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Iguana-on-a-stick

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Posts posted by Iguana-on-a-stick

  1. 15 hours ago, alhoon said:

    I think most people that are aligned with the Shapers do so because the first games you play a Shaper. You learn the world from a Shaper's purview with the good and the bad, but you're a Shaper. 

    I also started with Geneforge 4, and it's actually what turned me against the rebellion.

     

    Won't go into detail why because spoilers, but the first time playing as a rebel (as the default) I just got more and more uncomfortable with it all and ultimately just stopped playing. Later restarted with a character who started listening to the Shapers instead and had a lot less of a problem. I still remember with great fondness how we crushed the rebellion at the end.

     

    Geneforge 1, on the other hand... well, I completely share OP's sentiment regarding the Obeyers. Considering they're the pro-shaper faction... they actually did a lot to turn me against the Shapers compared to the rebellion stuff in 4-5. (I played the games in sequence 4, 5, 1, 2, 3)

     

    (My shaper character rationalised it as "they're just confused, they've been without guidance so long they've started developing all these weird ideas." But I doubt he's actually convincing himself.)

  2. Funnily enough, after I killed Gnorrel the guards north of Kazhg were all hostile, but the named Servile who gives you the quest to find the spy was NOT.

     

    And the spy was hostile.

     


    So after the spy charged my pack of creations and got eaten, and after all the guards outside the gate charged my pack of creations and got eaten, right in front of Amena, he happily rewarded my character for dealing with the spy.

     

    I then fed him to my pack of creations.

     

     

  3. Jeff said there will be more creations like the Cockatrice.

     

    You interpret that to mean there will be more creations that, lore-wise, are the result of multiple shaping disciplines being used together, and that this will lead to a new creation category being created.

     

    I interpret that to only mean there will be more new creations, possibly requiring a quest to unlock or upgrade them. I consider the whole "hybrid" thing to be incidental. Future new creations could just as easily be normal fire/battle/magic types.

     

    I also suspect that Jeff's plans are not set in stone at this stage.

  4. 3 hours ago, Micawber said:

    Are there any points where you are forced to give an opinion?  I can't recall any.  Usually you can just close the dialog and avoid responding.  I seem to recall a few forced opinions later in the series (but it's been a while).

     That is true. You can usually just click the dialog away or not select the dialog option that prompts the question in the first place. I have done so when I really did not think my character would say either response.

     

    But that feels a bit awkward RP wise. A diplomatic/neutral/wishy-washy option would feel more natural.

     

    It would have one mechanical difference: clicking the dialog away keeps option available in case you go back to talk to that NPC in the future. Selecting a neutral response would still count as giving a response.

  5. You've mistaken what I've been saying to the serviles. I tried to answer as each faction would appreciate as I made my way through their mini-realms and did quests for them. So, for the Awakened, I answered one way, and for the Obeyers, another.

     

    Yeah, this is where the "universal tracker of what you said" mechanic becomes a bit simplistic. I actually did much the same thing in my playthrough, as my shaper was generally fairly uninterested in servile politics and just nodded and smiled and agreed with them when they asked him questions so as to get past them faster.

     

    But on that same note he did not try to join any. (He did at one point feed the Takers to his Cryoas for reasons of them being in league with outsider enemies.)

     

    The universal reputation tracker can still be kind of justified if we assume the serviles are incurable gossips and that the new Shaper is their number 2 favourite topic, after the weather and before the plague of rogue monsters. Then a shaper like this comes across as ambivalent or disingenuous. (which he is.)

    Kind of falls flat with the story claiming the Takers have pretty much closed their borders, so it comes down to a handful of spies on each side still communicating. And also kind of falls flat when it tracks things you told Servile Hermit no. 4 in the deep wilderness.

     

    I tried to talk Jeff into allowing answers like that for tactical or self preservation reasons - "Hello big strong leader who hates me & is looking for an excuse to start a fight, (even though I think you're an !@#$!!~! & despise you...), love what you're doing with the place..." (lie) - or - "Hello grieving servile, even though I think you're a moron for your Shaper worship, your mate didn't die in vain..." (lie).  Etc

     

    I would have loved that option. Ever since Planescape:Torment I have liked the inclusion of lying in games like these.

