Understated Ur-Drakon Earth Posted September 29, 2014 Posted September 29, 2014 have you met Rentar already? Quote
Well-Actually War Trall Chessrook44 Posted September 30, 2014 Author Posted September 30, 2014 have you met Rentar already? I believe I did, yes, if you check the vids. Either way, we've done everything in Vahnatai lands that I want to do (Or at least everything that was in the demo) so it's time to head back to Avernum! Quote
Well-Actually War Trall Chessrook44 Posted October 1, 2014 Author Posted October 1, 2014 Heading out into Avernum once more we stumble upon, of course, a cult. Quote
Well-Actually War Trall Chessrook44 Posted October 2, 2014 Author Posted October 2, 2014 This episode was just so... SO frustrating... Rrrgh... Quote
Well-Actually War Trall Chessrook44 Posted October 3, 2014 Author Posted October 3, 2014 Now that THAT is over... let's go explore the lands in Southeast Avernum a bit. Quote
Well-Actually War Trall Ishad Nha Posted October 3, 2014 Posted October 3, 2014 (edited) Some of the level 3 spells are harder to find in A2 than they were in A1. Healing: found in Almaria, at Hmurr's Inn A2 is harder than A1 sometimes. You will have tough fights and tough puzzles, as you will learn the hard way... Edited October 4, 2014 by Ishad Nha Quote
Well-Actually War Trall Chessrook44 Posted October 4, 2014 Author Posted October 4, 2014 Jeez, you'd think one of the most important farming cities in Avernum would be better protected than this... Quote
Understated Ur-Drakon Earth Posted October 4, 2014 Posted October 4, 2014 most soldiers are in forts etc so .......... Quote
Well-Actually War Trall Chessrook44 Posted October 5, 2014 Author Posted October 5, 2014 most soldiers are in forts etc so .......... That does explain why the undead are running around outside, sure, but this is still the city that provides food to most of Avernum, thus making it a critical place to hold, and at the very least the local guard should be able to do something about Chirtrach and Aranea INSIDE the city walls. You'd think, anyway. I'd expect more local issues in places like Blosk or Formello. Either way it seems the last attempt to remove the curse didn't quite take, so let's see if we can do something to stop it ourselves... Quote
Understated Ur-Drakon Earth Posted October 5, 2014 Posted October 5, 2014 some later game (pre-A6) it was told that cities guards aren't that well equipped. Quote
Well-Actually War Trall Chessrook44 Posted October 6, 2014 Author Posted October 6, 2014 With the area around Mertis cleared out, it's time to head into the Honeycomb to find what we can find. Short episode this time while we explore. Quote
Well-Actually War Trall Chessrook44 Posted October 7, 2014 Author Posted October 7, 2014 Sometimes a little madness is worth it. Quote
Well-Actually War Trall Chessrook44 Posted October 8, 2014 Author Posted October 8, 2014 A two-parter today as we explore Almaria, City of Wine! Quote
Well-Actually War Trall Chessrook44 Posted October 9, 2014 Author Posted October 9, 2014 I really do like that little obstacle course! Quote
Well-Actually War Trall Ishad Nha Posted October 10, 2014 Posted October 10, 2014 Go to Patrick's Tower, there is some nice stuff there... I think Jeff intends that you next explore the Central Avernum area, Fort Dranlon through to Silvar. You will soon see why. Mage and Priest spells are sold at different prices by different people, as you will soon learn the hard way. Quote
Well-Actually War Trall Chessrook44 Posted October 10, 2014 Author Posted October 10, 2014 Go to Patrick's Tower, there is some nice stuff there... I think Jeff intends that you next explore the Central Avernum area, Fort Dranlon through to Silvar. You will soon see why. Mage and Priest spells are sold at different prices by different people, as you will soon learn the hard way. Don't worry. Patrick's Tower will be soon, and Central Avernum is planned after the Great Cave. For now though, onwards into the castle! Quote
Well-Actually War Trall Chessrook44 Posted October 11, 2014 Author Posted October 11, 2014 And as I said, onwards to Patrick's Tower! Quote
