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Erika Maroonmark

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Everything posted by Erika Maroonmark

  1. "FYT"? "For Your Tin-formation"? Either I'm missing something really obvious, or I've never seen that abbr. before.
  2. No, I'm not talking about the tip. I know that's in the Crypt of Drath, which is west of the Horrendous Chasm, so I can't get it. But I do have the other pieces, which Solberg wanted me to find so that I could fight the Haakai in the Tower of the Magi. Which I already did, and I got the Blessed Athame from it. (Edit: Um… yeah. I actually meant the Onyx Sceptre.) Which makes me think, what's the point of the Demonslayer? Does it serve any other purpose, or does it just make a fight that's not that hard easier? (Being unregistered, I've pretty much just wandered the demo levelling up and doing everything I can, so my levels when fighting it might have been a bit inflated compared to what they are when you normally do it.)
  3. Couldn't you download the PC version to a Mac and then put it on a disk and transfer it to the PC?
  4. Yeah, I'm actually from New York. =D I'm not actually British, I just say stuff like "colour" and "grey". Because it looks better. ^^ Money order is a good idea. Must try this. And puns are awesome. Thanks, everyone. ^^
  5. The computer my dad bought when I was 7 or so came with a lot of games on it for some reason (I think we got it used…). They were all those old classics like Civilization and Ultima III, and among them was the demo version of Exile 1.1.3. I had no idea how it worked (after a couple years, I found the instruction menu and found out that you don't talk in complete sentences), but screwed around with it a bunch, off and on. Then something odd happened and I apparently lost the actual application. (Don't ask me how…) I searched for Exile online, found Spiderweb Software's site, and redownloaded it (although it was 2.0.1, the graphics of which are vastly inferior, at least IMO). I had no idea there were more games. I played through the demos of Exile 2 (which, I found out, actually WAS named "Crystal Souls", not "Hordes of Monsters Ripping AT YOUR FACE!!!" or whatever the other title was =D=D) and 3, then Nethergate, then this weird "Avernum" business. (Huh?! A remake of Exile? So it was.) I don't know which I like better. Exile is classic, but Avernum has more quests, therefore character development… meh.
  6. OK, this isn't exactly a tech support question, but I don't think it really fits under any other category. I'm 16 years old, a fan of Exile (and, more recently, nearly everything else ) for 7 years, and I want to register at least something. (I've wanted to meet the awesome-sounding Erika for ages– I love you A3!!) However, I don't think my parents would buy me registration codes for computer games, because of the whole "computers waste your time" thing. I haven't got a credit card, which rules out the whole email thing; I could probably come up with $25 at some point from playing a gig or babysitting, which happen pretty infrequently, but existently. I know you can send checks, but I don't have a checking account, only savings. Anyway, is there a way to register Exile without my parents being uber-involved (because if it's up to them, at any point that something depends on them, even if they agreed to it in the first place, they could change their minds and say no)? If not, what way to register would require the *least* involvement from my parents? (Or am I just doomed to wait until college or whenever I can obtain a credit card? XD) I'd also be interested to hear from other teenagers who are/were in the same situation.
  7. Yeah, the new graphics aren't as pretty. Not to mention that the Escape from the Pit version number "Exile 2.0.1" that I have confuses me to no end. ^^;
  8. Quote: Originally written by Involution: I don't remember any crazy apprentice in E1, but Kelner talks for a reason. In A1 he returns to silence after you defeat Adze-Haakai. (I didn't get that far in E1, so I don't know.) There was this guy in a corner that you could get to through a secret passage who was having a nervous breakdown and saying cryptic things about Linda and the Haakai Lord. I started a thread about him last summer, and someone said he was important in some way later. I think he was an apprentice. In E1, Kelner doesn't change at all when you kill the Adze-Haakai. Neither does Solberg. Maybe they do when you get Demonslayer *and* kill it. It's all very strange. Everything makes more sense now... thanks guys. ^^
  9. What exactly is up with the vow of silence taken by the apprentice mages? In Exile 1, Ambrin tells you when he teaches you spells, "Don't ask the students for help. They are forbidden to speak without permission." or something like that. However, in A3, Carrie tells you that she had to go through a "silence period" during her first year where she couldn't talk, but now she can. In addition, when you "talk" to the apprentice mages in the dorms in E1, the girl is said to be sixteen or seventeen and the boy is "very young, barely a teen." Neither of them is allowed to talk. It's possible, though, that apprentices could come to the Tower at different ages if they develop power at different times. So they *could* both be first-year students, but I don't remember any mention being made of the one-year "silence period" at all. The only apprentices who talk to you in E1 are the crazy guy (and he's crazy)... I think he was an apprentice... and Kelner (and he's rebellious). Either that or they've finished their "silence periods," which I never heard mentioned in E1. So, was it just changed in the games? Was it also changed, IC, from the beginning of the timeline to later? Also, was there a Tower of the Magi on the surface? Is it ever mentioned what Solberg's, for example, apprentice days were like? (So there's this group of apprentice mages. They don't have any mirrors, and they've all taken a vow of silence. Some of them have red eyes... )
  10. You mean the Crypt of Drath, right? Where the last piece (if you do them from easiest to hardest =P) of Demonslayer is? I believe that's the Stone Key, at least, I'm pretty sure it is on Exile. >>; It's the one you ask Motrax about, take note of what he says, and search through the nearby caves.
