aranea and in NE corner Nodicuas Repel Spirit, Summon Shade, and Unshackle Mind - AL 8 - beyond bedroom Fort Avernum Prismatic Shield - AL 12 - lower level Metris Smite - AL4 - under church Honeycomb - Bandit Keep Terror - AL 8 - lower level north side after defeating bandits Athron's Lair - PC needed to enter lair and key from Sleater for difficulty 28 lock. Must defeat dragon's demon Lightning Spray and Mass Healing - AL 8 Summon Aid - AL 10 Tower Colony Dispel Barrier - AL 5 - upstairs above and east of Kelner as reward for slaying demon Prismatic Shield - AL 8 - X's old office on main level in SE part of ruins (DB) Steel Skin - AL 8 - upstairs west staircase SE corner door after defeating demon to get key from Kelner (DB) Mass Curing and Mass Healing - AL 10 - upper level west staircase NW corner beyond lost automation and slimes (DB) Fireblast - AL 12 - upper level west staircase in center near lost automaton and demon room after defeating demon to get key from Kelner Sulfurous Flats Haste and Slow - AL 8 - near entrance to Vahnatai area (DB) Great Cave Terror - AL 5 - eastern side of cave, SE corner beyond shard arachnia Castle - upstairs in the NW as rewards for parts of the Shade quest Arcane Summons - AL 10 - difficulty 32 door Divine Retribution - AL 12 - difficulty 30 door Arcane Shield - AL 15 - diffiulty 36 door Almaria under church War Blessing and Protection - AL 3 Repel Spirit and Smite - AL 5 Great Cave - Randolph Halfbreed Heal - AL 4 Great Cave - near Patrick's Tower below and east Terror - AL 6 - defeat demon Icelord Patrick's Tower Fireblast - AL 6 - SE corner, left room behind difficulty 40 door as reward for defeating Lord Bharlon for Solberg Control Foe - AL 7 - SE corner, right room behind difficulty 40 door as reward for returning 5 stolen books to Rita Enduring Armor - AL 8 - Center behind difficulty 35 door Haste and Slow - AL 9 - SE corner, center room behind difficulty 20 door Unlock Doors - AL 10 - Center (DB) War Blessing and Protection - AL 11 - NW corner Slith Land northwest of the Castle through the Chitrach tunnels Enduring Armor - AL 12 - east part of city (DB) Memorial Lands - mage tomb past traps on lower level Minor Summoning and Summom Aid - AL 5 Control Foes - AL 8 Blosk Curing and Mass Curing - AL 6 - SW corner Fort Saffron Prismatic Shield and Augmentation - AL 8 - West side (DB) Dharmon Divine Fire - AL 10 - above the church Beyond Fort Remote in the Western Wastes For the third map section from Fort Remote on the upper level Icy Rain and Lightning Spray - AL 8 - south part of westside behind 3 adjacent pylons Smite and Divine Fire - AL 11 - a little farther north and towards the center For the fourth map section from Fort Remote Unshackle Mind and Control Foe - AL 9 - lower level along the west side in the center Daze and Strong Daze - AL 12 - lower level NW where sentry lizards roam behind a difficulty 40 door Rentar-Ihrno's Basalt Fortress Divine Retribution - AL 12 - entrance level east side center (DB) Divine Host - AL 13 - entrance level eastern part in center Arcane Blow - AL 14 - lower level S center (DB) Bargha Arcane Summoning - AL 12 - SW corner in Gladwell's shop, (DB) will be removed if you feed Gladwell's slimes for him Harston Dispel Barrier - AL 14 - lower level south area (DB) ironically you need dispel barrier to get it. PC will not work. Erika's old tower Divine Restoration - AL 12 - upper level near lich (DB) Arcane Summon - AL13 - lower level (DB) Darkside Lair near Fort Saffron Strong Daze and Control Foe - AL 10 - south center (DB) Khoth's Lair - lower level Divine Retribution - AL 13 - NW corner Arcane Blow - AL 14 - NW near center Divine Host - AL 15 - center Fort Monastary - Lark's quarters after finishing quest Arcane Shield and Divine Retribution Rentar-Ihrno's Final Keep Arcane Shield - AL 9 - (DB) west side center Divine Restoration - AL 9 - difficulty 17 door north side center Arcane Blow - AL 10 - SW corner behind Garzhad Divine Host - AL 11 - SE corner with Fiery demon
  19. There is something wrong with this test. The block should fall off when you are pushing it along the cliff path in the upper right part of the test. The wheel changes the path, but for some reason it works better if you don't touch it.
  20. Map the city's interior and the secret library room will be obvious.
  21. Gremlin in the Gallery Wood: If you feel guilty about starting a fight, wander over to the southeast corner towards hsi bedroom. He will attack you. Gremlin in Giscard storeroom: You get slightly more experience for killing the gremlin than giving him the wine. It may be up to 20% more, but that is only a few points.
  22. I read about lucking into secret passages before being told about them, but it never happened to me. Luck is best in parties of four where you can give it to the fighters. It helped me get fine razordisks in R-I's little trap and 2 fine waveblades when the Vahnatai assassins appeared.
  23. I just buffed up the party before starting the test. Pick off the spawns with arrows and smite when they appear. When they bunch up 2 or 3 icy rains will kill them. Try not to include the golems since they will go after spellcasters. Have a high dodge fighter attack the golems to draw their attacks. You might as well get some monster defeating experience.
  24. 3. There is no pathfinder spell or special skill. There is still a slot for it under special skills. 2. The Demonslayer Scree cave entrance is between Fort Emerald and the dragon cave. You have to go along the north wall until you get a message about seeing the Avernum sun sign. There are some large stone blocks in the area. It is in the first map section west of the section that is north from Fort Emerald. 1. I haven't done this quest yet, but from what I understand from the spoilers you have to clear out Rentar-Inhro fortress west of Fort Remote. Then you can use the pylons from Fort Avernum to get into the Abyss. From there you can approach the Spire Fortress from the north. There should be a thread that explains it better.
  25. Did you try the blue bowls in Fort Dranlon? The one in the back of the church raises experience. It says that you gain insight. I've found two more since then. You are on track to go over character level 52 for the end game.
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