Easygoing Eyebeast Enraged Slith Posted February 22, 2008 Share Posted February 22, 2008 So... is it just me or does the Nephil test seem unbalanced between rooms? My somewhere around level 10 party had no trouble with most of the rooms, but I'm having trouble with Zombie dude and HP Tank + SURPRISE: Fire Pitbats! I have enough random scrolls that I think I can make it past HP Tank's bats from hell but I'm worried about Zombie dude who can kill each of my characters in a single hit. I would just return and clean house later but, apparently, I'm unable to take this test a second time. Also, when fighting the Assassin, I wasn't given a message to either kill or spare him. I didn't want to give him a chance to summon his many little friends so I didn't try to wait for it. Is this bad? EDIT: This is on Torment by the way. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted February 22, 2008 Share Posted February 22, 2008 The test has highly variable difficulty. That's life. I vaguely recall the assassin fighting to the death, but I'm not sure. Save a separate file before slaughtering him if you want to be safe. —Alorael, who wouldn't work too hard on cleaning out loot. The best stuff from the chests is taken from you when you head upstairs. (It's possible to cheat around this by sticking it on a character, getting the character killed, and not reviving until you're in another zone. But that's cheating!) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 22, 2008 Share Posted February 22, 2008 The best things that you can take out of there are the knowledge brew and the bow from the final test if you survive the bats. Daze and slow really helps here. If I remember from my last time with a singleton, that zombie can be hit with spells and summoned creatures when approaching from the west entrance really helps. The assassin can leave alive, but killing them all gives extra loot. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma JP Posted February 22, 2008 Share Posted February 22, 2008 In the tests, the nephils yield when they have only a few HP left, except for the one in the south east room (who summons bats and teleports from corner to corner). But if you deal them a lot of dommage when they are weakened enough, they don't get the time to yield. Of course, you still have the option to kill them when you receive the message (to get the loot), I don't know how it affects your relationship with the clan. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Milla Posted February 22, 2008 Share Posted February 22, 2008 I have a question that is related to this dungeon so I'll ask it here. After getting through the tests are you supposed to lose the items you picked up or is this an error? Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma JP Posted February 22, 2008 Share Posted February 22, 2008 You lose the ceremonial items you may pick and use (they are very powerfull!), but there are tricky ways to avoid this (check earlier posts). You keep items you may loot from slain foes during the test. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted February 22, 2008 Author Share Posted February 22, 2008 I finally beat HP Tank but had to use my only Madness Scroll, a Control Beast scroll, and some Sparkling and Terror Wand charges. I was fortunately able to keep all my characters alive/awake for the main exp gain, but two of them went down due to some left over bats (one of them was carrying all the ceremonial items, though I didn't do this intentionally.) So now I'm fortunate enough to have the incredible ceremonial items while having gained most of the exp. I wasn't able to beat the Bladeward Wight thing with only two characters, but I doubt he was worth the trouble. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Taliesin Posted February 22, 2008 Share Posted February 22, 2008 Quote: Originally written by Enraged Slith:I wasn't able to beat the Bladeward Wight thing with only two characters, but I doubt he was worth the trouble. I think he drops a Ratskin Shawl or something like that. Nothing special. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Cher Posted February 25, 2008 Share Posted February 25, 2008 After reading this thread I went back in time and redid the test. My archer got all the ceremonial items after the tests. She was poisoned by the Nephil outside the testing area and died after we killed him. She got all the xp points and kept the items. If you try this be sure to clear other areas in the vicinity before you test. I returned to explore an area nearby and lost the ceremonial items. ((Oops, posted this before I realized I was only seeing 10 days of posts.)) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 25, 2008 Share Posted February 25, 2008 Quote: Originally written by Cher:After reading this thread I went back in time and redid the test. My archer got all the ceremonial items after the tests. She was poisoned by the Nephil outside the testing area and died after we killed him. She got all the xp points and kept the items. If you try this be sure to clear other areas in the vicinity before you test. I returned to explore an area nearby and lost the ceremonial items. You have to leave the ceremonial items behind after being raised if you go into the zones next to the Fang Clan Testing Area. This was mentioned in an earlier topic. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted February 26, 2008 Share Posted February 26, 2008 Oh c'mon..it was not clearly that hard..maybe for me since I was playing on normal..but I haven't allocated a single stat point..though the Nephil with the bats took a lot of reloading..due to bad placement of characters..@_@ Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Cher Posted February 27, 2008 Share Posted February 27, 2008 I'm curious. Synergy's list shows item drops for killing the testers in Fang Clan village. Is there any consequence for doing this? Based on dialog with the elders I assumed I had to yield when they asked or fight my way out of the village (though that might be worth trying anyway). Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted February 27, 2008 Share Posted February 27, 2008 If you can kill them quickly enough, the testers never get a chance to yield. (Dikiyoba didn't want to kill them, so Dikiyoba had to stop attacking them and wait for their next turn once or twice.) Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted February 28, 2008 Share Posted February 28, 2008 Quote: Originally written by Cher:I'm curious. Synergy's list shows item drops for killing the testers in Fang Clan village. Is there any consequence for doing this? Based on dialog with the elders I assumed I had to yield when they asked or fight my way out of the village (though that might be worth trying anyway). The village chiefy only makes a threat if you kill the yielding warriors..don't know if it's true though.. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted February 28, 2008 Author Share Posted February 28, 2008 Computer or not, I don't think I could bring myself to kill a yielding opponent who had wronged me in no way. Now that lady who starved people in her basement, I had no problem with killing her after making her beg. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.