Rotghroth Rhapsody madrigan Posted December 15, 2010 Share Posted December 15, 2010 Question 1: I am attempting G5 again after two prior attempts which produced terrible characters who got beat up in any of the tougher battles towards the end of the game. This time I am a Lifecrafter, and I am trying to approach skill point distribution based on the character class description, that is, I am letting my creations do almost all of the fighting while I stay back and use buffs and healing spells. So far I have been putting most of my points into Intelligence, Battle and Magic Shaping, Healing Craft, and Blessing Magic. Is it possible to succeed this way? Do I need to find or train in the higher level Battle and Mental Magic spells, or can I reserve those points to make more and better creations? Am I going to need, at some point, to blow away enemies on my own? Question 2: In the past I have avoided using any canisters at all. Now I am using some of them, maybe 2/3 of them. Is this going to impede me in a significant way? Will it keep me from completing any important quests? Thanks all. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 15, 2010 Share Posted December 15, 2010 Answer 1: Mental magic is very useful for daze and charm. You can skip the battle magic. Answer 2: In Geneforge 5 it doesn't matter how many canister you use. In earlier games it would limit your actions by forcing fights. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted December 15, 2010 Share Posted December 15, 2010 Geneforge 5 still gives you different endings depending on your canister use. I'll just say that you really want to use almost none or all as far as endings are concerned. —Alorael, who likes having some battle magic just to give his shaper something to do in fights. It's not at all necessary, though. Optimal? Well, it gives you one more character with a turn per round who can do damage, but you're probably going to need that turn for buffing and healing anyway. Ignore away. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Ceiling Durkheim Posted December 15, 2010 Share Posted December 15, 2010 That build sounds pretty viable. It's pretty much the standard shaper/lifecrafter build, and is such because it works and plays to the class's skills. It's worth it to put some points into leadership and mechanics (which may be where the points that aren't those "most" go), but aside from that your character sounds good. It's possible to ignore battle magic through most of the game, then take it up later on when you get high-level items. Some will give you really strong bonuses to magic, especially various of the artifact gauntlets. Mental magic is a much better investment than battle for shaping-focused characters: you have creations that can do nearly everything that battle magic can, if not quite as well, but many mental magic effects are only available through magic and items. Also keep in mind that Quothe in Haria-Kel sells training in magic and spellcraft. The magic skills are a bit pricey for most classes (~2000 with the quest discount = 2000/1000/500 per skill point), but spellcraft is a pretty good deal (~2500 with discount = 833/625/416 per skill point). Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody madrigan Posted December 15, 2010 Author Share Posted December 15, 2010 Thanks all. I actually have been putting points into Leadership and Mechanics, but I forgot to say so. I am thinking I will get both of them to about 10 and leave them there. My first attempt at this build was cut short when I got to the Stoneworks with only 6 points in Leadership and didn't want to use 10 living tools to open that one door. With no good way to level up at that point, I started over and overloaded those two skills at the beginning. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Tracer Bullet Posted December 16, 2010 Share Posted December 16, 2010 10 each is hopelessly insufficient for G5. Either you should perform an honest overhaul (12 leadership, 15 mechanics) or ignore them. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Ceiling Durkheim Posted December 16, 2010 Share Posted December 16, 2010 As long as you get the tinker's/infiltrator's items 10 of each should be fine. There's one area that is utterly horrendous if you don't have 12 leadership, but there are 3 pieces of "Infiltrator's" equipment, each of which gives +1. I can't recall if there's anything in the game that requires more than 12 leadership. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Tracer Bullet Posted December 16, 2010 Share Posted December 16, 2010 I have never been partial to the infiltrator's items myself, except the charm. Otherwise, it takes up a slot in which you could have put something more useful. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 16, 2010 Share Posted December 16, 2010 Originally Posted By: Sage of Numenor I have never been partial to the infiltrator's items myself, except the charm. Otherwise, it takes up a slot in which you could have put something more useful. The idea is you just keep them in your pack most of the time, and put them on when you need to use leadership or mechanics. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Ceiling Durkheim Posted December 16, 2010 Share Posted December 16, 2010 What Lilith said. Also, good luck getting the Infiltrator's Charm in G5. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Tracer Bullet Posted December 16, 2010 Share Posted December 16, 2010 Speaking of--can you get the emerald chestguard in later games? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted December 16, 2010 Share Posted December 16, 2010 Nope, it only exists in G2 and G3. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Tracer Bullet Posted December 16, 2010 Share Posted December 16, 2010 Where in G3? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Mod. Posted December 16, 2010 Share Posted December 16, 2010 It can be crafted from a perfected plate, a demon claw?, and a deep crystal. It must be created on an enchanted anvil. If I remember right, it can be created during the third island. Is demon claw the third ingredient? The crystalline shroud is similar, but it has less armor rating, but it weights less. It can be crafted on an enchanted anvil using a perfected plate, crystalline fibers, and purified essence? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Tracer Bullet Posted December 16, 2010 Share Posted December 16, 2010 I need to know where to find those. The crystalline fibers are in Kyra's Refuge, right? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Mod. Posted December 16, 2010 Share Posted December 16, 2010 http://www.spiderwebforums.com/forum/ubbthreads.php?ubb=showflat&Number=63222#Post63222 Also, sorry for my misleading information. The crystalline shroud requires a deep focus orb, not purified essence. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.