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Simulated Knave

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Everything posted by Simulated Knave

  1. It is WAY too easy to miss the quests from the Sage in Fort Haven. He doesn't offer them til after the tutorial. But you are prompted to talk to him during the tutorial, and don't exactly have much reason to talk to him after that. A pointer back to him of some kind would be a good thing. That said, otherwise I found this game walks you through it quite clearly - I can't think of many locations you can go to that don't have a quest pointing you to them.
  2. I hadn't noticed it until now, and am literally reloading my game to before I bought it so that so I never buy it. It is...unsightly. Shame, because you can still get up to a 45% haste bonus while wearing it on the Prince.
  3. ...Are you sure figuring out the game for the first time will combine well with Torment difficulty?
  4. Just installed the GoG version...are the boots on the Haven Plate supposed to be bright blue? I swear they weren't in the Humble version...
  5. I had trouble for a bit with it, too. Click it. Then click your inventory or where you want to put it. Or just use the letters. EDIT: It meaning the sword.
  6. The nice lady who told me to go to the quarry insisted it could be resolved peacefully. Unless the locked door is a secret way out, this doesn't seem to be true. Is there a peaceful resolution, or do I just pick a side and start killing?
  7. I saw the screenshots and regretted backing. Now I won't shut up about it and keep playing it for hours.
  8. It's now live on the humble link.
  9. The coloured bottle-like images are pawns. It's rather thematically appropriate.
  10. I'm always right. That's some beautiful math you've done there. The in-game descriptions definitely need some updating - it says they're the same and they're very much not.
  11. The Haven Prince's powers are both more powerful than the support tree powers. They have longer duration/heal more (at least in my experience). My Support character will heal for 17 where the Haven Prince heals for 30+.
  12. I love this game. I have not been as amazed and excited by a Spiderweb game since Nethergate. I love pretty much all the changes (though it being more explicit that killing things didn't give XP would have been good). It encourages realistic behaviour - you fight things when you have to, not for the giggles. I hear getting stabbed hurts - it makes sense that your character tries to avoid it. I love remapping the skill trees. It would be good if there were more of a way to customize characters so they had some unique aspects. At the same time, it gives me the ability to experiment and to adjust to what's going on, which makes just as much sense. Obvious way to make characters more unique would be to let you pick three of the four skill areas that you could use or something like that, and have THAT decision be permanent. There'd be a reason to keep Havenite characters around then, too. I cannot gush enough about this game. Seriously. I genuinely think I could play this forever. With a bit more depth I probably would.
  13. What, exactly, does Cursed at Birth DO in Resurrection? To-hit penalty? Resistance penalty?
  14. Secrets, you say? In the Valley of Dying Things, you say? A Vampire Lord? Other 'secret' bosses? Tell me more! And tell me what I can do with those damned mining scrolls, while you're at it.
  15. The encounters west of Fort Remote are there prior to its destruction. I assumed they were people killed by the Gap Drake.
  16. But...but that's the problem! I visited it, and I liked them. They were charming, and amusing, and looked much better not impaled on stalactites. Ah well. I guess my characters now have motivations beyond greed.
  17. But...but I liked the people of Fort Remote! And they didn't even get to go down swinging!
  18. I killed Sss-Thss, reported back to the king, and then a messenger ran in informing me Fort Remote had been destroyed. Click to reveal.. I went, checked it out, turned out it was Grah-Hoth. I'm sure everyone's totally surprised by this result. . This was doubly irksome because I'd gone and reassembled Demonslayer already and have all the information to go find and deal with said fellow. I just hadn't bothered. I guess the real question is - can you save Fort Remote? Presumably, it might be possible to set out and defeat the source of the problem before bad things happen to the Fort. However, if it's not possible to do so, I'm not going to bother going back to an older save and trying it. If it IS possible, how practical is it?
  19. Just above the river dividing Empire and Giant lands, there's a body. It's in a tunnel which goes off the river, above some rapids. For the life of me, I cannot get to it. Is there some secret way I do not know of, or is it just unreachable?
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