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New Haste = Proof That Jeff Loves Savescumming?


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That's what I call it, anyway. "Proof That Jeff Vogel Loves Savescumming".

 

Currently playing a Torment singleton game and that's all I do. Savescum until I manage to get a decent haste + battle frenzy combo off.

 

Anyone else feel like he could've just made it +AP or something instead of "randomly be able to double your amount of hits per turn"?

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The complaint is clearly about the level 3 version of Haste, with its 30% chance of Battle Frenzy. It is definitely one of the poorest choices in spell design in the game, as Battle Frenzy (AKA Old Haste) is so powerful, it really encourages savescumming to make sure you get it on tough fights.

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