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Kreador

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Posts posted by Kreador

  1. Originally Posted By: Soul of Wit
    Continuing on in the crypt...

    What's the best approach to the teleporter maze? Is it a variation of the old adventure standby of dropping an object to figure out where you've been? Is it a random event thing where I'll eventually know I'm in the correct spot?

    BTW, I despise the "lights go out" gameplay. This my second request for help on this game, and they've both involved limited visibility.

    I dropped different kinds of food in each circle.
  2. It works reasonably for me. You have to use the mouse to click the orb in your inventory and then click on a destination square within 3 moves of your current position. The one odd behavior is that, if there's a way to get to that space without flying, the game defaults to walking. This annoyed the heck out of me when I was trying to get past Almaria without losing the Cloak of the Arcane I picked up in Fort Emerald. You have to do some island hopping rather than just straight across the river at any point.

  3. Originally Posted By: Dikiyoba
    Originally Posted By: Kreador
    To be sure, the blatant antisemitism was also present in Wagner's work. Just harder for some to recognize because it's in German.

    No, Dantius is saying that LotR removed the anti-Semitism of Wagner's work.

    Dikiyoba.

    AH, read it backwards.
  4. Originally Posted By: Dantius
    Originally Posted By: Micawber
    Not sure anyone has ever described the Ring cycle as fanfic though...


    That's because the Ring cycle added elements to its source material (namely some of the greatest music ever composed) that increases its artistic merit, while LotR simply did the same thing to Wagner/Norse mythology that Inheritance did to it: pillaged characters, backstory, and plot wholesale from its predecessor, switched around some names, and then deleted some of the more controversial themes (in the case of LotR, it was the blatant anti-Semitism, and in the case of Inheritance it was the sentiment that "EVERYTHING NEW IS TERRIBLE AND BAD").

    I could swear we had this discussion the last time an Inheritance book came out.

    To be sure, the blatant antisemitism was also present in Wagner's work. Just harder for some to recognize because it's in German.
  5. I found wands and scrolls pretty useful early on. I wouldn't pay to buy them from a vendor, but I stockpiled a bunch of Radiate Ice on my lead fighter, and it was very helpful in eliminating that large group of smoldering bats. Charge him in so the bats surround him, use healing to keep him standing and he just peeled off ice blasts until the bats were all gone. 2 mass attacks per round that way. The acid showers and such can be good for eliminating the support troops for the various bosses and mini-bosses along the way, also. They're not something you would go out of your way to try to hold on to for late game support, but they make gaining early XP easier by letting you take on tougher fights sooner.

  6. Knockback can also be useful for organizing enemies into a tighter group for area attacks (like Daze and all the later ones) by your priest and mage.

     

    When I fought Thexa Bloodsucker in the crypt, the only way I survived was knocking it back into the room and getting one of the lesser undead in the doorway. That limited where Thexa's attacks could go, so I could always keep one character safe to raise the rest back from unconsciousness.

  7. Pretty much if you're not easily wiping out goblins, don't take on large groups of nephil. If you're not easily wiping out nephil, don't take on large groups of nephar, etc. The game isn't that hard, and for the most part tips in the game do warn you that a situation may be more difficult than you're prepared for--if you bother to read those tips. I remember deciding to see early on if the group of nephar in front of the fort were really that tough. Good thing I'd saved before the fight because my warrior was dead before he ever got to act, and the rest went down in two more turns.

     

    Lesson learned, I wasn't ready for that fight yet. Off I went to level up some more.

  8. Originally Posted By: Barzhal
    Originally Posted By: Brocktree
    No he doesn't.

    An in-game character gives you a non-critical game item for committing a morally questionable act. Big difference.


    Nice rationalization...killing babies is a questionable act. The item received is irrelevant. Jeff rewards killing babies. Period.

    So you wouldn't eat veal? Caviar?

    Anyway, Jeff isn't rewarding anyone for anything. He set up a situation in the game where your characters can receive a reward for doing something most of us would find morally reprehensible in real life. It's a role playing game. If you're playing your characters with a strong moral streak, don't take the quest.
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