Pretty cool. One small problem:
You can't even compare Str/Blademaster/Melee/Pole as you have done in the last section due to the fact that base weapon damage is not affected by those skills, but IS affected by Quick Action and Quick Strike and (I assume) Anatomy and Lethal Blow. Since S/B/M/P do not affect the base damage, the actual amount they increase your damage is basically subject to a reduction dependent on the base damage and multiplier of your weapon. For comparison with, e.g., Quick Action increases, you need to multiply the S/B/M/P contribution by:
(SBMP * 0.75 * Multiplier) / ( (SBMP * 0.75 * Multiplier) + (Avg Base Damage) )
where Multiplier is 2 for halberds, 1.5 for broadswords, 3 for dual-wielded broadswords, etc. In practice, this reduction will vary. With 33 in attack skills, wielding the Jade Halberd will give 0.5. With dual-wielded broadswords or early game weapons, it is likely to be higher and with lower skills, it is likely to be lower.