Jump to content

Unable to cast mage spells


Recommended Posts

I don't understand why my mage can cast all her spells in one battle, then in the next one the text tells me her armour is too bulky to cast spells. She is way below encumbered, has no helmet, a bow and a sword that weigh less than anyone else's. I have taken off everything I dare to and still keep her alive. Why can she cast the spells sometime, but not consistently? It's not a matter of fatigue, the text just says sometimes that her armour is too bulky. Very frustrating, because she's rarely able to cast the really useful ones like haste or slow, and I can't seem to predict when they'll work and when they won't.

Link to comment
Share on other sites

Bulky armor refers to the sum of bonuses and penalties to hit from weapons and armor. All mages start with being able to cast spells at -5% penalty and their are natural mage traits to increase the penalty that a mage can cast spells with no problems.

 

Encumbrance due to weight makes a difference only for action points.

Link to comment
Share on other sites

Okay, I'll see if I can explain it more clearly. When you look at the stats of a piece of armour, some of them have hit penalties listed, like "-5% chance to hit" or "-10% chance to hit". A few items also have a bonus, like "+5% chance to hit". After adding up all bonuses and penalties, you want to keep the total penalty no worse than -5% (plus another -5% for every level of Swordmage trait you have), otherwise you may fail to cast mage spells.

 

I'm not sure why you'd suddenly go from being able to cast spells to being unable, unless you actually did switch out some equipment and forgot you did so. Some weapons have bonuses to hit, so even if you only switched weapons and not armour, that can affect things.

Link to comment
Share on other sites

Yeah, it's most probably what Lilith said, another thing is that these spells have a range over which they work, so if your fighter is too far from your mage the spell won't work, I'm not sure what happens when there is a wall in between the mage and the fighter but that could be one reason too.

Link to comment
Share on other sites

I appreciate y'all's efforts to help me understand this. . . sorry for being dim. OK, her tunic, cloak, belt, ring, necklace, boots, bow, sword have from +1 to +30 over 10 different attributes and two -5's. Shouldn't that be OK? And when it's a matter of distance, the text usually says that, but the message I keep seeing is that her armor is too bulky to cast a mage spell.

Link to comment
Share on other sites

I'm not sure what happens when there is a wall in between the mage and the fighter but that could be one reason too.

 

Casters try to reach target or won't do anything and player gets msg saying can't attack/use spell and mass spells targetss need to be close enuf.

 

I appreciate y'all's efforts to help me understand this. . . sorry for being dim. OK, her tunic, cloak, belt, ring, necklace, boots, bow, sword have from +1 to +30 over 10 different attributes and two -5's. Shouldn't that be OK? And when it's a matter of distance, the text usually says that, but the message I keep seeing is that her armor is too bulky to cast a mage spell.

 

tell us name of tunic, etc your mage is equipped with and we can tell which are causing problem.

Link to comment
Share on other sites

To clarify a bit, since it looks like you didn't understand, a net means that the total of all the penalties can't be any worse than -5%. Two -5% items gives you a net penalty of -10%, which is too much.

 

—Alorael, who will point out that this means you can only have one -5% item unless you find one of the items that gives you +X%. Most of those are weapons, so they're good for protecting mages who don't need to use a weapon but do want to wear heavier armor.

Link to comment
Share on other sites

To clarify a bit, since it looks like you didn't understand, a net means that the total of all the penalties can't be any worse than -5%. Two -5% items gives you a net penalty of -10%, which is too much.

 

Also, just to clarify one last time, this only counts bonuses and penalties to hit. Bonuses and penalties to any other attribute don't count.

 

So let's say Fred the Mage is wearing one item that gives him +5% to hit, one item that gives -5% to hit, one item that gives -10% to hit, and an item that gives +10% to blessings and curses. Fred's total hit penalty is (5% - 5% - 10%), or -15%; the blessings and curses item is irrelevant. Since the normal limit for casting mage spells is -5%, Fred will have to either remove the item that gives a 10% penalty or take two levels of Swordmage trait to cast mage spells.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...