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Kreador

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Posts posted by Kreador

  1. Originally Posted By: dottie
    I'm at level twelve at the moment. Still haven't been able to find the "aranea web" although I have cleared the "aranea lair". so I'm guessing it's somewhere else. I really want that spell dispel barrier. can anyone point to how to get there? am I hurrying too much?


    I believe the web you're looking for is
    Click to reveal..
    west and a bit south of Fort Remote.


    But you might not be high enough level to handle getting to it yet. Can't hurt you to save and give it a shot, though.
  2. Originally Posted By: Acheld
    Originally Posted By: Randomizer
    Originally Posted By: Acheld
    Should have split my steel javelins into two stacks before loading it up, but ah, well. What can you do? =D

    Split up your steel javelins into different characters and sell unneeded ones because a stack becomes a single one and you will lose the money for selling the extras.

    Yes, I realized that too late, though.



    Re: Cloaks. Why not something that helps everyone offensively, but in different ways. e.g.:

    Cloak of Curses
    Cloak of Speed (gives some small number of AP to each player, or a chance of AP; maybe at level 3 it guarantees it. Not sure what the right balance would be)
    Cloak of Power (increases damage of all kinds by some percentage; a lower one than would be increased by any of the individual damage increasing ones)
    Cloak of Godliness (or some other adjective) (This one would give the effects of all of the other three cloaks, but at a lower level. Possibly something like:
    Level 1: Effects of lvl 1 cloak of curses, and lvl 1 cloak of speed
    Level 2: effects of lvl 2 cloak of curses, lvl 1 cloak of speed, lvl 1 cloak of power
    Level 3: effects of lvl 2 of all three lower cloaks.

    I really like this suggestion.

    EDIT: Though I might think you would switch Speed and Power. Adding extra AP can often give extra actions, which means more or more effective damage. AP boost is, I think, more powerful than a straight damage boost.
  3. Originally Posted By: Caribou16
    Originally Posted By: Jerakeen
    You can't use items (except for the Orb of Thralni) in the outdoors, which is why you don't see the sun symbol. It should reappear in combat and in towns.


    Interesting. I will test this time I play. But that sort of makes food pretty useless then, if you can't even use it to top off your party's HP when out adventuring.

    In the open world, you don't need food to top up your health. You regain health by just walking around. You can use food to top off health in dungeons.
  4. Originally Posted By: Jerakeen
    Meanwhile you might try letting her escape, without attacking her. She's supposed to get away, and maybe refraining from hitting her will stop the bug from being triggered this time, letting the quest progress to the next step.


    You're thinking of when you meet her in the Goblin Warrens. He's talking about the later meeting.
  5. Sounds like it's related to a bug that people have had with other encounters when playing on the Android tablet. I'd suggest reporting it in the Tech Support area. May help Jeff figure out what routine is causing all of these events, or someone will let you know that a fix is coming.

  6. I think I recall somebody saying that the fatigue reduction was not a straight reduction in the time to recover from fatigue, but a percent chance to recover an extra fatigue point each round. Is that correct? In other words, 20% fatigue reduction would not mean that something that gave you 5 fatigue now only gave you 4, but that you could recover from that 5 fatigue in 3, 4, or 5 turns, depending on the "rolls" in each turn.

  7. Originally Posted By: Student of Trinity
    Actually, although the principle is sound as a way of learning, I think this might really be dangerous, because it might work too well. Even if you delete the stuff you typed out, having typed it once, it might spring to your mind later, and you'll forget that you had originally copied it from somewhere else.


    You might think that, but in 20+ years in the publishing business and teaching this technique, I've never seen that result. What actually happens more often is that the writer begins to type different stuff from what the original author wrote. You learn elements of the original author's work, but you actually end up developing your own voice.
  8. Originally Posted By: Spires and Tunnels
    Originally Posted By: Kinsume
    As the saying goes, any press is good press. Even if someone made a review completely slamming the game and calling it absolute crap, it would still be good for the game because it'd give it exposure.

    I'm a little wary of that. If the reviews are too harsh, anyone reading/watching will just write off the game entirely. The review has to either give reasons for disliking the game that someone might disagree with, or it has to be obviously stupid.

    —Alorael, who at least think videos are better. If what the reviewer says and what you see don't match, you can draw your own conclusions.

    Actually, a vehement reaction in either direction is the most likely to drive people to pick something up. A good example of this took place with a friend of mine, the author Lucy Snyder, when her book SPELLBENT came out. One particular reviewer who was a major lover of paranormal romance picked the book up. Unfortunately for her, SPELLBENT is at the other end of the Urban Fantasy spectrum. It's really a horror novel with urban fantasy trappings, and Lucy has a sense of humor that is earthy. This reviewer went on a mad campaign across Twitter and FB and her own blog about how horrendous Lucy's book was and how it never should have been published, etc. Based on that, a number of other reviewers pulled it from their to-be-read piles and ended up writing glowing reviews and helping to sell lots more books.
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