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Fireball Fodder

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  1. Ok, so there's no point in training it. Thanks.
  2. Never mind, I found him - he's on the opposite end of the tower with the Haakai. You have to go around the Haakai to reach him.
  3. So, I completed X's anvil quest and he told me to meet him upstairs when I'm ready, but he's not there. There is a locked door there, but I can't open it. Is this a bug?
  4. Is there any point in training the Mage Spells skill for non-mages? Does it perhaps affect the wands used by such characters?
  5. Completed Exile III with a singleton. Was interesting but not that hard except at the very beginning. Thought about trying it for Exile I/II but I couldn't get them to work properly on new systems, and I think inventory management would be a pain. Tried, but didn't get far with: -singleton pacifist (it's almost impossible do actually deal any damage, you can't even summon - at least not in combat) -"lucky idiot" - singleton with rubbish stats, but huge Luck (lots of running away in the beginning; loses its appeal later on as you improve your stats) -no spellcasters - HD crash wiped out save. It was interesting, though. You can open magically-locked doors using Piercing Crystals, but I'm not sure if it works in all 3 games. Ideas I've had but never tried: -6 priests or 6 mages -Exile III party with all disadvantages
  6. Some of the items with charges are pretty good though regardless of whether you use their ability, as far as I remember. The Ruby Helm and Emerald Helm are good, and I believe there's a good Halberd that can shoot ice bolts (Runed Halberd? I forget, it's been so long ago). Basically, treat these as good items that can occasionally lob an attack spell.
  7. Well I tried stripping off all my items and still no luck. I even tried increasing both Melee and Pole Weapons to 8 and it still doesn't let me get anatomy...
  8. So what exactly do I need to unlock Anatomy? I have the skills listed in the walkthrough (4 Intelligence - costs 7 + 8 Melee/Pole - costs 8) and I still can't put points in the skill. Am I supposed to do some quest first?
  9. Nah, it's just the lands you can access in Exile I. The Vahnatai lands and Upper Exile are fairly small, though, but it's implied you only get to see a small part of the former.
  10. Good point about the camping. I believe that there are only one or two camps in the Great Cave - one is between Almaria and the Tower of the Magi, and I think there's another one far to the west. I actually checked the Silvar-Fort Exile and Fort Duvno-Fort Exile distances in Exile I and they're approximately correct, allowing for imprecise measuring since cartography seems to be in its infancy in the Exile universe. Looks like Avernum is far less consistent.
  11. Seeing the maps posted in one thread, I thought to myself, so how big is Exile anyway? The only clear indicator of distances we have are the ones marked on the signs, which imply 1 square = 1 mile. So, going by this, Exile has 7x6 outdoor sections, each being 48x48 miles. This would make its total area 336 x 288 miles = 99,768 square miles, or 258,397.9 square kilometers (though this also includes all the impassable cave walls). This means it is roughly comparable to New Zealand or the UK. The nation of Exile, by my rough estimate, controls approximately 40% of this territory (though in many areas this hold is obviously not at all firm), making it similar in size to Iceland, Hungary, or Portugal. However, Exile III adds another dimension: time. We know how much ground a party can cover in one day. I haven't tried this out yet, though, going by memory, it would make the dimensions of Valorim far smaller. That said, there's no real indication the scale in Exile I/II is the same as in Exile III. Any thoughts? How does this stand up when compared to the impression you gained while playing the game?
  12. Hi, I know this is an ancient topic, but I have exactly the same problem with Exile III on Win7 (32-bit). I've tried looking around the internet for a solution, but no dice. Has someone by any chance found a solution to this in the meantime? Funny thing is, I don't seem to have the problem with Exile I, but only Exile III.
  13. I vaguely seem to remember getting the Mace of Disruption in E3 via random drop, but I'm not sure.
  14. Yes, that's the most likely explanation. Do you guys mean the person with the red shirt and black cloak with some kind of spell suspended above his/her hand? That's the graphic he gets in BoE, but in my copy of Exile II "he" is what looks like a woman with long hair wearing blue robes.
  15. I've experimented in Exile II and can confirm that Force and Ice walls have the same duration (ok, chance of disappearing to be precise) even in that game, despite the fact that the in-game help claims otherwise. Off-topic, but minor issue: is it just my copy of the game, or does Feodoric (male name) from the pre-generated party in Exile II use a female graphic by default?
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