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Fireball Fodder

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  1. Avernum 5 - Anatomy skill

    Well I tried stripping off all my items and still no luck. I even tried increasing both Melee and Pole Weapons to 8 and it still doesn't let me get anatomy...
  2. Avernum 5 - Anatomy skill

    So what exactly do I need to unlock Anatomy? I have the skills listed in the walkthrough (4 Intelligence - costs 7 + 8 Melee/Pole - costs 8) and I still can't put points in the skill. Am I supposed to do some quest first?
  3. Size of Exile

    Nah, it's just the lands you can access in Exile I. The Vahnatai lands and Upper Exile are fairly small, though, but it's implied you only get to see a small part of the former.
  4. Size of Exile

    Good point about the camping. I believe that there are only one or two camps in the Great Cave - one is between Almaria and the Tower of the Magi, and I think there's another one far to the west. I actually checked the Silvar-Fort Exile and Fort Duvno-Fort Exile distances in Exile I and they're approximately correct, allowing for imprecise measuring since cartography seems to be in its infancy in the Exile universe. Looks like Avernum is far less consistent.
  5. Size of Exile

    Seeing the maps posted in one thread, I thought to myself, so how big is Exile anyway? The only clear indicator of distances we have are the ones marked on the signs, which imply 1 square = 1 mile. So, going by this, Exile has 7x6 outdoor sections, each being 48x48 miles. This would make its total area 336 x 288 miles = 99,768 square miles, or 258,397.9 square kilometers (though this also includes all the impassable cave walls). This means it is roughly comparable to New Zealand or the UK. The nation of Exile, by my rough estimate, controls approximately 40% of this territory (though in many areas this hold is obviously not at all firm), making it similar in size to Iceland, Hungary, or Portugal. However, Exile III adds another dimension: time. We know how much ground a party can cover in one day. I haven't tried this out yet, though, going by memory, it would make the dimensions of Valorim far smaller. That said, there's no real indication the scale in Exile I/II is the same as in Exile III. Any thoughts? How does this stand up when compared to the impression you gained while playing the game?
  6. Exile I - Windows Vista - "NTVDM.exe is not responding"

    Hi, I know this is an ancient topic, but I have exactly the same problem with Exile III on Win7 (32-bit). I've tried looking around the internet for a solution, but no dice. Has someone by any chance found a solution to this in the meantime? Funny thing is, I don't seem to have the problem with Exile I, but only Exile III.
  7. I vaguely seem to remember getting the Mace of Disruption in E3 via random drop, but I'm not sure.
  8. Questions about certain spells

    Yes, that's the most likely explanation. Do you guys mean the person with the red shirt and black cloak with some kind of spell suspended above his/her hand? That's the graphic he gets in BoE, but in my copy of Exile II "he" is what looks like a woman with long hair wearing blue robes.
  9. Questions about certain spells

    I've experimented in Exile II and can confirm that Force and Ice walls have the same duration (ok, chance of disappearing to be precise) even in that game, despite the fact that the in-game help claims otherwise. Off-topic, but minor issue: is it just my copy of the game, or does Feodoric (male name) from the pre-generated party in Exile II use a female graphic by default?
  10. Questions about certain spells

    Ok, thanks for the quick and informative reply! The reason I asked about Wall of Ice is that Exile II claims ice fields last "much longer" than force fields.
  11. Questions about certain spells

    So I have a few questions about certain spell mechanics, and I was hoping someone with knowledge of the code could enlighten me... Spark - what kind of damage is it? Dumbfound - does it reduce enemy magic levels, or is it just a Mage version of the Curse spell? Wall of Ice - does it last longer than Wall of Force? Or is it just the same spell, but with a different damage type? Major Haste - is there any reason to cast this instead of Major Blessing (i.e. is the effect more powerful or does it last longer?) Symbiosis - is there any reason to cast this instead of a healing spell?
  12. What's the Strongest Spell in BoE?

    Most powerful spell in general: Major Blessing. For 8sp you get both blessed and hasted, meaning all your guys are harder to hit, your warriors become much better in combat, and your mages can cast 2 or 3 spells from next turn onwards. It's almost always the first spell I cast in combat. Plus, in the Exile series you can usually get it early in the game. Though I must admit Bless is also a good candidate for the reasons mentioned by previous posters, plus the fact that it's so cheap and available to starting PCs. If I went by level: Mage L1-3 - Sleep Cloud. Incredibly useful early in the game since it can affect several targets and they rarely resist. L4 - Slow Group. Having your enemies lose every other turn is extremely useful. Also, you often get it before Major Haste and it costs less SP. L5 - Major Haste. Like Major Blessing, but weaker. Still very good. (Dispel Barrier for singletons) L6 - Antimagic Cloud. Makes fighting certain monsters much easier. L7 - Major Blessing. Explained above. Not bad even for singletons, at least before you get Avatar. Priest L1-3 - Bless. Explained above. L4 - Curse All. Good for making lots of melee opponents helpless, helps your fighters kill off tough enemies. L5 - Bless Party. Like Bless, but better. (Flamestrike for singletons) L6 - Revive. Others have already said why. L7 - Avatar. Ditto.
  13. Silver Gauntlets

    Hm, you're right, they can be activated... but they seem bugged since not only do they have no effect, but you don't lose any AP for doing so either. I've also done some tests and can confirm that they do *not* give any protection against magic or fire. Therefore, I must conclude that unless they give some hidden passive bonus to armor value, they are indeed useless. At least you can sell them for 400 gold...
  14. Silver Gauntlets

    Nah, Fire Resistance and Magic Resistance are separate abilities and are called exactly that - as confirmed by the Ruby Charm and Onyx Charm. In Blades Protection is the "universal protection" ability, which halves most forms of non-phyiscal damage - just like the rings or protection and Pachtar's Plate in Exile III. I haven't noticed it does this in Exile I. Well either that or the effect is really weak. It's possible that Jeff left the ability strength at zero by mistake.
  15. Silver Gauntlets

    Hm, I've just checked an old savegame and the Gold Ring of Protection has the same ability... but it also has armor 7. So either it gives a "hidden" armor bonus, or it's bugged. p.s. It isn't the same thing as "Protection" in BoE.