Unflappable Drayk Indignus Posted May 7, 2012 Share Posted May 7, 2012 This script was taken from "A Small Rebellion" scenario... // TOWN SCRIPT // Town 0: Willow // This is the special encounter script for this town. // The states INIT_STATE, EXIT_STATE, and START_STATE have // meanings that are described in the documenation. States you write // yourself should be numbered from 10-100. begintownscript; variables; int i,j,k,r1,choice;<----------- these things!!!! short donnaud_ask = 1; body; beginstate INIT_STATE; //Names must appear first. set_name(18,"Forbes"); set_name(19,"Chelsea"); set_name(20,"Aboro"); set_name(21,"Welde"); Seriously, what do those things mean? What does it do? What can it be it's effect? Can somebody please tell? Quote Link to comment Share on other sites More sharing options...
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