
Unawares
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About Unawares
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Articulate Vlish
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Very minor point, I noticed my human characters ended up with a total of 23 traits (that were trained), not 24. I undervalued swordmage a bit in my character planning, one or two points for my back row casters was needed to make use of the best equipment options (and I may decide one of them should even have 3). In the front I have an Armored Mage (swordmage 4) and a Tank Priest (no swordmage required). Recovery could be useful for a tank. My Tank Priest is able to maintain Blade Shield full time, thanks to a total of 50% increase in fatigue recovery time. All items, no points in Bl
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Most interesting battles
Unawares replied to Unawares's topic in Avernum Trilogy (2011-2018 remake versions)
Agreed! -
Share which battles you found most "interesting"! However you want to interpret that... Consider the constructs in the third guard post. You don't have to fight them, and you don't get anything if you do, but I found it to be one of the most challenging and satisfying battles in the game. The difficulty of constructs increases with each trigger... and you can't go heal and come back, it resets back at the goblins! Kudos if you make it all the way through!
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Weird (Buggy?) Things
Unawares replied to Triumph's topic in Avernum Trilogy (2011-2018 remake versions)
The max would be 29 or 33 depending on possible Haste process when I hit the adren rush. I'd guess the Haste DID process, because starting at 15 is pretty easy and with a haste that should take you to 30 AP after the adren rush is triggered... and if that triggered the problem it would be showing up a LOT more. (Activating adren rush still takes action points. Then you get the +20 AP, or if your action took you to negative AP it just sets you to 20 AP.) I suspect it breaks somewhere around AP 31 to 33. -
Weird (Buggy?) Things
Unawares replied to Triumph's topic in Avernum Trilogy (2011-2018 remake versions)
Armored Mage, Tank Priest, Priest and Mage. The Mage uses mercuric armor + gym, with frenzy he sometimes gets a lot of AP. In this case four 10% gym checks must have succeeded. -
A2:CS Second Guardpost (minor spoiler)
Unawares replied to Unawares's topic in Avernum Trilogy (2011-2018 remake versions)
Thanks Dikiyoba! -
Weird (Buggy?) Things
Unawares replied to Triumph's topic in Avernum Trilogy (2011-2018 remake versions)
I've discovered you can break the Action Point system. If you start with 18 AP and trigger adren rush you lose all AP and the character's turn ends. It seems mere mortals have limits. Starting with 16 AP works fine, haven't got around to trying 17 AP yet. Of course this isn't a problem in practice. Better to whittle those AP down a bit before triggering the adren rush anyway. -
The sign in the SW corner gives a useful hint too.
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Weird (Buggy?) Things
Unawares replied to Triumph's topic in Avernum Trilogy (2011-2018 remake versions)
I went back to the nasty spider cave, after I'd returned one crystal soul already. The web barricades on the way there had reformed, and in the center of the lair I found a new creature I couldn't attack - a cave crawler with name in blue. Nothing happens when you try to talk to it (might be some "doesn't reply" generic response). Odd. -
Weird (Buggy?) Things
Unawares replied to Triumph's topic in Avernum Trilogy (2011-2018 remake versions)
Actually I think I got some description of the painting when I didn't know to look for the button. -
A2CS: Petty Pleasures
Unawares replied to Unawares's topic in Avernum Trilogy (2011-2018 remake versions)
Collecting every scrap of food I can, and carrying it all with me. Always. Ok, except by the hungry statues. And even with all that choice, Tabby still didn't want any of my food. 8( Of course, going down rapids dwindles my collection a bit. As long as it's just the mushrooms I guess it's ok... -
Weird (Buggy?) Things
Unawares replied to Triumph's topic in Avernum Trilogy (2011-2018 remake versions)
Ah! Thanks Randomizer, problem solved then. 8)