Understated Ur-Drakon Celtic Minstrel Posted December 24, 2008 Share Posted December 24, 2008 There are a few bugs in the latest version of the editor. First and foremost is that buttons often do not respond correctly – it seems that they get stuck in their hilited state. This applies to ordinary buttons as well. They still respond fine when pressing Escape or Return. When clicking a checkbox, sometimes random text appears and the click does not register. Finally, when clicking on a Choose button, the font changes. EDIT: This might affect other buttons too – I just noticed the Quit button had a different font than some of the other buttons. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted December 24, 2008 Share Posted December 24, 2008 I have the second error sometimes with the 3D editor. And iTunes. I'm using XP, if y'all care. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted December 24, 2008 Share Posted December 24, 2008 The latter two bugs are the same; in fact nearly every control which draw text in the editor does this. I've tried to fix it, but it's somehow tied into Jeff's nightmarish custom dialog system. The first I'd never seen before, but again it's part of that same subsystem. My last attempt to fix this broke every single control in the application, so I gave up, and have gained no insight since then. You may notice how maddening it is to try to enter scenario intro text; when you click, the font changes, so the cursor doesn't tend to land in the text where you intended. While I wish I could fix this stuff, I haven't had much success in the past. I fear all that I can offer is the advice that we all just live with it for the foreseeable future. Sorry. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted December 24, 2008 Share Posted December 24, 2008 I just discovered that the 3D Editor (uh, I think I have the latest version, but I haven't updated in, like, at least a year) doesn't reproduce a graphic glitch that appears in the real game. If a corner of two walls is on a spot that is elevated, BoA shows the cliff in the next room over, though the 3D Editor does not. See Nobody's Heroes, town 6, space (25,21) as viewed from, say, (22,24) as an example. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted December 24, 2008 Share Posted December 24, 2008 Ugh. I haven't touched Isaac's 3D drawing code since I took over the Mac version, so I assume it's still like this in the latest versions. I'll take a look at this as soon as I can. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted December 24, 2008 Share Posted December 24, 2008 If you ever touch the intro text dialog boxes then please, please, please add the ability to copy/paste text into those boxes from outside of BoA. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted December 24, 2008 Share Posted December 24, 2008 You can edit intro text boxes in a hex editor easily enough, most editors are freeware too. In Hexplorer you would use Edit > Paste external text > As hex numbers. You don't need to know hex to edit the text inside the editor. There is a right hand column where the text is displayed in normal format. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted December 24, 2008 Share Posted December 24, 2008 @Dahak: I'd forgotten about that particular stupidity. Yes, I'll look into it. @Ishad Nha: Yes, we know that any file regardless of it's contents can be edited with such a tool. We prefer not to. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted December 25, 2008 Share Posted December 25, 2008 Also, add in a way to let the player know they've exceeded the number of characters allowed per box. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted December 25, 2008 Share Posted December 25, 2008 That feature would be quite nice... but intro text is just kind of a mess. And while we're at it, could we get a "Make Scenario" button, Niemand? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted December 25, 2008 Author Share Posted December 25, 2008 ...What do you mean by that? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted December 25, 2008 Share Posted December 25, 2008 Originally Posted By: Ephesos That feature would be quite nice... but intro text is just kind of a mess. And while we're at it, could we get a "Make Scenario" button, Niemand? I second this. You could throw in a bunch of graphics, one or two lines of text, and a rambling plot description, and 2-3 months later, you get a scenario. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted December 26, 2008 Author Share Posted December 26, 2008 Oh, right. Never mind. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted December 27, 2008 Share Posted December 27, 2008 Hey Nik, I have an idea for a scenario that you could make: take five of your unfinished scenarios, and put them all in one scenario file. Now try to make that scenario so, that it actually is a coherent story instead of a rambling mess. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted December 27, 2008 Share Posted December 27, 2008 @Celtic Minstrel: I think have fixed the latter two bugs you noted. (It turns out that they weren't the same, but were closely related.) The problem was that there was an entirely separate function (which I had never noticed before) which was sneaking in extra behavior when buttons are pressed. However, I couldn't recreate the first bug you described, could you maybe explain what you did to cause it? @W-Dueck: You could not have had the second of CM's errors occur in iTunes. The bug was in the Macintosh 3D Editor code, which doesn't even use the same graphics library as iTunes on Windows. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted December 27, 2008 Author Share Posted December 27, 2008 Originally Posted By: Niemand However, I couldn't recreate the first bug you described, could you maybe explain what you did to cause it? There's not much to explain. I just clicked the button. You can actually see the bug appearing in the second screenshot fragment too, with the random text. Maybe they're linked? If I recall correctly, clicking the checkbox again sometimes fixed it, or if it was part of a radiobutton set then clicking a different button might fix it. Actually, I'd say something's happening to prevent the button from being drawn – that looks like the dark background showing through the lighter background. I suppose this post probably doesn't help much, eh? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted December 28, 2008 Share Posted December 28, 2008 EDIT: Wrong board. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted December 29, 2008 Share Posted December 29, 2008 Originally Posted By: Thralni Hey Nik, I have an idea for a scenario that you could make: take five of your unfinished scenarios, and put them all in one scenario file. Now try to make that scenario so, that it actually is a coherent story instead of a rambling mess. You're on. Quote Link to comment Share on other sites More sharing options...
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