Articulate Vlish Feathin Silyar Posted March 3, 2006 Share Posted March 3, 2006 So what items, specifically, should be stockpiled for quests like the one for iron bars? Will there be someone who buys crystals for more than they sell for normally, or skins, or other metal bars besides iron? Or bunches of fairly normal items needed for miniquests like the three skins for the tanner in Formello? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Schrodinger Posted March 3, 2006 Share Posted March 3, 2006 Demo: Iron bars, three healing herbs, graymold, three fine leathers. Post-demo: 20 wine, 4 gremlin wine, 20 sacks of meal, a pipe, some shackles, mortar and pestle, pincers, tongs, hammer, some fine steel. Also keep all fine leathers, fine steel, focusing crystals, and herbs. There are a few other things to hold on to, but most are more apparent (things like icy geodes, chitrach claws, glowing basalt, and swamp nodules). Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted March 3, 2006 Share Posted March 3, 2006 I believe you need a pillow and/or a towel at some point as well. [Edit: It sure would be nice to have a tower, but what you get is a towel.] —Alorael, who had very little trouble coming up with most of the mundane item requirements. The smithing tools was the hardest, as pincers are much rarer than tongs and otherwise apparently interchangeable. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted March 3, 2006 Share Posted March 3, 2006 Quote: Originally written by If I were a Misc. mod...:—Alorael, who had very little trouble coming up with most of the mundane item requirements. The smithing tools was the hardest, as pincers are much rarer than tongs and otherwise apparently interchangeable. On the subject of smithing items, here's something I never figured out. When one of the smiths asks for "a length of cavewood" to make a wand, do they mean a stick? And this is slightly inconsequential, but I believe you need Curing Elixirs for one quest. Since there's little other reason to keep them, it's good to know. Also, the smith in Dharmon requires rubies and gold bars (never quite figured out why) to make some equipment. While the equipment is worse than what you'll have by then, it's good to sell. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted March 3, 2006 Share Posted March 3, 2006 Quote: Originally written by Ephesos:On the subject of smithing items, here's something I never figured out. When one of the smiths asks for "a length of cavewood" to make a wand, do they mean a stick? Yes. Quote Link to comment Share on other sites More sharing options...
Curious Artila Preneuring Posted March 20, 2006 Share Posted March 20, 2006 One fine waveblade and two Vahnatai cloaks are also needed. Quote Link to comment Share on other sites More sharing options...
Curious Artila Preneuring Posted March 23, 2006 Share Posted March 23, 2006 And a piece of dried meat near the beginning would make the game easier, but is not required. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 24, 2006 Share Posted March 24, 2006 There are about three different places to get dried meat. The lizard pen in Fort Monastary. The goblin den and farther south in the fens all have some. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Walter Posted March 24, 2006 Share Posted March 24, 2006 Also, a couple of people who can make wands need lovely crystals, but you probably won't make many of those and the crystals are very plentiful. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Soul of Wit Posted March 25, 2006 Share Posted March 25, 2006 Late in the game, a gold chain and a platinum ring are each key items in a crafting recipe. Also, Mandrake is the rarest of the herbs. Never waste it. In general, it's a great idea to do a save just before saying yes to having an item crafted for you. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 26, 2006 Share Posted March 26, 2006 The smith in Dharmon, Rippel, wants gold and emeralds in addition to the fine steel, focusing crystals, and mandrake. The Fort Remote quest for graymold (2), mandrake, and eyebeast eyestalks nets you several potions including a knowledge brew. So sometimes it pays to use mandrake. It's best to save before you use up mandrake to see if it's worth it. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Walter Posted March 26, 2006 Share Posted March 26, 2006 The crafter that can use gold necklaces and platinum rings also has a recipie using a fine waveblade, and those 3 recipies need the glowing basalt, swamp nodules, and icy geodes (I haven't tried the sword recipie yet, but the ring and necklace aren't very useful). And since the knowledge brew needs one of each herb, that recipie will normally be limited by how much mandrake you have. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody WiKiSpidweb Posted March 27, 2006 Share Posted March 27, 2006 where can you find the above mentioned pipe? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Walter Posted March 27, 2006 Share Posted March 27, 2006 There are pipes all over the place. There is actually one in Dharmon (where you get the quest for it on the job board). Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 27, 2006 Share Posted March 27, 2006 There also pipes in the mines south of Dharmon. The mortar and pedestal are available in the Darkside Lair near Fort Saffron along with towels. Or grab a towel south of Blosk on the road. Quote Link to comment Share on other sites More sharing options...
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