Ineffable Wingbolt Superba Posted January 3, 2012 Share Posted January 3, 2012 It is written there's a bandit keep northwest of Fort Saffron, that's the Ruined bandit liar with a trapdoor. I also freed the Bandit keep east of Fort Saffron. Ward Allison, by the way, doesn't seem to acknowledge the work was done and furthermore the quest does not disappear from the list. How's that? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted January 3, 2012 Share Posted January 3, 2012 Did you find and kill the bandit leader? I'm pretty that's the key to fulfilling the quest. Other than that...hmm...I think it's a job board quest, rather than quest given in dialogue. To complete those, I have noticed that you have to walk all the way up the person who issued the quest and bump into them, rather than using normal methods of opening the dialogue window. Would that help? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Superba Posted January 3, 2012 Author Share Posted January 3, 2012 I checked about the chief: there's a trapdoor NE in Ruined bandit keep with some high ranked bandits underground, no other hidden place to look for the chief bandit. I presume I killed him then. Tried also to bump into Ward Allison after your advice, unfortunately nothing happened (she told me she'd not tolerate this behavior again) Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Scaala Posted January 3, 2012 Share Posted January 3, 2012 I'm experiencing this problem, as well. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Soul of Wit Posted January 3, 2012 Share Posted January 3, 2012 There are three bandit groups near Ft. Saffron, if I remember correctly. One of the three is Ward Allison wanting you to find out how bandits are bypassing the fort. If that is the quest in question (that sounds odd) then the bandits are neither the NE nor the NW bandits. Click to reveal.. For the bypassing the fort quest, check North of the Ft. Saffron walls but still indoors. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Superba Posted January 3, 2012 Author Share Posted January 3, 2012 Thanks but nope, that's another minor quest not the one in question. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted January 3, 2012 Share Posted January 3, 2012 I'm talking about the other bandit base - not the Ruined Bandit cave (NW of Saffron), but the other Bandit lair that is NE of Saffron. You have to through it and kill the bandit there, don't you? Or am I mixing this up with yet ANOTHER different bandit quest? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Superba Posted January 3, 2012 Author Share Posted January 3, 2012 Yes, I've cleared that one to the east as well, the closest to the fort, as I wrote in first message of the thread. Bandit keeps are free now, that's why I don't understand why the quest is still there... ? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted January 3, 2012 Share Posted January 3, 2012 Wracking my brain trying to remember...what exactly does the quest in your quest log say? Could it apply to a wandering group of outdoor bandits somewhere between Fort Saffron and Fort Spire? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Superba Posted January 3, 2012 Author Share Posted January 3, 2012 It is quite clear to me: "A new group of bandits has been sighted in the area of the ruins northwest Fort Saffron. Ward Allison of the Spire Fortress has ben tasked to hunt them down before they can settle into the ruins and build defenses. If a bounty hunter can find this small group of rogues and bring harsh justice to their leader, report to Allison for a bounty." It's Ruined bandit keep, it fits to description perfectly, NW Fort Saffron and "in the area of the ruins". I returned in the open area after you wrote about wandering bandits, only soldiers patrol the area. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted January 3, 2012 Share Posted January 3, 2012 And you found the trapdoor with Lagran inside, and dealt with him? If so, I am at a loss. Sorry. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted January 3, 2012 Share Posted January 3, 2012 I believe that lair has two levels, one of which you can miss if you don't search carefully. Unless you killed a leader complete with boss fight, special dialogue, etc, you didn't finish the quest. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Superba Posted January 3, 2012 Author Share Posted January 3, 2012 I didn't miss anything, I wrote it in first message of this post (again): "Ruined bandit liar with trapdoor". There were the bandits: a Sevilin like, very resistent, a couple of bandits with tunics and more. Dealt? No, I killed them all from a distancex without talkin to them. If Lagran was underground this might be the reason why my quest doesn't end. I mean I'm sure there was no dialogue between us because I didn't get close. The Party used a lot of Call the Storm spells to avoid attacks and then Lightning Spray, Fireblast, Arcane Blow and Icy Rain. Maybe there had to be that dialogue to close the quest... I can't say, maybe someone here could try to test this possibility. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Matchstk Posted January 4, 2012 Share Posted January 4, 2012 Sadly, I have this bug too. I went back to a saved game before I cleared out the Ruined Bandit Keep to see if there was a dialogue option for the quest before doing it. Nope. It looks to be a special pop up quest completion, one where the window pops up, not a dialogue option, but the trigger isn't there. Has anyone fulfilled this quest? Does anyone remember Ward Allison responding to it? