Hatchling Cockatrice Randomizer Posted November 25, 2006 Share Posted November 25, 2006 After the discussion here on a servile as a battle spell caster I decided to start running some numbers. Entering chapter 3 a typical single character will be about level 30 so 150 skill points. Out of that 71 skill points and a few items will give you enough battle, mental, and blessing magic plus healing craft to cast all spells that you can learn in chapter 3. The numbers are starting or what I think you need with skill points plus items in parentheses. Strength 4 (+2) Dexterity 3 (+3) Intelligence 2 (+5) Endurance 3 (-2) Melee weapons 3 Missle weapons 2 Quick Action 3 (+4) Parry 4 (+1) Battle Magic 3 (+4) Mental Magic 6 (+1) Blessing Magic 4 (+3) Spellcraft 3 (+1) Fire shaping 1 Battle shaping 1 Magic shaping 0 Healing craft 6 (+1) Leadership 6 (+2) Mechanics 10 (+5) Luck 2 (+1) I assume that you buy spellcraft+2 in Chickweed Bridge and ask Shaper Danell the right choice to get spellcraft+1. Luck+1 from the mayor in Dillame. You have the following charms: luck, physician's, mental focus, gruesome, and skein of wisdom. Equipment includes ring of eye's purity (+3 battle magic), Captain's shiv (+2 blessing magic), nimble sandals (+2 dexterity), girdle of insight (+2 intelligence), agent's cloak (+1 battle magic, +1 mental magic, +1 blessing magic, +1 spellcraft), tinker's gloves (+2 mechanics), tinker's bauble (+1 mechanics), infiltrator's tunic (+1 leadership, +1 mechanics), infiltrator's cloak (+1 leadership, +1 mechanics), lodestone greaves (-1 dexterity), and guardian stone (+1 parry). You also need to make the gloves of savergy by sneaking into Turabi Gate to get the essence infused hide like Synergy did for +2 strength, +4 quick action. This is a pretty pro-Shaper path but for the Rebels you can substitute Mindwarp Seal for Ring of Eye's Purity. Eliza pretty much has to die so you can get her agent's cloak and deep focus orb to make the Shapemaster boots. There are plenty of skill points to raise intelligence and endurance plus strength for better armor. This is a nasty servile even at the half way point. You still can train for combat skills if you have the money after spells. I'm going to try this out since it beats running a glass cannon infiltrator. Quote Link to comment Share on other sites More sharing options...
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