Curious Artila Corny Cheese Posted May 23, 2006 Share Posted May 23, 2006 I would like to know if anybody can tell me where to use living tools in Geneforge 3 because ive found so many locked doors and i dont know where to use my living tools. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Mr.Bookworm Posted May 23, 2006 Share Posted May 23, 2006 Quote: Originally written by Corny Cheese:I would like to know if anybody can tell me where to use living tools in Geneforge 3 because ive found so many locked doors and i dont know where to use my living tools. Uh, if you have enough Living Tools for a door, then a message will pop up saying "Do you want to use X Living Tools?". Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Zeviz Posted May 23, 2006 Share Posted May 23, 2006 With living tools, you don't really "have to" use them anywhere. Most of the locked doors contain just treasure that you can live without. So you can use them anywhere you want. If you find all doors requiring a lot of living tools, it's time to boost your mechanics skill. You could even skip all locked doors until later and come back with more mechanics. There are also some doors that you aren't supposed to unlock. Such doors can be unlocked only by spending 5-10 living tools. If that is the case, the door isn't really supposed to be unlocked that way and should be unlocked by a key you find, or by talking to some character. So if you want to save living tools it's a good idea to talk to everybody in town and do their quests before you start unlocking heavily locked doors. Quote Link to comment Share on other sites More sharing options...
Curious Artila Corny Cheese Posted May 23, 2006 Author Share Posted May 23, 2006 Quote: Uh, if you have enough Living Tools for a door, then a message will pop up saying "Do you want to use X Living Tools?". That isnt what I meant. I meant when does it make sense to use a living tool and when does it make more sense to keep it for later. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted May 24, 2006 Share Posted May 24, 2006 If you have a stockpile of them, use them now. I think unlocking things gives you experience. If you're always out of living tools and you have the money to spare, buy some more. You could always save your game, use the tools, see what's behind a door, and decide if it's worth having or whether the tools would be better spent unlocking a different door. Dikiyoba's strategy is to up mechanics to a ridiculous amount, so Dikiyoba doesn't burn through very many living tools. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk MagmaDragoon Posted May 24, 2006 Share Posted May 24, 2006 Quote: Originally written by Corny Cheese:That isnt what I meant. I meant when does it make sense to use a living tool and when does it make more sense to keep it for later. Keep it for later. First get the Unlock Spell, only then you can use the LT for open all the other doors. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Nick Ringer Posted May 24, 2006 Share Posted May 24, 2006 I use them as I get them. Always. You get experience. Actually, I tend to run out of things to unlock before I run out of Living Tools. I even unlock quest doors before I do the quest (the ones in Dhonal's Keep for instance) for that much more exp. Quote Link to comment Share on other sites More sharing options...
Curious Artila ByMyBlade Posted October 24, 2006 Share Posted October 24, 2006 Re-Geneforge 3 Is there a certain number that your mechanics skill should be at that will get you through most of the game? I'm out of tools, (bought the one's I could find, and used the one's that I found). Gull island doesn't seem to have that many merchants (so far anyway.) Thanks Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted October 24, 2006 Share Posted October 24, 2006 Depends on your play strategy. If you are a fighting type, I'd recommend getting around 6 early on. This is about where it starts becoming expensive to train in and you get to open a lot of doors efficiently. If you are playing a stealth strategy, get at least 12, as you will need it to get past a lot of nasty encounters. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted October 24, 2006 Share Posted October 24, 2006 Quote: Originally written by Corny Cheese:I would like to know if anybody can tell me where to use living tools in Geneforge 3 because ive found so many locked doors and i dont know where to use my living tools. I use them pretty much everywhere until my mechanics skill is high enough not to need them. By that time, I also have the "Unlock" spell, so locked doors basically become fairly meaningless, unless they're really tough to pick. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted October 24, 2006 Share Posted October 24, 2006 I think it's worthwhile trying to pump mechanics to 20 (including items, so actually maybe 14 or 15 without items) because that makes the final zones a little easier. The skill point cost is not too great. Quote Link to comment Share on other sites More sharing options...
Curious Artila ByMyBlade Posted October 24, 2006 Share Posted October 24, 2006 So is it more effective to put points into mental magic or mechanics, if I want to get the most out of the unlock spell? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted October 24, 2006 Share Posted October 24, 2006 I don't believe you will ever be able to open the really tough doors by way of the unlock spell even with a lot of Mental Magic. Also, mechanics helps with traps and mines, which unlock is worthless against. Quote Link to comment Share on other sites More sharing options...
Curious Artila ByMyBlade Posted October 24, 2006 Share Posted October 24, 2006 Well for right now, I'm getting mostly 3 tool doors, but I just went up a level, so I'm wondering which stat boost would help me out the most. (Or does it really make any difference?) Thanks Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted October 24, 2006 Share Posted October 24, 2006 As I said, it depends on your style of play. If you are a combat person, then magic might be more wise. If you are a stealthy individual go with leadership and mechanics. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 25, 2006 Share Posted October 25, 2006 In GF3, the first island needs a maximum of 10 mechanics and you can easily get by in the 6-8 range. The third island (Dhonal's)you need about 12 and you start getting items that you can just for traps and doors. The main advantage is the extra experience for unlocking doors with mechanics and living tools and removing traps and mines. The game usually has two paths where one requires mechanics and the other combat skills. Doing both ups your experience. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Aequitas Posted October 30, 2006 Share Posted October 30, 2006 I usually play as a Shaper, so I can use a little magic and a few living tools. I find that if you get mechanics to 14-15 and stockpile a few LTs, you should be fine throughout the game. I don't play as a Guardian usually, so I don't know about that. The Agent should use lots of Unlock and a few living tools where nessesary. Quote Link to comment Share on other sites More sharing options...
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