Well-Actually War Trall Ishad Nha Posted November 5, 2014 Share Posted November 5, 2014 Where the Slugs are in the Giant Fort, you need to be looking for secret doors, the hidden area is not essential. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 6, 2014 Author Share Posted November 6, 2014 Behold the might of THE CUBE! ....hey with a place like this is there any other thing I could have titled the episode? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 7, 2014 Author Share Posted November 7, 2014 A dank, dark cave filled with rotting creatures trying to claw my face off. Yep, just another day of being an adventurer. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted November 7, 2014 Share Posted November 7, 2014 There are three Black Drake Fang quests but only one is given in the Tower of Magi... Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 7, 2014 Share Posted November 7, 2014 A dank, dark cave filled with rotting creatures trying to claw my face off. Yep, just another day of being an adventurer. There aren't other kind of caves in Avernum. There are three Black Drake Fang quests but only one is given in the Tower of Magi... If my memory serves me correctly player needs to decide to whom to give fangs since there are more of those who want fang than fangs. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 7, 2014 Share Posted November 7, 2014 There are 3 that want the 2 Black Drake Fangs. A dank, dark cave filled with rotting creatures trying to claw my face off. Yep, just another day of being an adventurer. You wouldn't be an adventurer if you didn't go everywhere looking for loot. Towns don't take very long, then owners get mad when you poke through their belonging and pretty soon the whole town is hostile. It later games, Jeff started putting in reminders that people don't like you doing that. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 8, 2014 Author Share Posted November 8, 2014 There aren't other kind of caves in Avernum. Sure there are! There's also hot, magma-filled caves. Onwards into the Empire fort at last, with what must be the closest battle I have ever had. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 8, 2014 Share Posted November 8, 2014 Sure there are! There's also hot, magma-filled caves. Full of monsters ready to tear party in pieces. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 9, 2014 Author Share Posted November 9, 2014 Full of monsters ready to tear party in pieces. Well yes true, but I never argued that. :3 And now, Limoncelli. Remember, just because you're really fast, doesn't mean I can't hit you. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 10, 2014 Author Share Posted November 10, 2014 Mainly a bunch of running around as I look for barriers to remove this episode. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted November 10, 2014 Share Posted November 10, 2014 (edited) I had all PCs buy a Vahnatai Lore level of 5. You missed two hidden areas in the dungeon you explored in the previous episode. I don't recall if you found both hidden areas in Dothtar L2. Places you have been that have magical barriers: Egli in Vahnatai lands Cave of Motrax, laboratory area. Unfinished Fort You may have dispelled these barriers, I forget: NW Vahantai Fortress SW Spiral Pit You will see how much tougher the dungeon in the Waterfalls is compared to its A1 counterpart. One approach, if you hit an impassable barrier or door you can make a note someplace. Alternately you can record some message in your A# Journal. Some doors and barriers won't generate a suitable message, hence you will have to record any message that you can. Edited November 11, 2014 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 11, 2014 Author Share Posted November 11, 2014 Thanks for the tips, I'll see about getting back to some of that in the next recording session I have. For now, though, the Waterfall Warren, and the dungeon hidden within. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted November 11, 2014 Share Posted November 11, 2014 (edited) Doomguards: my approach is Sanctuary and Mass Healing. I just evade them, never did figure out how to fight them in a reasonable amount of time. Renew Sanctuary when it wears off. You can switch your front and rear PCs so the best-armored are in the rear of the party. Doomguards will follow you but won't follow you into side rooms? Crates, same story as the Barrels, all three by the dock must be pushed into the river. Edited November 11, 2014 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 11, 2014 Share Posted November 11, 2014 Doomguards after Exile are all about position. Reduce the number that can attack the party. Use slow to keep them from splitting and concentrate damage so when they split they are weaker. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 11, 2014 Share Posted November 11, 2014 I deal Doomguards by hitting mostly 2 of them until they all bite the dust, of course its timeconsuming but party has all the time of the world in use to run around Avernum so no rush. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 12, 2014 Author Share Posted November 12, 2014 While I appreciate the suggestions, Randomizer's won't work because I can't hit them with slow (They're invisible, spells can't be targeted on them). That, and I thought these were Guardians and Black Shades (The Black Shades making the sanctuary option a problem), not Doomguards (Who by my understanding were powerful monsters that multiplied when hit). Either way, I may have to come back here later.... as you will see in this episode. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted November 12, 2014 Share Posted November 12, 2014 Black Shades and Guardians, try Beast Ceremony and level 3 Haste. For the latter spell do the Locate Borgia Toadstools quest Doomguard you won't meet until you get the Gray Pass. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 13, 2014 Author Share Posted November 13, 2014 A tall tower... this'll take some time to get through. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 14, 2014 Author Share Posted November 14, 2014 Onwards and upwards, to find and deal with Elderan. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 15, 2014 Author Share Posted November 15, 2014 Giants. Often causing big problems. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 16, 2014 Author Share Posted November 16, 2014 More giants and further explorations. Not much to say past that. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 17, 2014 Author Share Posted November 17, 2014 The closest we'll ever get to an Empire-owned city in this episode. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 18, 2014 Author Share Posted November 18, 2014 So... much... hate... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 19, 2014 Author Share Posted November 19, 2014 Onwards we go into the Western Tunnels, to see what we can do about an Empire fort out there. