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Sudanna

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Everything posted by Sudanna

  1. Yes, Tactics Online has different armor levels for each side. It would be a very good idea, and Dexterity could increase the armor you have when attacked from behind. And you could have increased hit chances. It would also provide a nice way of keeping the AP special attacks balanced. I mean, if The Doctor uses his 8 AP doom-attack, he might do better damage, but this enemy has excellent Parrying, so he'll step around back. There shouldn't be an ability tree, so to speak. It seems too arbitrary and not very original. The Doctor would prefer if the skills had to be bought from trainers, like spells. They wouldn't be nearly as numerous, of course, maybe only six to ten, most of them with a status effect and little to no damage.
  2. Drakons and Gazers must be exterminated. They are too egotistical and power-hungry to be trusted with life. They would never rest until the Shapers were dead or enslaved. Thankfully, they are utterly inferior to Shaper ingenuity.
  3. Alorael! The price just jumped $10! Never say you'd pay more for a game!
  4. It would be fun to make a sea of bobbing Eyebeasts and cover the map with them, just to have the nice effect.
  5. Back to topic! It's a reasonably good one, so some on! Ideas!
  6. ET, Shapers can sense the thoughts of Vlish because the Vlish themselves are are telepathic, which is how they communicate. Nalyd could start a canister debate here, but he won't. He's nice that way.
  7. No, you play with only one character. The other three are deleted.
  8. No, you play with only one character. The other three are deleted.
  9. Plus, there are easy shopkeepers and extras spaced out as well. The keep is easy enough after Alwan leaves.
  10. Add another bar to health and spell energy. Call it "Energy". Make it yellow. It will dictate how often you can use the aforementioned abilities. You will still need a certain amount of APs to execute an ability. A basic melee attack uses up exactly the amount that recharges each turn. Strength and endurance increase the size of the bar. If you have a melee weapon, the Melee Weapons skill will decrease the amount of energy the special attacks, not the basic one, use up. Same for pole weapons. Maybe even throw in a few special arrows if you feel like it. Add "Combat Modes". Offensive, Defensive, and Normal. In Offensive, you will sacrifice a certain percentage of your defense and use it for damage. Vice-versa for Defensive. Maybe throw in a few in-between modes. Jeff will likely never read this post, but it doesn't hurt to try.
  11. The number of creations you can make should be dictated by double the average of your skill points in the three Schools of Shaping.
  12. One-on-one, a Rotghroth would have no problem dealing with a Drakon. But the Drakon can Shape, and that makes all the difference.
  13. Hmmm. . . Yes, a weak curse should be incorparated for attacking a Rotghroth with melee.
  14. We get it. They're smelly. Now stop saying the same thing over and over, and use Grammar and Spelling.
  15. And, according to G4's loading screens, they come from the same basic stock as the Serviles and Battle Alphas.
  16. And a few minor encounters will be different, prices will be higher, and some training will be unavailable.
  17. They're also more stupid than Battle Alphas.
  18. Nothing special. Let him go or kill him, according to your allegiance to Rebels or Shapers.
  19. Me? I played the game before. The Alpha? He was specially made to sense them.
  20. When it goes up to the twin Servant Mind bosses under the trapdoor, it will weaken one of them severely.
  21. Who needs hard or useful? It's all about cool, baby.
  22. Shaper Camp Gamma. Or does the trainer in Dillame train a Glaahk?
  23. No, that's way too cheap. Maybe 20-30%, at most.
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