Well-Actually War Trall Chessrook44 Posted October 12, 2014 Author Posted October 12, 2014 Ah, Fort Emerald... one of the three bastions keeping the Empire spilling into the Great Cave. Quote
Well-Actually War Trall Chessrook44 Posted October 13, 2014 Author Posted October 13, 2014 The Village of Gnass... as well as a few other small things. Quote
Well-Actually War Trall Chessrook44 Posted October 14, 2014 Author Posted October 14, 2014 Seems the city of Blosk has a spy problem. Hmm, I wonder who it could be... Quote
Well-Actually War Trall Ishad Nha Posted October 14, 2014 Posted October 14, 2014 Fort Dranlon is where you got the Dispel Barrier spell in A1. You should have a shortcut in your A2 game, it is called "Avernum 2 Map", it leads to the graphic "Avernum 2 Map.BMP", which is found in your main A2 directory. You are looking for a half-burned piece of paper, somewhere in Blosk. Quote
Well-Actually War Trall Chessrook44 Posted October 15, 2014 Author Posted October 15, 2014 A bunch of random things happening in this short episode, admittedly. Not much to say beyond that. Quote
Well-Actually War Trall Chessrook44 Posted October 16, 2014 Author Posted October 16, 2014 Man these guys are rough... have I mentioned I'm not a fan of enemy mages? Quote
Well-Actually War Trall Chessrook44 Posted October 17, 2014 Author Posted October 17, 2014 I still love the bit they put on the sign there. Quote
Well-Actually War Trall Chessrook44 Posted October 18, 2014 Author Posted October 18, 2014 I always liked the way this city was made, being built into a hill or spire within the Great Cave like this. Quote
Well-Actually War Trall Chessrook44 Posted October 19, 2014 Author Posted October 19, 2014 Finally having gone through the southern reaches of Avernum, it's time to move onwards, and return to the place we started in Avernum 1. Quote
Well-Actually War Trall Chessrook44 Posted October 20, 2014 Author Posted October 20, 2014 With Silvar explored, it's time to move on to look through the area around and to the north of the city. Because why not after all. Quote
Well-Actually War Trall Chessrook44 Posted October 21, 2014 Author Posted October 21, 2014 Regardless of race, slavery is NOT okay. Quote
Well-Actually War Trall Chessrook44 Posted October 22, 2014 Author Posted October 22, 2014 After finding out one more thing we can do, we go....back to where we began this whole thing! Hey, there's places we couldn't do at the start. Hope you guys are still enjoying. Quote
Well-Actually War Trall Ishad Nha Posted October 22, 2014 Posted October 22, 2014 Patrick's Tower quests are the way to go for increased level 3 spells... Quote
Well-Actually War Trall Chessrook44 Posted October 23, 2014 Author Posted October 23, 2014 I'll have to work on doing more of those quests then. For now though, another tower, some other tunnels, and other random things. Quote
Well-Actually War Trall Ishad Nha Posted October 23, 2014 Posted October 23, 2014 Repel Spirit level 3 is not so easy to obtain, it requires more effort than in A1. You must find a dungeon, explore it to get a Blessed Athame, then go to the Serpent Cult. Quote
Well-Actually War Trall Chessrook44 Posted October 24, 2014 Author Posted October 24, 2014 Thanks for the tip Ishad, I'll keep that in mind. And here... methinks we're not meant to go here yet. Quote
Well-Actually War Trall Chessrook44 Posted October 25, 2014 Author Posted October 25, 2014 One episode spent getting through several squads to reach a single cave. EFFORT!!! Quote
Well-Actually War Trall Chessrook44 Posted October 26, 2014 Author Posted October 26, 2014 We're not looters. We're just killing those who stayed behind. ....that sounded worse than I intended. Quote
Well-Actually War Trall Ishad Nha Posted October 26, 2014 Posted October 26, 2014 Bind Foe may keep Giant Slugs inactive while you pick them off one at a time. There was a Gold Ring quest that you should have already done: "Anhara is a merchant in Mertis. She needs a gold ring. A puny quest, true, but you need to keep busy somehow." Quote
