Tenderfoot Thahd canister addict Posted April 19, 2009 Share Posted April 19, 2009 Can anyone give me info where to find the full infiltrator set of items? I have the cloak and shield. tks Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted April 19, 2009 Share Posted April 19, 2009 Which cloak and which shield? Generally, I find it better to get the Medics Sustainer, the Firesteel Gauntlets, the Assassins Boots, and the Black Iron Greaves for Agent/Infiltraitor runs. The Last Archon Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 19, 2009 Share Posted April 19, 2009 The tunic is in a chest in the Middle Shadow Road. That's the last item. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted April 19, 2009 Share Posted April 19, 2009 Originally Posted By: Ackrovan Which cloak and which shield? The infiltrator cloak and infiltrator shield. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted April 19, 2009 Share Posted April 19, 2009 I see those name placement powers are coming along nicely. The Last Archon Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted April 20, 2009 Share Posted April 20, 2009 There's also the tinker's bauble and gloves, as well as the infiltrator charm. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted April 20, 2009 Share Posted April 20, 2009 That charm is a pain, guarded by those mines behind their triggers. I recently went through them again, and eventually succeeded in disarming them both. But I still don't quite know how. 1) Definitely combat mode. 2) Dash directly to the mines, by clicking on one, and then be ready to click on the other immediately. After this it really gets unclear. 3) I think that maybe if you don't have the mechanics needed to disarm, then you will get blown up before reaching them every time, instead of getting the usual failure message. So if this is true, and you're never making it to the mines, try raising mech. But I'm not quite sure this is true. After raising mech, suddenly I could consistently disarm one mine on every try; but thinking back, it's just possible that my problem had been neglecting point 2 above, because I did spend a lot of time trying to duck just inside the door in order to set of the mines and escape in time. 4) I also added the Shadow Boots before finding I could make it to one mine. So maybe stealth helps? 5) On Torment, even one mine was still blowing me away every time. Pumping quick action may give you a better chance of getting the second mine before it goes off, because I only finally succeeded after doing this ... and one more thing. 6) Tiring of all the explosions, I finally dropped the difficulty from Torment to Casual, expecting to be able to survive one mine that way. And on my first try I successfully disarmed both. So does difficulty level also affect mine triggering speed, or was it a coincidence that I finally got lucky after dropping the difficulty? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted April 20, 2009 Share Posted April 20, 2009 I think it's just dumb luck that finally lets you disarm both mines. Dikiyoba just got blown away about a dozen times before finally disarming both mines while on normal, so it's almost certainly not related to difficulty. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted April 20, 2009 Share Posted April 20, 2009 I have said this before, but I am extremely suspicious that stealth has the same effect on mines that it does on hostile creatures. They use similar scripts, and this would explain why people have different experiences with that pair of mines. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 20, 2009 Share Posted April 20, 2009 Stealth used to work in GF4 against mines. I haven't seen it in GF5 even using 3 stealth items at once. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Neossokrass Posted April 21, 2009 Share Posted April 21, 2009 Is there any other "set" of equipment named after another class? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted April 21, 2009 Share Posted April 21, 2009 There's the Shaper Robe/Guardian Cloak/Agent Cloak set that's existed since G1. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted April 21, 2009 Share Posted April 21, 2009 Unless I'm mistaken, Infiltrator equipment existed before the class did. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted April 21, 2009 Share Posted April 21, 2009 There's also the Guardian Claymore and the Agent's Shelter, while we're at it. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted April 21, 2009 Share Posted April 21, 2009 And the Sod's Dancing Pants. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Contra Posted April 21, 2009 Share Posted April 21, 2009 Sod - Such a classy guy that he's a class of his own. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer shaper_medej Posted April 23, 2009 Share Posted April 23, 2009 It is strange how the dancing pants always find new owners its like they have a mind of their own hmm..... Quote Link to comment Share on other sites More sharing options...
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