Well-Actually War Trall Chessrook44 Posted July 24, 2014 Author Share Posted July 24, 2014 You say that Ishad, but now with our visit to the Mage's Tower we'll be picking up a lot of those spells you say we need... and more! Though I wonder why mages always mess around with things best not messed with... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted July 24, 2014 Share Posted July 24, 2014 The nine official classes all have no spellcasting ability or only half the ability of a Custom character. The four default classes are bad news in the spellcasting area. If you are using the default party the idea is to head south, to the Tower of Magi, as soon as you can. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 24, 2014 Share Posted July 24, 2014 Though I wonder why mages always mess around with things best not messed with...This is answered in Avernum 6 by the Castle representative in the Mage Colony. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted July 25, 2014 Author Share Posted July 25, 2014 Fighting some ogres and finding some towers. Not much to say beyond that. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted July 25, 2014 Share Posted July 25, 2014 (edited) Normally if you can't get through a door, you can't get through a nearby wall. Occasionally there are exceptions... Adze Haakai is mid-range dangerous, you can always try to see how far you get. Now you have Haste at level 3 you can haste the entire party. Far Sight at level 3 can be cast outdoors, just the thing for exploring. I am trying to decode the item data array, in Town.dat, to see what each item actually does. Item descriptions don't give a lot of hard information. You can replace existing PCs with people you meet in Cotra and Silvar. I am doing a playthrough with the default party, party is playable I suppose. Edited July 26, 2014 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted July 26, 2014 Author Share Posted July 26, 2014 Almaria, city of Wine. I feel low-class just being here. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted July 27, 2014 Share Posted July 27, 2014 (edited) Recall Crystals send the party back to Fort Avernum, this is sometimes useful, especially if you have been spotted by a group of monsters that is too tough to fight. Not only may the Crystals save your party from an unwinnable fight, they may avoid the need for a beaten-up party to use a whole lot of expensive Energy Potions and Elixirs. Edited July 27, 2014 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted July 27, 2014 Author Share Posted July 27, 2014 At long last we've reached The Castle, home of King Micah. I am sure we will learn much here. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted July 27, 2014 Share Posted July 27, 2014 Recall Crystals send the party back to Fort Avernum, this is sometimes useful, especially if you have been spotted by a group of monsters that is too tough to fight. Not only may the Crystals save your party from an unwinnable fight, they may avoid the need for a beaten-up party to use a whole lot of expensive Energy Potions and Elixirs. I don't think I ever used a recall crystal in ANY of my many games (both Nethergate and Avernum). They might be cool, but they're really not an essential item by any means. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted July 28, 2014 Share Posted July 28, 2014 They are cool, especially when you need to go back to the starting area to complete a quest or whatever. They really add to the magical feel of the game. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted July 28, 2014 Author Share Posted July 28, 2014 GOD DAMN COWS! Oh and apparently we find a tower or something. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted July 29, 2014 Author Share Posted July 29, 2014 Early post due to two-parter as we look at a fort and a village, furthering our explorations. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted July 29, 2014 Share Posted July 29, 2014 Even if only one person has a Crystal Shield you can still win a fight against a lot of Basilisks. Have the guy with the Crystal Shield move between the party and the Basilisks, they will all target him, even when spellcasters blaze away at them. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted July 30, 2014 Author Share Posted July 30, 2014 And now we visit a small farming town, Blosk. Jeez there's a lot of cities in the Great Cave here... least it seems mostly secure. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted July 30, 2014 Share Posted July 30, 2014 yea its secure besides bandits and other things. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted July 31, 2014 Author Share Posted July 31, 2014 yea its secure besides bandits and other things. I did say MOSTLY secure. These guys... of all the creatures in all the games, these are my most HATED. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted July 31, 2014 Share Posted July 31, 2014 My party fought their way through the Gremlin's Gold maze today. It had its annoying moments but it was not too bad. Party explored in exploration mode then entered combat when they saw a Gremlin. Front two PCs attempted melee when they could reach the Gremlin(s) in one round. Gremlins did not live that long once the spellcasters could target them. Spellcasters blazed away with missile weapons and fire spells. Unshackle Mind removes the confusion effect completely. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 1, 2014 Author Share Posted August 1, 2014 Another two-parter because this episode just wouldn't end. Checking out a fort, a city, and doing various errands. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 2, 2014 Share Posted August 2, 2014 The meaning of the Brooches will become clear later on... Underground Fort, the one with all the Nephilim that is north of Cotra: taking the Dagger from the altar leads to the party being dumbfounded, then they face a nasty fight with three Demons. Solution is to have one Restoration Brew in the inventory of the Priest. When the Priest uses the potion it will end his/her dumbfounding and enable the Priest to cast Unshackle Mind on the Mage. Then the two spellcasters can cast normally. (In the A1 Template this is town #6. For the Template see: http://spiderwebforums.ipbhost.com/index.php?