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BMA

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Posts posted by BMA

  1. But what about the extra time taken in compiling each each script each time, in games like Geneforge where the script isn't normally expected to change between program executions ? I don't understand why Jeff took the trouble of creating a whole customized compiler (assuming that is difficult to do) unless he wanted players to understand what is actually going on, and create script-cheaters and AI-variations for his games (and that's improbable).

     

    I was reading Scripting language and Softcoding. I understand that none of this actually matters to an end user, but I'm curious about why Jeff's doing things this way.

  2. I have a childhood horror of pepper, so if some stuff has been peppered I don't eat it.

     

    And how can you make a curry without salt in it :-/ Still, sweet is always better; if you find yourself in southeast Asia, don't leave without having a gulab jamun.

  3. Changing the GFPref file to open with notepad won't create any problems, so long as you don't edit and save anything.

     

    If you want to look like a Shaper too, a similar but equally difficult option to editing the save games would be to load the program into a Memory Searcher (like MHS) and do Trial And Error until you get the memory which contains your character's class. Note that I've not done this on a steam's version of Geneforge, but it should be the same.

  4. The swastika's a commonly seen auspicious symbol in Hindu households, sometimes designed outside our front doors with white powder. Whimsical of the Nazis to use it really, if it was indeed a borrowed idea.

     

    Nice!!! But still Demon Slayer is my favorite!

     

    I liked the Alien Blade, it looks nice and wavy. Maybe the wave is to make it cut through the air faster.

  5. You can use PSPad (hexedits show the contents of a file as a sequence of bytes, the way they're stored in memory) to open the ".exe" of the Geneforge's. The ending stories are towards the end, at least for Geneforge 2 or 3, but it's probably like that for the others also. The cheat codes are located there too.

     

    Wonder why he didn't include the ending texts alongside the scripts; to prevent peeking maybe.

  6. You make your big changes early on, little changes later on.

     

    A completely inept player would make all the wrong large-scale decisions at the start of the game, and since you can only fine-tune those wrong decisions as you get to the higher levels, it's possible that the poor chap finds it impossible at some point to proceed any further; if this happens after the person has reached more than halfway through the game, he ends up cursing the developer and vowing never to buy any of his games again.

     

    A character customization screen at the beginning, therefore, should ideally be a farce, because the ludicrous player chooses stuff based on the front-page graphics and erroneous first-impressions. The real powering up can happen later on, when the player gets a better picture of how the game really works.

  7. Do you think it might be possible to create a two-player variant of any of the SW games, using the computer or enemy AI whose movements are actually controlled by the second player sitting over a network (and the reverse for the first player) ?

     

    (This isn't one of those excited-newbie questions; I've been doing some actual thinking).

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