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Fael Posted January 4, 2012 Share Posted January 4, 2012 Yeah, I completed all three bandit quests (four if you count the secret tunnel). But, of course, I can't remember which was which or exactly where I went. I believe, though, there's two dungeons, and a third that's just an outdoor encounter with a group of bandits hiding in an alcove behind a fake wall on the main map. That could be the one you're missing. Or I could be confusing this with a different quest and what I'm describing doesn't really exist. Either is equally possible. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Matchstk Posted January 4, 2012 Share Posted January 4, 2012 OK, I went back to a saved game before I did the Ruined Bandit Keep. Let the fight play out a while in case I preemptively killed a character before a dialogue. Nope. And Ward Allison still doesn't respond in any way. I did notice one thing though. In the walkthrough, it says a character named Lagran is supposed to be down there. I had someone named Raider Gavroche. Same guy? Very curious. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted January 4, 2012 Share Posted January 4, 2012 Lagran is the guy who ambushed you at the beginning of the game. If you managed to kill him at the time, presumably you don't meet him again. I can't help with the main question, though. Where's Randomizer when you need him? Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Matchstk Posted January 4, 2012 Share Posted January 4, 2012 Well, there you have it then. If you kill Lagran at the beginning of the game, this quest is unfinishable. Without Lagran being there, the script doesn't kick in. Hmm. Given that the player is given the option to dispose of him (hey, he was an armed thug making life worse for folks already in a bad spot) it doesn't seem fair to deny us the Ice Hydra helmet. Not to mention the Reputation bump, the XP. Fix for 1.01? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 4, 2012 Share Posted January 4, 2012 Originally Posted By: The Turtle Moves Lagran is the guy who ambushed you at the beginning of the game. If you managed to kill him at the time, presumably you don't meet him again. I can't help with the main question, though. Where's Randomizer when you need him? I remember killing Lagran in the Arrival Caves, but he was still in the Ruined Bandit Cave. Also it's implied that the bandits near Patrick's Tower also include Lagran since one looks at you if you don't fight them. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted January 4, 2012 Share Posted January 4, 2012 Originally Posted By: Matchstk Hmm. Given that the player is given the option to dispose of him (hey, he was an armed thug making life worse for folks already in a bad spot) it doesn't seem fair to deny us the Ice Hydra helmet. Not to mention the Reputation bump, the XP. In fairness, he is really hard to kill on Normal, since he flees as soon as his health gets about halfway down. I did it more or less by virtue of a lucky sniper shot inflicting acid, and a lucky hit from a summoned skeleton not affected by the terror. Then I realized that he was supposed to escape, so I reloaded. Still, it shouldn't bar you from completing the quest. If it does, you're right - it should be fixed, or the quest shouldn't be offered. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted January 4, 2012 Share Posted January 4, 2012 Originally Posted By: Randomizer I remember killing Lagran in the Arrival Caves, but he was still in the Ruined Bandit Cave. Also it's implied that the bandits near Patrick's Tower also include Lagran since one looks at you if you don't fight them. I think those guys were looking greedily at your equipment. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Superba Posted January 4, 2012 Author Share Posted January 4, 2012 Ok. Good. Assuming Lagran or not Lagran is the question, I still miss the reward and an answer. In the meanwhile, Ward Allison will be my bounty! Grr! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted January 4, 2012 Share Posted January 4, 2012 If you kill Lagran in the first dungeon, his character still appears in the bandit fort: his name, however, changes to "Raider Gavroche." Here is the bug: in Lagran's script, SDF 49,21 is supposed to be set to 1 when he dies. He also speaks, and if he's dead, Gavroche does not speak. Unfortunately, the script cancels the SDF-setting too, if he's Gavroche. I believe the following shift-D code will allow you to receive the quest reward: sdf 49 21 1 Haven't tested it, but you can. If you can confirm that this works, I will email the bug and bugfix to Jeff. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Matchstk Posted January 4, 2012 Share Posted January 4, 2012 It worked ! Thank you, HOUSE of S, thanks very much. My quest list feels so zen now. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Superba Posted January 4, 2012 Author Share Posted January 4, 2012 Great, it works! Gavroche should be the Sevilin-alike knight, in fact he was the hardest opponent down there. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Soul of Wit Posted January 4, 2012 Share Posted January 4, 2012 It figures that the "new guy" in the 10,000 post club would be the one to suggest a solution. Kudos to the guys with the problem for sticking with the thread and verifying that Slarty's solution worked. Quote Link to comment Share on other sites More sharing options...
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