/topic/10981-avernum-1-template) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted August 2, 2014 Share Posted August 2, 2014 Also if you can have your party in the northeast corner of the room at the start of the fight you have a better defensive position. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 2, 2014 Author Share Posted August 2, 2014 Bunch of random stuff in this ep. Seeing a fort, and going through the Skree Caves. Interesting place those caves. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 3, 2014 Share Posted August 3, 2014 (edited) Gremlin Cave fight was winnable for my party... This is a must-win fight to complete one of the main missions. Everybody in my party can cast Haste at level 3, as well as Slow. Mage has Fireblast. Try a different approach like Control Foes, it might work to a degree. Make sure everyone is fully healed before combat. Edited August 3, 2014 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 3, 2014 Author Share Posted August 3, 2014 Gremlin Cave fight was winnable for my party... This is a must-win fight to complete one of the main missions. Everybody in my party can cast Haste at level 3, as well as Slow. Mage has Fireblast. Try a different approach like Control Foes, it might work to a degree. Make sure everyone is fully healed before combat. I actually decided to instead wait until I'm further along in the endgame to try it, considering how difficult it was at my level. Either way, now we move on into the Crypt of Drath, a tomb filled with undead to re-kill, and possibly a special reward at the end. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 4, 2014 Author Share Posted August 4, 2014 Deeper into the Crypt, followed by afterwards taking care of a few things we missed. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 4, 2014 Share Posted August 4, 2014 Demonslayer Pommel was found after a fight that you found too tough, in an earlier dungeon. Where Healing level 3 is found. Healing level 3 is found near Bolt of Fire level 3, use Far Sight. List of spell and town names, just the thing for recording where you found a spell. Bolt of Fire Light Call Beast Bind Foe Haste Slow Ice Lances Unlock Doors Create Illusions Far Sight Lightning Spray Dispel Barrier Summon Aid Beast Ceremony Fireblast Arcane Summon Arcane Shield Arcane Blow Healing Curing Battle Rage Shielding Repel Spirit Smite Summon Shade Safe Travel Unshackle Mind Mass Healing Mass Curing Sanctuary Divine Fire Control Foes Return Life Divine Warrior Divine Restoration Divine Host Names of the towns in Avernum 1 Template: 0 Silvar 1 Fort Avernum 2 Fort Duvno 3 Brigand Fort 4 Goblin Caves 5 Cotra 6 Underground Fort 7 Cave of Motrax 8 Formello 9 Nephilim Fortress 10 Upper Nephilim Fort 11 Under Nephilim Fort 12 Spider Cave 13 (Empty Town) 14 Fort Draco 15 Mertis 16 Spiral Pit 17 Athron's Lair 18 Ogre Cave 19 Tower of Magi 20 Shattered Fort 21 Hidden Tower 22 Island Fort 23 Swamp City 24 Fort Dranlon 25 Aranea Cave 26 Aranea City 27 Slith Temple 28 Upper Slith Temple 29 Almaria 30 Slith Castle 31 Upper Slith Castle 32 Slith Fort 33 Foul Cavern 34 Lair of Pyrog 35 The Castle 36 Slith Fortification 37 Gremlin Cave 38 Crypt of Drath 39 Crypt of Drath, L2 40 Crypt of Drath, L3 41 Stagnant Tunnels 42 Giant Castle 43 Giant Basement 44 Hidden Island Tower 45 Fort Emerald 46 Gnass 47 Blosk 48 Tower of Patrick 49 Ruined Bandit Lair 50 Bandit Lair 51 Fort Spire 52 Spire 53 Bargha 54 Below Bargha 55 Lair of Khoth 56 Black Spire 57 Tower of Barriers 58 Fort Saffron 59 Dharmon 60 Fort Remote 61 Fort Remote Ruins 62 Gremlin's Gold 63 Skarragath 64 Skarragath Ruins 65 Prison of Grah-Hoth 66 Erika's Tower 67 Ruined Fort 68 Strange Cave 69 Grah-Hoth Fortress 70 Pit of the Drake 71 Tower of Sulfras 72 Final Gauntlet 73 Strange Cave 74 The Royal Spire 75 Bat Cave 76 Ancient Crypt 77 Lost Bahssikava 78 Bahssikava Tunnels 79 Bahssikava Deeps Now is a splendid time to explore the Waterfall Warrens Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 5, 2014 Author Share Posted August 5, 2014 Where Healing level 3 is found. Healing level 3 is found near Bolt of Fire level 3, use Far Sight. Amusingly enough I don't remember where THAT spell is either. I admittedly just took a quick look in the annotated maps above just to get a reminder. Either way, on to clear out a fort... and then take care of a demonic presence. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 5, 2014 Share Posted August 5, 2014 (edited) Crypt of Drath level 2, I think you missed a few doors in the east of the map. Slith Fort: Normally if you can't get through a door, you can't get through a nearby wall. Occasionally there are exceptions... Unlock Doors level 3 will take a while to be found... Demonslayer Pommel: Fort north of Cotra Healing, Bolt of Fire at level 3 Top floor of the Nephilim Fort west of Formello. Use Far Sight on the East side of the fort. My spellcasters had all their spells when they were the same level as yours. Mine concentrate mostly on spell skills, their weapon skills are weak. Potion Making is left to the first PC. Money for spells comes from vacuuming every dungeon for every thing that is more valuable than a cloak. Waterfall Warrens will be helpful here... Increasing your front rank PC skill in Mage spells means that Mung Demons will target them not the spellcasters. Edited August 6, 2014 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 6, 2014 Author Share Posted August 6, 2014 While I COULD go through the Waterfall Warrens, I think I'll take a visit to the north instead. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 6, 2014 Share Posted August 6, 2014 What is in the Waterfall Warrens: Thralni's Orb, enables flight Priest and Mage spells, the first seven of each, all at level 2. