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Fireball Fodder

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About Fireball Fodder

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  1. Exile I - Windows Vista - "NTVDM.exe is not responding"

    Hi, I know this is an ancient topic, but I have exactly the same problem with Exile III on Win7 (32-bit). I've tried looking around the internet for a solution, but no dice. Has someone by any chance found a solution to this in the meantime? Funny thing is, I don't seem to have the problem with Exile I, but only Exile III.
  2. I vaguely seem to remember getting the Mace of Disruption in E3 via random drop, but I'm not sure.
  3. Questions about certain spells

    Yes, that's the most likely explanation. Do you guys mean the person with the red shirt and black cloak with some kind of spell suspended above his/her hand? That's the graphic he gets in BoE, but in my copy of Exile II "he" is what looks like a woman with long hair wearing blue robes.
  4. Questions about certain spells

    I've experimented in Exile II and can confirm that Force and Ice walls have the same duration (ok, chance of disappearing to be precise) even in that game, despite the fact that the in-game help claims otherwise. Off-topic, but minor issue: is it just my copy of the game, or does Feodoric (male name) from the pre-generated party in Exile II use a female graphic by default?
  5. Questions about certain spells

    Ok, thanks for the quick and informative reply! The reason I asked about Wall of Ice is that Exile II claims ice fields last "much longer" than force fields.
  6. Questions about certain spells

    So I have a few questions about certain spell mechanics, and I was hoping someone with knowledge of the code could enlighten me... Spark - what kind of damage is it? Dumbfound - does it reduce enemy magic levels, or is it just a Mage version of the Curse spell? Wall of Ice - does it last longer than Wall of Force? Or is it just the same spell, but with a different damage type? Major Haste - is there any reason to cast this instead of Major Blessing (i.e. is the effect more powerful or does it last longer?) Symbiosis - is there any reason to cast this instead of a healing spell?
  7. What's the Strongest Spell in BoE?

    Most powerful spell in general: Major Blessing. For 8sp you get both blessed and hasted, meaning all your guys are harder to hit, your warriors become much better in combat, and your mages can cast 2 or 3 spells from next turn onwards. It's almost always the first spell I cast in combat. Plus, in the Exile series you can usually get it early in the game. Though I must admit Bless is also a good candidate for the reasons mentioned by previous posters, plus the fact that it's so cheap and available to starting PCs. If I went by level: Mage L1-3 - Sleep Cloud. Incredibly useful early in the game since it can affect several targets and they rarely resist. L4 - Slow Group. Having your enemies lose every other turn is extremely useful. Also, you often get it before Major Haste and it costs less SP. L5 - Major Haste. Like Major Blessing, but weaker. Still very good. (Dispel Barrier for singletons) L6 - Antimagic Cloud. Makes fighting certain monsters much easier. L7 - Major Blessing. Explained above. Not bad even for singletons, at least before you get Avatar. Priest L1-3 - Bless. Explained above. L4 - Curse All. Good for making lots of melee opponents helpless, helps your fighters kill off tough enemies. L5 - Bless Party. Like Bless, but better. (Flamestrike for singletons) L6 - Revive. Others have already said why. L7 - Avatar. Ditto.
  8. Silver Gauntlets

    Hm, you're right, they can be activated... but they seem bugged since not only do they have no effect, but you don't lose any AP for doing so either. I've also done some tests and can confirm that they do *not* give any protection against magic or fire. Therefore, I must conclude that unless they give some hidden passive bonus to armor value, they are indeed useless. At least you can sell them for 400 gold...
  9. Silver Gauntlets

    Nah, Fire Resistance and Magic Resistance are separate abilities and are called exactly that - as confirmed by the Ruby Charm and Onyx Charm. In Blades Protection is the "universal protection" ability, which halves most forms of non-phyiscal damage - just like the rings or protection and Pachtar's Plate in Exile III. I haven't noticed it does this in Exile I. Well either that or the effect is really weak. It's possible that Jeff left the ability strength at zero by mistake.
  10. Silver Gauntlets

    Hm, I've just checked an old savegame and the Gold Ring of Protection has the same ability... but it also has armor 7. So either it gives a "hidden" armor bonus, or it's bugged. p.s. It isn't the same thing as "Protection" in BoE.
  11. piercing crystals

    Yeah it might have been level not Int... someone actually posted the formula a long time ago (but also for BoE, not Exile I), but I don't remember the name of the topic. I remembered there is one place you can buy Piercing Crystals: Sathis (sp?), the Slith that lives all the way west of Fort Remote. Though by the time you get there it's almost certain you'll already have completed the Dispel Barrier-related quest. Piercing Crystals are just too unreliable IMO.
  12. Silver Gauntlets

    I'm not sure about the gauntlets, but they do have some sort of beneficial effect ("to hit" bonus or something I think). Not all items were carried to the later games. For example, Glowstones are only available in Exile I and II. Also some weapons - e.g. Stone Dagger (was different from Stone Knife), 1-handed Spears (only exist in Exile I), Sabers... As for changes between Exile I and Blades, there's a LOT of them, and they have a big impact on strategy. -No summoning, no antimagic, heck no fields of any sort. This means spellcasters are generally weaker, but it's also impossible to completely prevent them from casting. Neither they nor you can hide behind endless screens of cheap cannon fodder. You can't summon basilisks etc. -Only 12 inventory slots. No weight. Means you have to manage your potions etc. more carefully, but you can also lug around armour more easily. -Enemies are generally weaker in Exile I - Haakai in Exile I are wimps compared to the ones in BoE. -I think your HP is capped at 200 instead of 250, and your SP at 100 instead of 150. -Spells cost a lot less SP in Exile I (always 1 per level of spell). You don't need to invest as much in them as in the later games. -All special encounters are visible as dots. This is very useful since you'll always be able to prepare. -Friendly creatures will never help you in battle. that's just off the top of my head.
  13. piercing crystals

    I don't remember unfortunately, but I do know that some Barriers require more Int, and Piercing Crystals are too weak to take them down. Best return later.
  14. Code Dissection -- Munchkin Style

    So if I understand correctly, it's pointless to have Str/Dex/Int at 20 instead of 19? (in Exile III and Blades Str 20 gives you a bit of extra carrying capacity, but that's it)
  15. Exile3 - only 4 skill points per level

    You're welcome. Glad to hear people still play this classic game.