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You're allowed to criticise the games here. We don't ban people just for that, I promise.

 

But seriously, crossbows have been absent from SW's games from Avernum 4 onwards. I guess Jeff decided they were redundant, since the main difference between bows and crossbows in earlier games was what kind of ammo they used, and bows no longer use ammo.

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I started out attempting an archer but ended up giving up about lvl 10 or so and started ti train her in dual wield. She quickly became the MVP of the party, especially against bosses. I gave her the oozing sword and flaming sword so she could do heavy damage to *almost* anyone she came across.

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I *always* include an archer character in these games (even without Slarty's Remix), and they're always usable right through til the end of the game. Sure, their damage output never really competes later on, but it's really helpful early on, when your melee specialist might be missing more than she hits.

 

Plus, in A:EftP (and Avadon), the ridiculous amount of dexterity your archer should have will make them ideal for plonking in front of tough enemy melee fighters to draw attacks.

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