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Kreador

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Posts posted by Kreador

  1. It is possible to defeat Redbeard, though it may not be possible for you depending on your character selection and choices you made surrounding your companions.

     

    There is a planned sequel (at least one, apparently). I'm reasonably certain you will not start with the same character you finished the first game with, however. You will start again at level 1 with a new character in a new situation.

  2. It depends what difficulty you're playing on. I've enjoyed games with an archer all the way through, but I only play on Normal. The damage an archer can do does not increase at end game as significantly as a dual-weilding melee character or a spell caster. However, with a little care in what equipment and skills you pick, your archer can easily get 4 or 5 actions per round late game.

  3. Originally Posted By: Earth Empires
    when I did that quest even after wiping all ogres at upeer level there were few battles still.

    Yes, leading the trapped scouts out triggers some fights that aren't there otherwise.
  4. Originally Posted By: Lilith
    is there a reward for finding the wandering monsters because i just found one in libya

    Where a bouts? And did you try dragging your little fighter off the top of the zoom control to see what would happen?

    EDIT: Just found a little red monster southeast of Livermore, CA, but couldn't get my little guy to do anything to him.
  5. Originally Posted By: Superba
    Ok, thanks for calculation :-)

    One more thing that is difficult to me to understand: I am now playing a party of two characters, one of them wears armor and other items with total reduction of -20% and armor with total bonus of +8%, so the disadvantage is -12% in chances to hit. The other character wears armor with a total -15% penalty and also wears a +12% items total bonus. In spite of the -12% and -3% the second character miss more often than the first one.
    What other factors/stats influence the chance to hit that could explain this thing?

    Levels with weapon and associated skills. Strength (if using melee weapon) or Dexterity (if using ranged weapon) or Intelligence (if using spells). Luck.
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