  11. Is it random what kind of Mist Globe you have? Like, if you save before you use it, it poisons you, and then you load your save file, could it heal you?
  12. I like hoarding my potions (make a few, keep the ones I find) until boss fights, then distribute them among all my party members so that if someone's nearly dead (especially if there are two people who are nearly dead, or the priest-spell-casting characters are in forcecages or something), they can heal themselves and still have a movement point or two left, instead of having a priest take up his whole turn doing it (if they're not incapacitated, that is). At the levels my A3 characters are currently at, potions heal more HP than healing spells. I also like having lots of energy potions on hand for boss fights, so that my mage(s) can cast huge damage-dealing spells with (relative) abandon.
  13. At the beginning, though, you want your casters to have as many spell points in a given area as possible, so that they can learn a good number of spells. (In Exile, if your mage was at level 3, they would start out knowing Fireball {which is a pretty good reason to give them 3 mage spell points }, but I don't think there's any real parallel to that; I think it's just more spells and the game counts you as more "skilled" when learning new spells or levels of them. Later, though, when you've accumulated a lot of experience points, I guess it would be a pretty good idea to start giving characters other types of spells. It might come in handy for huge boss fights to have two guys who can cast Mass Healing so that you can do it twice in one cycle, or two guys who can cast massive, offensive, arcane blasts (MOAB's *giggles*), for that matter, depending on what you have to do at a certain point.
  14. Quote: Originally written by Explode Thuryl Now: Or you could name the particular items you've found and we could tell you. *giggles* True.
  15. There is a certain charm, though, about The First One in most series. The Original, before it got all the New and Improved Super Souped-Up Stuff added to it. Although, in Exile, said New Stuff is done quite well. I like the whole day thing and stuff being determined by time, as well as the click-on-stuff talking method and the courier jobs. But certain stuff comes pretty early in the game. In A/E 3, you can meet Erika without having to register, that's how early she comes into it. (Not that I'm complaining or anything. *grins happily*) And you can get the Orb of Thralni without registering. At least, in A3 you can. I don't think I've ever gotten that far in E3. ^^; *looks at all the repetitions of the word "stuff"* Er... that was... intentional. It was anaphora! ^^;;;
  16. I think on the "More Info" screen, if you click on an item it'll give you a descriptive phrase about what the identified items do. I've probably had a few "???"s come up, though.
  17. I always call my mage Claire after myself; if I have a nephil in my party, his name is Felix; and the rest are usually archaicised (archaised? ^^;; whate'er.) versions of names of various friends of mine. Like "ye olde mediaeval times" type names. =D One of Exile's few advantages over Avernum: more characters to have fun naming. *g*
  18. I've never tried a singleton, or actually anything less than 4 characters. ^^; Two mêlée men, one a straight swordsman, the other an archery/lockpick/trap-disarmery kinda guy, plus a mage and a priest. I always name the mage Claire after myself. *hearts mages* I liked the 6-person party in Exile a bit better, because then I would have another mage and another priest, doubling the fireballing/healing action. And, of course, the more mages, the merrier.
  19. If you leave the Tower and come back, the characters will probably reset.
  20. What decimates entire villages of NPC's, you can fix instantly with a cure spell. (i. e. disease you get from roaches in A3) =D
  21. Quote: Originally written by synergy67: And practically speaking, how many players actually use resurrection instead of just reloading a saved game and not dying at all? Ultimately, what’s the difference? If there's a really difficult boss fight or something, and you win but one of your characters dies. Normally, I save after every battle and every important thing I do, and then go back if someone dies, but in a really big, hard battle, sometimes (IMO) it's worth going back to a town healer later. What annoys me is that all the deceased's items drop to the ground when they die and you can't possibly pick them all up, especially if you've gotten far enough in the game to have a lot of armor and assorted miscellaneous items. ;
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