Rotghroth Rhapsody Vent Posted January 26, 2009 Share Posted January 26, 2009 After a hard beginning in A1 I finally found how do first steps. So mainly I explored the 4 cities closed to the start area. I did the minor quests linked to those cities, at least those I resolved. I solved the bandits problem of the fort, then goblin problem. Then I decided to solve the undead problem. But isn't this a bit too soon. I get characters that died a bit too much. I have pain to pregress even if I'm close to the end of the undead cave, I think I'm stuck and couldn't return back for restoring mana because I didn't keep enough back. My characters are level 4/5. I was wondering if my progression choice is good. I don't see much else to do. I have seen the multiple panels requesting to go in castle for quests but that's quite far. For the quest(s) linked to the north dragon I wonder if this is a good thing to do yet. And for recovering the stolen necklace of the mayor of north town I bet it's too soon yet. Any suggestion with as few spoil than possible? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted January 26, 2009 Share Posted January 26, 2009 Get experience and levels killing wandering monsters and doing easy quests, get your mages and priests more spellpoints and fighters and casters more health and more strength for fighters. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Vent Posted January 26, 2009 Author Share Posted January 26, 2009 ??? It's a little humorist touch? The good point is that there's zero spoil, well done! I'll pick this one to reuse it in any game. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted January 26, 2009 Share Posted January 26, 2009 If "undead cave" means the spiral near Mertis, leave it till the party is at a higher level. Monsters are tough and there is no easy exit when the party is badly beaten up. You can always use the Character Editor to remove the party from town. You will lose all progress in the town but you will be able to get out immediately. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 26, 2009 Share Posted January 26, 2009 The Mertis Spiral is an endurance test since it only gets worse on the way out. You need to have a supply of potions to help out if you aren't high level. You should finish all the possible quests and dungeons in the northeast part of the map (Eastern Gallery and tunnels about Motrax's cave) before Mertis. Go south and visit the Tower of Magi and then head west to the Great Cave and the Castle while probably skipping the Honeycomb isn't that bad. It gives you a chance to buy spells and pick up some easier quests. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Vent Posted January 27, 2009 Author Share Posted January 27, 2009 Thanks, yes that's the spiral, yes it's when return back that I'm stuck and yes potion to restore mana except I already used them in previous exploration. I'm very close to end of spiral as there's only a little part of the map unexplored, I'll try finish the spiral in case this disable undeads when going back and if not I'll try get a quite old save but in fact probably just before I started look for the undead of Mertis. Then I'll try your suggestions, but in northeast I think I'll avoid the ancient cave that already stuck me at the beginning. Castle and tower of magi can be reach so soon in the game, nice i'll try that. EDIT: I used a boat up to Almaria and now I'm quite close to the Castle. Cool! I'll see if I got some easier quests here and if not I'll try the north east. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Rent-an-Ihrno Posted January 27, 2009 Share Posted January 27, 2009 Doing the Spiral at that level is quite a deed. It's possible, but really not necessary. You'll be in a lot less pain if you just clear the entire Eastern Gallery and everything to the north of there (NE Avernum, Aranea Caves...) before going south. But know this: it's not as important when you do what as how you treat your party. As a beginner, go with 4 characters and put as many skill points as possible in Endurance, then Dexterity for fighters and Intelligence for Casters. Don't spread too much. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Vent Posted January 27, 2009 Author Share Posted January 27, 2009 Well in fact before trying north east I took a boat to go to the castle. I'll see a bit there then will look at the north east. The ancient cave gave me a signal I interpreted (wrongly) as the north east isn't for the beginning (despite talks lead you here quite fast). For the character management I followed a bit the tips given in the guide linked above but don't follow it fully and focus on intelligence for casters as you said. But on strength instead of endurance and dex because I saw that in the tips. And well I also spread a bit on few stuff, but don't regret much for cave lore and arcane lore. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted January 27, 2009 Share Posted January 27, 2009 I suggest not using skill points to buy Cave Lore; you can buy more than enough from someone in one of the towns. