Tenderfoot Thahd satate_master Posted October 2, 2005 Share Posted October 2, 2005 What traits do you recommend for a solo character? I think an obvious one would be Natural Mage but I can’t decide if I should use Elite Warrior or Divinely Touched. Suggestions Opinions??? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Dark Mage Posted October 2, 2005 Share Posted October 2, 2005 my opinion is:dont play solo well i would like to do it but is surely is so hard and im very impatient i think that tou should play with a slith berseker,divinely touched,spells is not the grat difficulty because there is a lot of potion,scrolls etc,and anyway buying magic substitutes is a must to do if you decided to solo play the game in first place Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted October 2, 2005 Share Posted October 2, 2005 Disregard chicho's post, singleton parties are completely doable. Use Divinely Touched, because Elite Warrior is almost worthless. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Rent-an-Ihrno Posted October 3, 2005 Share Posted October 3, 2005 indeed. since a singleton will naturally level very fast, it will hit the melee dmg-cap quite soon, so elite warriors bonuses wont be effective anymore. natural mage and divinely touched are obviously the best choices, though one could consider to go for natural mage only. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted October 3, 2005 Share Posted October 3, 2005 What does divinely touched do, exactly? When I tried it in Avernum 1 it just seemed to give my PC lots of once-a-day abilities that I never wanted to use. Does it have other benefits as well? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Rent-an-Ihrno Posted October 3, 2005 Share Posted October 3, 2005 yes, quite a few. there was a discussion about that in some other thread here, dont know which one though... Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted October 3, 2005 Share Posted October 3, 2005 Natural Mage is essential if you're going to use mage spells, but priest spells are more essential and fighting is pretty necessary too. Unless you want to spread everything out, a fighter-priest with no mage spells is probably the way to go, and Natural Mage isn't worth it. Divinely Touched makes you slightly better at everything and gives you three once per day abilities, two of which are useless and one of which gives you Divine Aid, which is a very strong blessing, haste, and so much shielding you might as well be invulnerable. —Alorael, who has nothing more to add except that Strong WIll is suppsedly very useful for not getting your singleton brain fried. It's crippling when there's no one else to heal it. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted October 4, 2005 Share Posted October 4, 2005 I believe that Divinely Touched also raises various skills every few levels. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Bender Bending Rodriguez Posted October 5, 2005 Share Posted October 5, 2005 I either choose Fast on Feet and Natural Mage, or Fast on Feet and Strong Will. Spells become less and less important the later the game is (A1 A2 and A3), so for A3 definitely choose Strong Will. Fighting also becomes progressively more useful. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 5, 2005 Share Posted October 5, 2005 Natural Mage only gives a tiny bonus to spellcasting anyway. At level 1 it's significant, but it doesn't increase as you gain levels. (Note: this is based on my testing of the Natural Mage trait in BoA, but it probably works the same way in the series Avernums.) Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd satate_master Posted October 7, 2005 Author Share Posted October 7, 2005 Quote: Originally written by Thuryl:Natural Mage only gives a tiny bonus to spellcasting anyway. At level 1 it's significant, but it doesn't increase as you gain levels. (Note: this is based on my testing of the Natural Mage trait in BoA, but it probably works the same way in the series Avernums.) I choose Natural Mage not for the bonus but because it allows you to cast even when wearing the better types of armor. Since as a singleton everyone is going to be aiming at me, good and great armor becomes a necessity. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 8, 2005 Share Posted October 8, 2005 Yeah, but the prevailing opinion is that mage spells aren't all that useful for a singleton. There isn't really anything mage spells give you that you can't get some other way. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Chief Spider watching The Simpsons Posted October 15, 2005 Share Posted October 15, 2005 Nope. All spells of all types should always be used above items, no matter the number of characters (especially since the item hold cells will max out faster with only one character). Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Taiko. Posted October 16, 2005 Share Posted October 16, 2005 well personally my first charac (he ins't alone but it won't bother him to be) has just enought mage kevels to haste him and enought priest levels to make guard fear and all the rest is in dexterity so that he is good with crossbows and swords. I also take some point in first aid, I discovered it to finally be useful (200 points healing even once a day, it is interesting) And I dont bother him with rooms for items, I have allways with me my iventory full of useless items like dices or almaria yellow or cups, so that it is more roleplay. Quote Link to comment Share on other sites More sharing options...
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