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted November 20, 2014 Share Posted November 20, 2014 If it gets too tough, review my suggestion in post #117. This time, getting your hands on the Orb of Thralni is fun... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 20, 2014 Author Share Posted November 20, 2014 Onwards we explore into fort Kothtar. This place is much larger than I expected... ...and much more dangerous... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 21, 2014 Author Share Posted November 21, 2014 Deeper we go into Kothtar, into halls filled with demons, mutants, and soldiers. And we're still not done! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 22, 2014 Author Share Posted November 22, 2014 A short episode here as we fight a bunch of undead found deep beneath the fort. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted November 23, 2014 Share Posted November 23, 2014 If you have not played A2 before, save every 5 to 10 minutes... "Difficulty spikes", sudden increases in the difficulty of the combat, exist throughout the game. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 23, 2014 Author Share Posted November 23, 2014 And now a two parter as we find the Orb of Thralni. If it gets too tough, review my suggestion in post #117. This time, getting your hands on the Orb of Thralni is fun... Yes... "Fun"... that's one way to put it... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted November 24, 2014 Share Posted November 24, 2014 There was a distinct pattern to the placement of the placed specials in the Hall of the Orb. There is only one against the right wall. My party was level 40 when they did the Orb retrieving. I don't recall it being all that hard, it was a tough fight but still not as frustrating as you found it. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 24, 2014 Author Share Posted November 24, 2014 After all that frustration, it's good to get it out with getting a little lost. And trapped. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 25, 2014 Author Share Posted November 25, 2014 A bit more exploration, and we happen to stumble upon the Tower of Sixus at long last. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted November 25, 2014 Share Posted November 25, 2014 In the Trapped Halls of Sixus, there are two possible endings: (1) he commits suicide in unjustified fear of you (2) he realizes you are decent Avernites To get the second ending: Go North, follow the North wall to the West as long as you can. Go South, use a Move Mountains spell to enter a storeroom. Then start doorknocking. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 25, 2014 Share Posted November 25, 2014 I fubared that encounter when I played Avernum 2 thru. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted November 26, 2014 Share Posted November 26, 2014 There is no warning that you are about to do it, no warning that you should take a back route... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 26, 2014 Author Share Posted November 26, 2014 Wow, two possible endings? Who woulda thunk it, I just kinda stumbled upon this one. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 26, 2014 Share Posted November 26, 2014 There is no warning that you are about to do it, no warning that you should take a back route... sadly not and if no older save then can't do anything to get right encounter. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 27, 2014 Author Share Posted November 27, 2014 Time to take a short hop over a pit of lava to clear out a fort lined with the skulls of the fallen. This should be fun. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted November 27, 2014 Share Posted November 27, 2014 (edited) You could do with level 3 Safe Travel and level 3 Haste too. Go to the Laboratory area of Motrax. Finally do the Locate Borgia Toadstools quest Edited November 27, 2014 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 28, 2014 Author Share Posted November 28, 2014 Well I think we've gotten strong enough. How about we clear out the guards around Erikia's Tower? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 29, 2014 Author Share Posted November 29, 2014 Right, with the outside of the tower taken care of, it's time to fight our way through the inside to reach Erika. And it won't be easy... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted November 30, 2014 Author Share Posted November 30, 2014 This episode we take a look around the region around Erika's tower, and visit a dragon who wants nothing to do with us. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted November 30, 2014 Share Posted November 30, 2014 (edited) Locate Borgia Toadstools quest is now easy for you to do: Talk to Clodeca in SE Egli, he will tell you where the Toadstools are. He won't help you with the magical barrier that stops you getting them. You will need Graymold Salve, the Toadstools are for Bind Foe, the first quest. Haste is given as a reward for the second quest, which requires you to get the Salve. Ditto Safe Travel level 3 is easy for you to do, go to Motrax's Lair. Blessed Athame: Caves of Chaos in the Waterfall Warrens, you have to do both levels completely. Edited December 1, 2014 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted December 1, 2014 Author Share Posted December 1, 2014 A bit of wandering around to get things we missed, alongside heading back into that facility in the Waterfall Warren. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted December 1, 2014 Share Posted December 1, 2014 Enla is in the room to the NE of Ostoth in the Cave of Motrax, "near Formello" should not be taken too literally. (The hidden room with the Safe Travel spell is to the north of Enla.) Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted December 2, 2014 Author Share Posted December 2, 2014 I'm not looking forward to the point where I HAVE to kill one of these things... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted December 2, 2014 Share Posted December 2, 2014 For tips on dealing with Doomguards, see my post #113 and the next two posts. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted December 2, 2014 Share Posted December 2, 2014 DGs are fun, just keep your casters away from them, luckily haste works as its supposed to aka gives actions in 1 turn. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted December 3, 2014 Author Share Posted December 3, 2014 I apologize for how late this was uploaded. Half the city lost power just as I woke up, and I wasn't able to do anything online until I got home from work. Either way, back into Vahnatai lands we go! Quote Link to comment Share on other sites More sharing options...
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