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Vent Posted January 28, 2009 Author Share Posted January 28, 2009 Thanks for the little spoil, this sort of mechanism is a little frustrating. But it's almost too late for Cave Lore, they have 4 but one who has 2. I'll wait and anyway the effect is already quite high. I don't have much problem now I followed the directions, the castle and Almaria throw me back to north east and setup a few thing. Now I am enough experienced the mayor of Formello give me a quest probably quite long. I found the dragon cave and reach Fort Draco. My focus will be on Mayor of Formello mission and don't forget the option to visit the magi tower. EDIT: Lol your spoil was quite minor, 4 steps and few dialog after I read it, I saw the option to buy learning. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted January 28, 2009 Share Posted January 28, 2009 Originally Posted By: Vent EDIT: Lol your spoil was quite minor, 4 steps and few dialog after I read it, I saw the option to buy learning. I would've included the name of the town, but I couldn't remember. Also, there other people in other towns/areas where you can buy skills; and regardless of the skill bought, you can't buy higher than level 5 for each character. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Carranzero Posted January 28, 2009 Share Posted January 28, 2009 yea, goto tower of magi as soon as u get 9 mage, u can buy lightin spray which is a good mass dmg spell Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted January 28, 2009 Share Posted January 28, 2009 Originally Posted By: The Mystic I would've included the name of the town, but I couldn't remember. Carlos in Fort Draco sells it once your reputation is at least 14. Given the amount of wandering encounters in the starting areas, Dikiyoba likes to buy cave lore from him as soon as possible. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted January 28, 2009 Share Posted January 28, 2009 Same here. I also prefer to buy Barter early on too, and Gymnastics around midgame. Of course, the same person doesn't sell all three, or the game would very quickly become way too easy. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted January 29, 2009 Share Posted January 29, 2009 Not buying the max amount of barter from a trainer early on is silly, I think. If you do have all that barter early on then money won't be a problem for the rest of the game. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Vent Posted January 29, 2009 Author Share Posted January 29, 2009 Originally Posted By: The Mystic ... you can't buy higher than level 5 for each character. I believed so but quote I could buy up to level 6 for a character for cave lore. Not that I wanted 6 but I was expecting the limit and instead get a training. I haven't tried to see the limit for this training. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted January 29, 2009 Share Posted January 29, 2009 Having enough intelligence will give you some cave lore automatically. That's probably why you have an additional point or two in it. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted January 29, 2009 Share Posted January 29, 2009 Originally Posted By: Vent Originally Posted By: The Mystic ... you can't buy higher than level 5 for each character. I believed so but quote I could buy up to level 6 for a character for cave lore. Not that I wanted 6 but I was expecting the limit and instead get a training. I haven't tried to see the limit for this training. Allow me a moment to clarify. What I meant was if you you buy a skill from someone, you can only get up to level 5 from the person selling it. You can still train in the skill (unless the description says otherwise), but I have no idea of the limit. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Vent Posted January 30, 2009 Author Share Posted January 30, 2009 No no I didn't train normally, but just buy the skill Cave Lore and get it raised to 6. I'm almost sure because it's surprised me as I was expecting a similar behavior than with Barter. And no it wasn't in a training area but in the shop where the guy learn you Cave Lore. But for sure this requires a second check as it seems not a normal behavior. I am using the 2.0 version and in OS X in case this has an influence. EDIT: But quote that the character had trained before some cave lore skill. EDIT2: Ha ok Dikiyoba probably gives the explanation, it's a base bonus and it isn't used for the limit of 5. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted January 30, 2009 Share Posted January 30, 2009 I forgot all about the base bonuses. So if you buy the 5 levels of Cave Lore and never train in it again, you'll end up with 5 levels in the skill, plus the base, which is why the skill got raised to 6. Quote Link to comment Share on other sites More sharing options...
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