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Cinoo

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  1. They both appear to have 10 damage and 3 bonus. I'm not sure how the damage is calculated in Exile 1, so perhaps there is some mechanism for it to inflict less damage?
  2. It seems you're right. In the meanwhile, I've found a few more. Looks like I was just too used to Avernum, where, as far as I am aware, they're all two-handed weapons.
  3. I managed to pick up an item, steel spear, which is a one handed weapon. It was dropped really early in the game, in the bandit fort south of the first Nephilim fort. Was this item accidentally included, or has anyone encountered this item in a play-through? Now my Slith fighter could theoretically dual-wield (with a non-polearm) or carry a shield. This item appears to be different from the steel tipped spear that you can buy in Fort Draco.
  4. There was some very useful armour / equipment there, but by that point in the game my party was so developed that really both different endings were already in the bag without it. I do think it's a nice touch that this private stash is there though.
  5. I just finished both (major) final endings of Avernum 5, and what's the deal with those nice items by the final battle in Inner Blackchasm? Is the idea that I'd sneak over to that area before finishing the final fight or something? I guess theoretically I could grab them, then work my way out and go do the other ending instead? On to A6 for me now, I suppose.
  6. It seems that there is nothing major so far that has resulted from this. Hack and slash away.
  7. Is there any difference in outcome if I kill Vyck or let Vyck live? I kind of want the item that Vyck drops, but I don't know if this will anger anyone down the line, etc. I assume no?
  8. Yes it seems so; I am wondering if there are any differences beyond the art as well.
  9. Sure, This is what I am seeing in my version: It seems to have been cold when the pictures were drawn.
  10. Hello, I haven't read too much into the different versions of Avernum 5 so I was hoping someone had some knowledge in this area. I am not sure if this is a game that was remastered, but I noticed that the character graphics in my HUD seem different than the character graphics that I've seen in various youtube videos of people playing the game. The graphics in my game are fairly cartoon-like, whereas the character graphics I'm seeing online of others playing seem slightly more realistic. Does anyone know if this was just users customising the graphics, or were they updated at some point in a later release of the game? I only ordered and bought the game a few months ago, but not via Steam, so I'm not sure if there have been any official updates? Also, if there are updated versions, were there any other changes other than these character graphics? Apparently I am running V1.0.1 Mercikes
  11. I believe it tells me that you need to be level 6 when I try to have my priest cast it (who doesn't have many points in mage spells, level 3).
  12. Upon playing, it appears that the spell unlock doors does not work on regularly locked doors, thus making tool use a necessity, and I am guessing it does not work in conjunction with the spell.
  13. Does Tool Use 'stack' with the unlock doors spell as it seems to in Avernum 4? I am building a party now and just need to wisely invest my skill points. Cinoo
  14. So many months later I have finally had time to defeat the final boss in Avernum 4. I have to say that if you are patient, the final dungeon is easy enough (even with my Tool Skill maxed out at like level 5 or 6). My Vahnatai friends, whom I recruited to assist my in my final foray, I found to be fairly useless as they just got distracted and stayed behind, not helping me with any difficult fighting as I made my way through the level. The actual final battle, with hastes, blessings, invulnerability potions, summons and high defensive skills seemed to me to be relatively easy to survive (in fact my magic users were entirely unscathed). I am just sad that I couldn't leave after vanquishing the final foe, as I'm not sure if I completed every small quest I could (in fact, I definitely did not complete the cauldron dust quest as I did it in the wrong order) and I wanted to increase my tool skill to turn off some more of those machines. All this said, I feel like my characters were only really sufficiently strong by the very end of the game. Prior to getting into the Abyss I pretty much had to save after every hostile interaction. And this was on normal mode. On to Avernum 5 I guess, I am interested in a slightly different plot line (as this seemed very analogous to Exile 3 / Avernum 3).
  15. Yes it's not the ones in Gnass (They are my bros). You have to access these maps by going through some sub-sub-terranean tunnels. The first encounter you have is with some sliths conducting a ritual sacrifice when you emerge from the tunnels (This area and the map to the north: http://ironycentral.com/harehunter/Avernum4/Maps/M67_SlithLands.html). I appreciate that this game is quite old now. I am late to the party.
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