Chittering Clawbug Pyrulen Posted March 26, 2006 Share Posted March 26, 2006 As a big favor, could anyone create some slope terrain graphics of the same look as floors 73 to 74? Sadly I neither have a good graphics program nor would I know how to use it if I did, but I don't think it would take long for anyone initiated in the ways of photoshop, just a colour alteration would do. Basically, it would involve taking the dirt sloped terrains and modifying them to be a deeper brown. EDIT: Other than that, my scenario is coming along nicely, if a bit linear plot-wise so far. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted March 26, 2006 Share Posted March 26, 2006 Is there any reason not to use floor 41 with the accompanying terrains 90-101 instead? Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted March 27, 2006 Share Posted March 27, 2006 Try copying the terrains 90-101, and giving them a te_icon_adjust value of 155. That may be close enough for you. Link to comment Share on other sites More sharing options...
Chittering Clawbug Pyrulen Posted March 27, 2006 Author Share Posted March 27, 2006 Good ideas, the reason that I don't want to use terrain 41 and its counterparts is that they are too bright and not suited to my dungeon. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted March 27, 2006 Share Posted March 27, 2006 However, floors 72-74 match terrains 90 etc. if the terrains have adjust 155. Link to comment Share on other sites More sharing options...
Chittering Clawbug Pyrulen Posted March 27, 2006 Author Share Posted March 27, 2006 One slight problem remains - the modified terrain still looks different, somehow smoother... Any ideas? Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted March 27, 2006 Share Posted March 27, 2006 It's lacking spots of lighter and darker colors and that's why it looks different. However, Dikiyoba is happy with the way it looks. Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted March 27, 2006 Share Posted March 27, 2006 Somehow I feel that the smoother look of slopes makes sense. I think inconsistencies would be eroded fairly quickly. Link to comment Share on other sites More sharing options...
Chittering Clawbug Pyrulen Posted March 27, 2006 Author Share Posted March 27, 2006 Well, if people are ok with it, maybe it doesn't need changing. I suppose that it wouldn't be particularly important in terms of general enjoyment, although there will always be perfectionists. I'll go on to finish my cutscene then... Link to comment Share on other sites More sharing options...
Kyshakk Koan Mab Posted March 27, 2006 Share Posted March 27, 2006 Then, you can try the slopes in here Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted March 27, 2006 Share Posted March 27, 2006 Quote: Originally written by Mab:Then, you can try the slopes in here Those are amazing... but most of them didn't load, and I got a geocities error page. Link to comment Share on other sites More sharing options...
Unflappable Drayk The Loquacious Lord Grimm Posted March 27, 2006 Share Posted March 27, 2006 You may also want to experiment, if you have the software capabilities, with creating a custom terrain set using a /semitransparent, masked overlay of the floor/ overtop of the hill terrain to create the appearance of texture. (slashes added for clarity) One can generally do this sort of thing in a photo-editing program that allows for layers. Granted, such programs are rarely free. I may go try it, just to see what kind of results I can get. Mab: Can you check to make sure that your links are directed properly? I can't get anything but the floors and terrain section to come up. But what I did see was pretty awesome. May I recommend submitting some of it to The Louvre ? -------------------- The Silent Assassin is glad to have me back to speak for him after a week's sabbatical. I was glad for the quiet, myself. Link to comment Share on other sites More sharing options...
Kyshakk Koan Mab Posted March 28, 2006 Share Posted March 28, 2006 I've just checked them, using my office's PC. All graphics pages look right. What type of computer do you have? Link to comment Share on other sites More sharing options...
Chittering Clawbug Pyrulen Posted March 28, 2006 Author Share Posted March 28, 2006 Wow, that's far better than anything I could do. The earth terrain graphics are perfect, and I might even nab a windmill or two. EDIT: Nice roof graphics. I liked them so much that I'm doing a rooftop chase scene above one of my towns. The only problem is retaining the same level of detail of the walls on the ground on what are now cliffs... By the way, the pictures loaded fine for me, so maybe you should check your internet settings. Mab, does your site rely on Java or Cookies? PS. What are 'Scads of Gold'?! Link to comment Share on other sites More sharing options...
Unflappable Drayk The Loquacious Lord Grimm Posted March 28, 2006 Share Posted March 28, 2006 It's a Compaq (ugh) running XP SP2. But I think the problem was a combination of errors with Geocities and my LAN's firewall. I can get to the other pages now. And again I say, pretty sweet. -------------------- The Silent Assassin once considered a career change from deranged subterfuge to professional cooking and catering. The response from his customers changed his mind back very quickly. Link to comment Share on other sites More sharing options...
Kyshakk Koan Mab Posted March 28, 2006 Share Posted March 28, 2006 Pyrulen: Geocities adds javascript of its own to my simple FrontPage compositions. The site doesn't rely on cookies ... that I know. 'Scads of Gold' are lots of gold coins, packed in thick heaps along with other treasure. Good for dragons' troves or peregrination temples' vaults. Lenar Labs: I've often thought of The Louvre, but the pics I once sent as JPGs didn't work well, and converting my workies into 256-colors-GIFs kinda of breaks my heart. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted March 28, 2006 Share Posted March 28, 2006 Oh, good god. I just figured out why so many of the graphics in the Louvre come out horribly blurred. People submit them as JPEGs and compress them. Brett should accept PNGs. I think he does, although he doesn't say so on the site. Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted March 29, 2006 Share Posted March 29, 2006 Holy hell. Those are amazing (as is par for the course). PS- "church benches" are called pews. EDIT: OH! Your "Carrion Crawler" looks great... But it's unusable in BoA. The way graphics are placed, it cuts off the bottom left and right corners. Monsters' bottoms cannot exceed the bottom boundary of a floor tile. Link to comment Share on other sites More sharing options...
Kyshakk Koan Mab Posted March 29, 2006 Share Posted March 29, 2006 Ouch! Err ... maybe I should shrink the Crawler a little? And edit the Windmills' so they have no esplanade around. EDIT: "P-E-W-S". Thank you TM, they have been renamed. Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted March 29, 2006 Share Posted March 29, 2006 The esplande is cool, you'd just have to either shrink it or make it diamond-shaped. Link to comment Share on other sites More sharing options...
Kyshakk Koan Smoo Posted April 1, 2006 Share Posted April 1, 2006 Quote: Mab sez:I've often thought of The Louvre, but the pics I once sent as JPGs didn't work well, and converting my workies into 256-colors-GIFs kinda of breaks my heart. Nuts! Does this mean I have to remember another site when I look for graphics I could use? Oh, and I'll just echo TM and say "Holy hell. Those are amazing." Pyrulen: Just glad to see more people designing. Now if I could only see more people finishing their work. Link to comment Share on other sites More sharing options...
Chittering Clawbug Pyrulen Posted April 1, 2006 Author Share Posted April 1, 2006 Since this project won't be particuarly ambitious, I have a realistic chance of getting it finished by November. I've put in a lot of hours already and learnt how to do most things, so I wouldn't want to waste all that effort by failing to release it. Despite that, I have a tendency to veer off course of the plot and write large amounts of dialogue or put in some custom graphics (I also spent a large amount of time scripting the behaviour of a dog!). As a result, the files are unsystematic at the moment, e.g. you probably won't find my towns to be in chronological order if you check them on the editor. Link to comment Share on other sites More sharing options...
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