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Davies

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Posts posted by Davies

  1. You get paid for all the wine in your last delivery, whatever size the delivery is, even if it's over the limit. You can go over the limit, which is almost certainly well below 100. But once you hit it, you can't make any more wine deliveries.

     

    (Thus, unless you delivered those 100 bottles one by one, that's not the limit.)

     

    You also get +1 Reputation for completing it, which the list doesn't mention.

  2. If you didn't understand the plot while it was happening in front of you, why should we believe that you'll understand it now?

     

    As the PC in the original Avadon learned, the troubles that Avadon has been enduring of late are the work of a figure called DHELESS, who appears to be associated with THE TAWON EMPIRE. (Read the Codex of the first game, or this one, if you want to know about the latter.) In this game, you travel to THE TAWON EMPIRE in search of the wherabouts of DHELESS, find him, and have interactions with him that do not permit you to kill him, but may permit you to gain an advantage if you wish to try to kill Redbeard.

  3. Here's an alternate questline that, I think, uses Kyass a bit better.

     

    The Almaria job board quest refers instead to Rogow, the leader of the Barghan Scimitar cell from A:EftP. (Or some other friendly character from that game.) When you get up to the Freehold, you find it surrounded and under siege by Empire troops who will stun you and cut you into pieces if you approach, like at Ft. Saffron. Further, the entire town is surrounded by barriers just like the Vahnatai created. Direct entry is impossible.

     

    After scouting Harston for Lorraine, she gives you a second mission, to discover what's become of the Monastery. She comments that they were planning on fortifying the area before the invasion, and if the tide turns in the current war, might use it as a staging grounds for the counterattack on the Empire-held territories -- the origins of Ft. Monastery. Obviously, the news isn't good, but you get XP and a reputation boost again.

     

    Then Lorraine gives you a third mission, which she admits will be a lot harder -- find your way into the Freehold! Ironically, it's actually fairly easy to do so -- once you have this quest, you can visit Purgatory, the Abyss Camp, and -- as long as you didn't intimidate the wandering extortionists there -- one of the refugees will (for a small donation) reveal a set of teleport codes to the Freehold.

     

    Arriving via portal, you find the town in a complete siege mode, with all resources completely dedicated to maintaining the barrier. Kyass is there, and admits that the Freehold will fall in just a few more days ... but he has a plan. He will offer to ally with Avernum and share the superior barrier creation spells that his mages have developed, if the adventurers can procure a magical power source to allow the barriers to stay up indefinitely, which his spies have discovered is being studied in Pyrog's Lair ...

     

    That's right. He wants a Phoenix Egg. Remember that there are two of them? This is where you can choose to use the other one. The process will also require some other components which can only be found in Bargha -- to whose concealed teleport pylon Kyass just happens to have the code! This leads to a stealth mission in occupied Bargha where the party can also acquire some of the Harston-crafted items, as well as more information about what the Empire is doing in the Abyss.

     

    Unfortunately, choosing to give Kyass the Egg and the components proves a disastrous mistake. The wizards have miscalculated, and their procedure only releases Quickfire into the town while dispelling the barriers! The PCs must race to the portal before the Quickfire kills them, fighting Empire soldiers the whole way.

     

    Kyass and his council die, but the Empire armies surrounding the keep are devastated by the Quickfire release before they can contain it, dealing a serious blow to the invaders. Refusing to give the Egg to Kyass, on the other hand, results in an endgame screen revealing that the Freehold's barriers fell around the time you achieved the third game-winning quest, and that many of the soldiers around the keep are still able to fight, putting Avernum in a more precarious state. It's a lose-lose situation, unhappily, but such are the fortunes of war. (However, Lorraine gives you a special reward for having successfully visited Bargha.)

  4. E/A2 was significantly longer and bigger than E/A1, so I'm not sure new content was as important. There are even more new small quests than there were in AEFTP...

     

    I don't think there are that many more, really. I've finished the game and my stats tell me that there are 118 completable quests in EftP, while there are 128 in CS. (Actually 127, since completing two of them permanently closes off a third.)

  5. The only thing I did was to step one foot over the border to mark the various exits.

     

    You don't have to step over the border to mark the exits. They get added to your map when you get close to them.

     

    You were warned that if you left the area without returning the spark, Ibu would die.

  6. Having a bit of trouble with this quest since I installed A6 on my new computer. I've rescued the alchemist and been told to go under the town to continue with the process, but the gate between me and the place where I'm supposed to be remains closed. This happened on my last play-through as well, and I ignored it as a freak occurrence, but it's happening a second time. What do I need to do to fix this problem?

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