Hello,
Does anybody know how random drops work in boe?
I think the code related to this is in boe.items.cpp, but there are five different constants, each with 5 arrays and I cant wrap my head around that. Does anyone know and could shed some light on this?
Btw. I poked around the files in the GIT repo and I noticed that there is a “treasure” value for both the monsters and the items in a given scenario, does that mean that monsters can only drop items with the same treasure value?
Thanks!