-
Posts
676 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by BMA
-
-
I was looking into Blades of Geneforge recently
What's remaining to be understood from the data file ?
I can't wait to play custom Geneforge scenarios :-/
-
Black pepper or chili peppers?
It was black pepper from a shaker; I'd sprinkled a lot of it into my mouth for some reason and I can't stand the stuff ever since.
-
But what about the extra time taken in compiling each each script each time, in games like Geneforge where the script isn't normally expected to change between program executions ? I don't understand why Jeff took the trouble of creating a whole customized compiler (assuming that is difficult to do) unless he wanted players to understand what is actually going on, and create script-cheaters and AI-variations for his games (and that's improbable).
I was reading Scripting language and Softcoding. I understand that none of this actually matters to an end user, but I'm curious about why Jeff's doing things this way.
-
How is it that every SW game is so open that you can modify the scripts (especially the creature behaviour files) ? Are the scripts compiled just in time, before the game executes and if so how ?
-
-
I have a childhood horror of pepper, so if some stuff has been peppered I don't eat it.
And how can you make a curry without salt in it :-/ Still, sweet is always better; if you find yourself in southeast Asia, don't leave without having a gulab jamun.
-
I found this on somebody's signature over there and the onion is now my favourite source of news :>
-
Nice poll, I like it.
-
Changing the GFPref file to open with notepad won't create any problems, so long as you don't edit and save anything.
If you want to look like a Shaper too, a similar but equally difficult option to editing the save games would be to load the program into a Memory Searcher (like MHS) and do Trial And Error until you get the memory which contains your character's class. Note that I've not done this on a steam's version of Geneforge, but it should be the same.
-
The swastika's a commonly seen auspicious symbol in Hindu households, sometimes designed outside our front doors with white powder. Whimsical of the Nazis to use it really, if it was indeed a borrowed idea.
Nice!!! But still Demon Slayer is my favorite!
I liked the Alien Blade, it looks nice and wavy. Maybe the wave is to make it cut through the air faster.
-
you know...one could make an MMO using all the existing graphics, formulas, dialogues, etc.
Somebody (not me) might just decide to make one; there are lots of create-mmo tutorials lying around.
-
You can use PSPad (hexedits show the contents of a file as a sequence of bytes, the way they're stored in memory) to open the ".exe" of the Geneforge's. The ending stories are towards the end, at least for Geneforge 2 or 3, but it's probably like that for the others also. The cheat codes are located there too.
Wonder why he didn't include the ending texts alongside the scripts; to prevent peeking maybe.
-
What cutting satire !!! If you haven't played the games, here are videos of Hitman and
to better appreciate the essence of the parody. -
You make your big changes early on, little changes later on.
A completely inept player would make all the wrong large-scale decisions at the start of the game, and since you can only fine-tune those wrong decisions as you get to the higher levels, it's possible that the poor chap finds it impossible at some point to proceed any further; if this happens after the person has reached more than halfway through the game, he ends up cursing the developer and vowing never to buy any of his games again.
A character customization screen at the beginning, therefore, should ideally be a farce, because the ludicrous player chooses stuff based on the front-page graphics and erroneous first-impressions. The real powering up can happen later on, when the player gets a better picture of how the game really works.
-
Is his kids going to do game development?
It would be great if they make developing games a family tradition. And I'm sure children would kill for a dad who makes games for a living.
-
Do you think it might be possible to create a two-player variant of any of the SW games, using the computer or enemy AI whose movements are actually controlled by the second player sitting over a network (and the reverse for the first player) ?
(This isn't one of those excited-newbie questions; I've been doing some actual thinking).
-
I know practically nothing about music, but I'll vote that you do the Geneforge. Both would be nice, but I'm not sure how you'd get the two to intersect.
-
The games and ciphers on that site were quite entertaining.
Phone authentication's a real plus, we could all post our passwords in public, and still only the holder of the phone would be able to get past the second tier.
-
-
Congratulations Alorael !
I find it funny that there are tobacco pipes in Avadon 2, but no tobacco. What are they smoking?
Maybe that is Jeff's subtly ironic message that one should not smoke
-
-
Thief 4 on PC
There's a Thief 4 ?! That's great, must get that.
And I must clear the academic arrears I've been accumulating over the years.
-
I'm not worried about the prospect of being titled Tinkermage; I just read a review of Avadon 2 where they strongly recommend this class and declare it to be the most enjoyable.
-
I was wondering, making a BoG to play Geneforge scenarios would be cool but why are you making a BoN when it's so similar to BoA anyway ?
Wondering How Spiderweb Games Compile
in Blades of Avernum Editor
Posted
That's neat, I didn't think of that.