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-Advancing skill levels require more skill points with each progressing level.

-Avernum 3 had nights, unlike Exile 3.

-Avernum series has many more quests, which are placed in a convenient "current quests" window.

-The Avernum series lacks a bestiary, as well as a scry monster spell.

-Missle weapons deal more damage, especially in A3

-In A2, there is a secluded dungeon (South of Fort Draco)with a few gremlins and a giant...in E2 that dungeon had a naga.

-In A3 Rentar-Ihrno is defeated by altering some lasers, but in E3 you merely had to reach the control panel.

-"Ritual of Sanctification" is an ability instead of a spell in the Avernum series.

-The gold limit in the Exile series was higher.

-An experienced player can't simply say a word, he or she must have a set stuff done flag. For example, in E1 a player could merely say "Icarus", but in Avernum you had to have joined the Scimitar first.

 

I'll let the others finish.

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In Exile, combat spells can target empty spaces as well as NPCs, which made invisible enemies much easier to deal with; plus it has two great generic damage spells that I really miss: Wound (L2 priest), and Shockwave (L7 mage). I especially miss Shockwave; when combined with Protection (another L7 mage spell), no Doomguard could last long against my party. laugh

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