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Davies

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Posts posted by Davies

  1. Has it occurred to anyone that Hands aren't really selected for loyalty? They're selected for competence in their fields, and achieve success in their endeavors through being ruthless. Loyalty is not really part of the package. Overt treachery is punished, sure, but in Avadon anything's legal, as long as you don't get caught.

  2. It's still pretty illogical if the player mysteriously doesn't even have access to these kinds of magical protections. I have like 20,000 gold, can't I summon a team of invincible demons to spam AoE effects while shields reduce 90% of the damage I take?

     

    Nope, that costs 200,000 gold per use -- a significant fraction of several generations of accumulated wealth, and more money than is available in the game. It's totally logical that he has access to it, and totally logical that you don't.

     

    I would only know if he is somewhere the party can reach him after he fled through the portal.

     

    Once he departs through the portal, he is gone from the game. Reporting back to Envoy Jamie ends the quest and gets you a reward.

  3. The logic of his defenses being so good is that he has enough money to spend on magical defenses that you, even as a Hand of Avadon who collects all sorts of bribes, will never have enough money to afford or the opportunity to purchase. Next time, he will probably be a bit more hard up, from having spent all that money in both this game and the last one, as well as the fact that everything everywhere is going to pot.

  4. Okay, I have no idea what I'm supposed to do here.

    1) I've read the other post, about luring the Bound Infernal into the circle, but it doesn't seem to be working. Whenever I try it, the imp it summons up knocks me back and the thing just walks out of the circle and starts healing again. What do I do to stop that from happening. (Note: I'm playing as a shadowwalker, if that helps to frame the solution.)

    2) Assuming that the fight with the Bound Infernal is optional, how do I get out of there and past Vardegras? Do I have to fight the ridiculously more powerful dragon alone or what?

  5. My personal canon is going to be that my PC in Avadon 2 is my PC from Avadon -- having had his/her mind complete erased after pissing off Redbeard and then dumped in a remote outpost where he/she can't do any harm ... which turns out to be the place where the action of Avadon 2 starts. Admittedly, this is going to be difficult to rationalize for Tinkermage run-throughs ...

  6. Um ... three points -- first of all, I think that calling this "near some old areas" is ... well, crazy, given that it's quite a ways to the west of the area of the Kva that was explored in the first game. (Note the "contested territory" marking, which was present on the original map as well.) Secondly, the lava screenshot is explicitly marked as being in the Corruption, so I don't think that's a dragon's weyr. And finally, I'm pretty sure he doesn't have to give us any screenshots at all.

  7.  

     

    Remember, you don't start with a point in the first-tier middle column skill, so it's actually only 3 spare points.

     

    Agh, you're right ... <embarassed> ... well, you can still get all the 1st tier skills to 7 points with that, or two of them and their dependent second tier skill. (A good build for a razordisk focused Shadowwalker in my view.)

  8. There are more or less exactly enough skill points to both max out lockpicking and get to 6 points in one of the top-tier skills by level 30, if you don't waste skill points anywhere else.

     

    You're overstating the problem a bit. It takes 50 points to unlock the 6 point ability in one of the top tier skills. (5 points in each of the 1st tier of leveling abilities, then 7 in each of the five above them.) Spending 3 points to max out lockpicking still leaves you, by 30th level, with 5 points that could be put into anything. (29 level ups x 2 points per level up = 58 skill points, total.) That might not sound like a lot, but it's enough to put all of your 1st tier skills to level 7 or 8 (BEFORE bonuses for specialization and items), if you're minded.

  9. My strategy would be, if not playing as one of the lockpicking classes, to get both Nathalie and Shima to 4 points in that skill as soon as possible, and have one of them in my party at all times that I'm not alone. If I am playing a lockpicker, I would definitely do my own lockpicking and save their points for other things.

  10. Shoot. Well, G3 runs fine, I can at least report that. There's no emulator software that I could use to trick the game or something like that?

     

    (So I can play the start and the end of these series with no problems, but not the middle? Boy, you really do have to check your sanity at the door here.)

  11. You'd have to delete the character to avoid having them automatically resurrect when you enter town. And then you'd lose any equipment they were carrying, wouldn't you? It'd be a bummer if they were carrying the Orb of Thralni ...

     

    Edit: I guess you can bend the rules a bit and let them resurrect in town, drop the orb, and then delete them.

     

    You can't transfer the Orb between characters in the party? Strip the body of all useful gear as soon as feasible.

  12. Downloaded, installed, but when I try to run it, I just get a warning telling me that my screen isn't set to the proper resolution. Then NOTHING. Not even a strange error message like with Avernum 4. I would be happy to let it adjust my monitor as it suggests if it would just do so!

     

    You're losing potential sales here.

  13. I downloaded the demo version of this game, installed it. When I go to run it, I get the Avernum requires the monitor to be set to 16-bit color etc message. After clicking okay, I get this:

     

    Unhandled exception: c0000005

    At address: 0040293e

     

    And the program closes.

     

    I'm using a Windows 7 running netbook. What should I do?

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