Well-Actually War Trall Chessrook44 Posted October 27, 2014 Author Posted October 27, 2014 Aye, by this point I figured I already completed it, if it wasn't in the log. That said, gazers and undead in this episode. Quote
Well-Actually War Trall Ishad Nha Posted October 27, 2014 Posted October 27, 2014 (edited) Curing is found at the Tower of Magi, after Suzanne's Fire Lizard Egg quest. (Check the three tomes in the room near the pool in the bottom of the map.) Your party may have picked up a level of Dread Curse in the Crone Caverns when they read the first book, the one that had blank pages. Edited October 27, 2014 by Ishad Nha Quote
Well-Actually War Trall Chessrook44 Posted October 28, 2014 Author Posted October 28, 2014 I completely forgot about that quest! I'll take care of it next recording session I have. And as you can see in this episode... you're right. Dread Curse. Quote
Well-Actually War Trall Chessrook44 Posted October 29, 2014 Author Posted October 29, 2014 I do think they must have had some skill to be able to hide a whole base in plain sight like this. Quote
Well-Actually War Trall Chessrook44 Posted October 30, 2014 Author Posted October 30, 2014 Looooootta walking back and forth in this one, I admit. Quote
Well-Actually War Trall Chessrook44 Posted October 31, 2014 Author Posted October 31, 2014 And finally the last parts of Eastern Avernum. That took a while... Quote
Well-Actually War Trall Ishad Nha Posted October 31, 2014 Posted October 31, 2014 When you see a pool that gives you Enlightenment there is an oppurtunity to use it someplace nearby... Quote
Well-Actually War Trall Chessrook44 Posted November 1, 2014 Author Posted November 1, 2014 Now that you mention it, I think I know what the enlightenment would be for. Empire troops, poison, fungus, cold, and a bit more running around. Whole bunch of different things here. Not really liking shamblers though... Quote
Well-Actually War Trall Ishad Nha Posted November 2, 2014 Posted November 2, 2014 (edited) You might want to keep written notes about where ID can be done. In A1, Leith did it in Blosk, now in A2 he no longer does! Now it is the prospective Mage, Saffron. In Dharmon it is the reclusive thief Gunther, hidden in the SW. Edited November 2, 2014 by Ishad Nha Quote
Well-Actually War Trall Chessrook44 Posted November 2, 2014 Author Posted November 2, 2014 Yeah now that I think of it, written notes would probably be a nice thing to have done... For now though, onwards into the Scree Pits. Quote
Well-Actually War Trall Chessrook44 Posted November 3, 2014 Author Posted November 3, 2014 Mostly spending this episode finishing up the Empire base we found in the previous episode. Surprisingly tricky. Quote
Well-Actually War Trall Ishad Nha Posted November 4, 2014 Posted November 4, 2014 (edited) Four NPCs are found in A2, they can join your party if you have a spare slot. You can create a spare slot by Deleting a PC. NPCs usually have much better stats than regular PCs. (Assuming the player has not been making massive use of the Character Editor.) If you are new to A2, replacing some of your PCs with NPCs might be a good idea. Do it quickly because their stats may remain the same no matter what your level when they join you. Hence the lower your PC's levels, the greater the advantage of replacing one of them with an NPC. Becca, Warrior at Formello. Wendy, Mage at Fort Dranlon Assotho, Priest at Gnass* Stewart, Warrior at Kothtar L2 *Must complete a quest before this person will join you. Edited November 4, 2014 by Ishad Nha Quote
Well-Actually War Trall Chessrook44 Posted November 4, 2014 Author Posted November 4, 2014 A short episode today, as I run around a few shores to clear out a few various things. Quote
Well-Actually War Trall Chessrook44 Posted November 5, 2014 Author Posted November 5, 2014 Behold, a giant castle! Giant in size, giant in the owners, and giant in that it's a two-part episode! It works on multiple levels! Quote
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