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 7, 2014 Author Share Posted August 7, 2014 Further into Lost Bahssikava. Will we find what we seek, or only find DEATH? Also an early two-part episode! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 7, 2014 Share Posted August 7, 2014 Further into Lost Bahssikava. Will we find what we seek, or only find DEATH? Also an early two-part episode! Deadly mostly until party is high level. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 8, 2014 Author Share Posted August 8, 2014 Deadly mostly until party is high level. And yet surprisingly we got through it without too many problems. Onwards into a Slith Temple. What dark rites could they be performing here? Hell if I know. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 8, 2014 Share Posted August 8, 2014 And yet surprisingly we got through it without too many problems. Sure if is cautious and doesn't use head as 5th leg to run. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 9, 2014 Author Share Posted August 9, 2014 Clearing the remainder of the temple, and afterwards running around to take care of a few other things here and there. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 10, 2014 Author Share Posted August 10, 2014 Another two-parter, as we check out two caves... one containing tombs of an unknown race, and the other containing sliths doing something they really shouldn't be. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 10, 2014 Share Posted August 10, 2014 (edited) Unlock Doors, level 3, you don't just find it someplace. You have to run around a bit, clear out a certain dungeon then commute between three towns. I think the Ring of Exposure is cursed and useless, hence its low monetary value. Demonslayer, you are looking for a forge where the sword can be re-forged. Curing level 3 Town 6, Underground Fort, where you found the Pommel of Demonslayer. Edited August 10, 2014 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 11, 2014 Author Share Posted August 11, 2014 Another two-parter, as we end up accidentally stumbling into the Fortress of Sss-Thsss, Lord of the Slithzerikai. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 11, 2014 Share Posted August 11, 2014 One reason that the level 3 Unlock spell is so hard to find is that it's rarely needed. The Sss Thss treasure room is accessible when you look for a secret door... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 12, 2014 Author Share Posted August 12, 2014 A great evil has come to Avernum... and it must be stopped... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 13, 2014 Share Posted August 13, 2014 There is a problem in Below Bargha that can totally mess up one of the three main game quests. I don't understand its cause. Fixing it requires resetting all towns! You might want to make a new save game every day, if you are not doing so already, until we can figure out what is wrong here. It has hit someone else too, see the topic Scimitar Ambush. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 13, 2014 Author Share Posted August 13, 2014 Appreciate the warning, Ishad. Behold, Pyrog: One of the five great dragons of Avernum. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 14, 2014 Author Share Posted August 14, 2014 The Orb of Thralni. Said to grant the user flight, lost within Avernum. Could it be located in the cave that everyone says it was located in despite it being lost? Considering videogame tropes, is there really any doubt? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 14, 2014 Share Posted August 14, 2014 Use the Orb to practice flying when on land, that tells you what its range is, not all that much. If you do this when on land you won't drown when it runs out of power. You can't use it when you are already flying. You can use the Orb of Thralni to fly around Almaria, no need to enter the town unless you actually want to. Stagnant Tunnels, the dungeon where you found the Orb, you missed some secret doors in the NE part of the map. If you need the level 3 Unlock Doors you probably are missing a key or you failed to spot a secret door! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 15, 2014 Author Share Posted August 15, 2014 Sometimes, difficult enemies are just your own kind. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 16, 2014 Share Posted August 16, 2014 (edited) Some skills can be obtained by paying an NPC trainer in a town or by a Mind Crystal: Mind Crystal - Blademaster Mind Crystal - Anatomy Mind Crystal - Gymnastics Mind Crystal - Magery It seems that no NPC can ever increase your skill beyond a value of 5. So you increase it to 5 via the NPC, then use a Mind Crystal if you have one. Your party seems short of money because you don't clear out a dungeon the way I do, you may not be able to afford all the money for buying skill levels. Edited August 16, 2014 by Ishad Nha Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 16, 2014 Author Share Posted August 16, 2014 Two locations with the exact same name. Yeah, that'll never get confusing... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 17, 2014 Author Share Posted August 17, 2014 The second city of the Abyss, with a lot more happening there than in Spire... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 18, 2014 Author Share Posted August 18, 2014 I imagine the hallways down here must be bloody huge... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 18, 2014 Share Posted August 18, 2014 Bargha is "friendlier" than Spire but in the former city only Prynne the Healer will buy your excess gear, and this is only because she hails from Avernum! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Chessrook44 Posted August 19, 2014 Author Share Posted August 19, 2014 More of the enormous fort, followed by lots of explorations. Quote Link to comment Share on other sites More sharing options...
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