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About Smoo

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    Kyshakk Koan
  • Birthday 09/09/1986

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  1. Glad you liked Magus of Cattalon, and the way I understood it, pretty much all of my stuff. Could I have just set the scenario in the past to begin with? Sure, but didn't wanna. Why? Well, like I mentioned earlier, the intended audience for my scenarios was pretty much just me. The way I see it, the party that enters MoC is the one that has gone through all the prepacked scenarios, or maybe they've leveled up organically through third party scenarios. The point is, I like to think that all the scenarios (unless specifically set in another universe) are set in the same universe and
  2. While we're on the subject of conscious design choices that can infuriate some players, you’ve been running around a few episodes now trying to find a place to sell all your loot. Now I understand that some real time might have passed between episodes and I don’t assume that you remember everything you did in game a week or so ago. Still, it was the innkeeper in Ferrow! You talked to him at one point and said something to the effect of “this isn’t the guy I sell loot to.” But yes, that was him! That was the guy. Not only did you forget it, but you also forgot that Adrian told you who would buy
  3. Doomguards are probably the only standard enemies that are interesting to me in BoA, so when I was making MoC, I just knew I had to include them somehow. Also, about the whole shovel and rope thing. I think I was stuck in 90s adventure game frame of mind when designing those bits. What I mean by that is that I created a standard item puzzle (need item to proceed) and only made the item available in one specific location. No workarounds. Since it appears that I never did change it, were I to release a patch now, I would definitely add at least two ropes and shovels some
  4. Hooray! The Moonstone is in the fourth and final location... unless there's a bug and it's nowhere. There's no bug... I hope. Whenever I've played MoC it's never been in the final location. When I was alpha testing the scenario I had to save scum to force the random number generator to not put it in the first three. Considering what's in the last location, I'll explain myself when the LP gets there. For now, I'll say this about Tampere. It's named after a town in Finland, pronounced something like Tam-puh-ruh. Stress on the first syllable. The way your saying it is fine in terms of
  5. Lol. Tampere. Moonstone. Myrthral the Myst. Oh, what fun. I might add more when I'm not at work, but for now, I'll just comment that when you were looking for the Moonstone in the swamp the scenario checked your Nature Lore. Had your skill been high enough, you would have realized that the tracks are leading North. Edit: Oh! And the Moonstone location, like the rattlesnake quest, is random. I hope you had to go to all four possible Moonstone locations, since you got lucky and found the snake in the first bush.
  6. This is another longer post so I am placing it in spoiler tags again.
  7. So, regarding Polonius and his bless the children ritual. Your theory was that the magi had killed the children and used their souls to animate the golems. When I heard you say it I thought to myself, yes, that would be a pretty good villain move. The problem is that I never envisioned Polonius to be a traditional "villain". I am putting the rest of my post behind spoiler tags, not because of spoilers, but because of the wall of text that ensues.
  8. I couldn't find anything about the INN action advancing time in the documentation either, so I just added "print_num(get_current_tick()) into the scenario script's START_STATE and went to the inn to sleep. Sleeping advanced the time forward 800 ticks.
  9. MoC uses the "INN" dialog action which appears to advance the time forward 800 ticks. I can't see anything wrong with the script, so the bug Chessrook encountered must have something to do with the version of BoA he has (Humble Bundle games aren't pre-patched, are they?), or just one of those fabulous Windows things where different versions of Windows break the game in new and amazing ways. I am fairly certain that the version of MoC in the scenario database is the same I have, although I am almost positive that I have fixed a bunch of typos and possibly a minor bug or two in my own version.
  10. Interesting theory about the children and the golem. Now if it was Polonius's right hand man who was in charge then I could retroactively say that, yes, that is exactly what the magi were doing. However, since the more common criticism of the scenario was that the player never really finds out what the deal with the magi and their ritual is, I must reluctantly say that nope, that wasn't it. I'll get back to the ritual once your LP gets to Polonius. Shame about the day/night cycle bugging out on you. Obviously the coding couldn't handle the game skipping past the point
  11. Well. I'm glad that you enjoyed Backwater Calls. Like I mentioned earlier, the scenario does have its fans and the reviews for it were actually generally positive. It is what it is. I just have this memory in my head of what it was supposed to be and what's there, is not exactly it. On that note, if Backwater Calls is my least favorite scenario (out of my own stuff) then Magus of Cattalon is probably my favorite.
  12. Right. It wasn't Curing, but since I remembered that there was something that removed Webbed status, I had to go and check. Divine Restoration removes it.
  13. I think a high level of Curing clears webbing. Also, waiting does clean webbing in combat too but I think it's only about half as effective.
  14. As the designer, I've seen a lot of bugs in these last few episodes. For example, Marnok, the Mung Demon from the Iron Mines was supposed to ambush you in the Small Pond, but I figured he wouldn't since you got two of his "death" messages in the mines already. Tsk tsk tsk. Bad form on the designer's part. Also, that whole bit of Ossso being statuesque while dying is probably the worst piece of exposition out of all the scenarios. I'll just go ahead and award myself that accolade as well.
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