     

    You could even keep the reputation impact the same and make the option purely cosmetic.

     

    Or add some "neutral" options that have no impact on reputation.

    "Yes, that is a very interesting opinion. I shall have to think on this further."

    "You don't say? I'd love to comment, but I need to feed my Fyora."

  6. As a Shaper playing on Normal this was not my experience at all. There were certainly some fights and areas that were very tough, and a few difficulty spikes I struggled with, but I only occasionally lost creations. (When I did I gave them a number behind their name, so at a certain point I'd be walking around with a Searing Artila "Nurgal IV". But I don't think I had any creature go above V or so. My Glaakh actually never died, though he was the only one..)

     

    For example, that fight with Gnorrel (and all the guards) was really quite easy. I believe I did lose 1 creation (It was a Nurgal, poor acid worm thing.) but other than that my Cryoas and Roamers and Winslow the Glaakh made short work of the enemy. But by the time I had found those Shapers and gotten the quest my Shaper was level 15, not level 8. Don't think I could have done it at a much lower level.

     

    I did use some items and used the essence pool to cast Essence Shield on everybody first. I expect Essence Shield made a huge difference in general in letting my creations survive. (Usually cheaper in essence than healing, and a lot more effective. Worked wonders on pylons in particular.)

     

    I do expect a Guardian will have a considerably tougher time than a Shaper. A lot of those tough fights devolved into "cast charm, mop up survivors." Jeff has indicated he is thinking of adding more stuff for shapers and guardians in future remakes.

  7. Problem is that those actions could ALSO be done by a really hard-line shaper who believes all rogues should be purged and all the serviles should die. (cough, agent whatsherface in the south east.)

    So I can see why the takers are loath to trust mr. "talks a lot about how all serviles are animals born to serve the Shapers, kills a lot of serviles, and goes around to claims he did it for our sake."

  8. Well, they certainly do explode. Perhaps not all of them, but the ones with the crystal machine definitely do. There's a timer in which you can run away, and then boom.

     

    If the spiral is gone it exploded.

    Perhaps you managed to walk away fast enough not to get hit and did not notice?

  9. 1 hour ago, BenS said:

    That makes sense. I wondered why they exploded when clicked on a 2nd time w/ high Mechanics.

    There's a different message on the first click if you will fail the mechanics check. Something like "it seems extremely complex". I only noticed after the first time I exploded my party, but it is worhwhile.

    I also found that most pylons with such high mechanics did something beneficial and I did not WANT to turn them off.

  10. The machines provide items. Look at the ground, items should drop there after you activate the machine.

     

    The pylons can be disabled without combat. Talk to the brain. You may need leadership for that.

     

    Either way, you don't need to do every area in the game if you don't want to. And you can kill the Sholai if you wish. No need to listen to them if you don't want to.

  11. 5 hours ago, Mechalibur said:

    I find Magic Creations to be best on Guardians since they offer debuffs that you normally would have to get from investing in spellcasting.

    And buffs.

     

    Except in a few areas this is more of a convenience/resource management thing, but having a charged Vlish blessing and a searing artila protecting your party is very convenient, and it's only 8 essence if you have those creations anyway. (For their acid/vulnerability)


    Although I do find it hard on my manual dexterity to select them and use the abilities before combat starts.

  12. 7 hours ago, utelektr said:

    Are you absolutely sure that Dexterity only increases ranged physical damage? The tooltip for my Searing Artila's damage shows an increase when I take the dexterity upgrade. 

    Try again after selecting a constitution upgrade. You will see the same damage increase. This is because the upgrades you buy increase a stat AND increase the creature's level. The boost is from the level increase.

     

    This is confusing, but as illustrated above the damage tooltips you see do NOT include your stat bonuses. Only the base level-based damage.

     

    The stat bonus is listed after the normal damage as a percentage. (i.e. +15%)

     

    If you select an intelligence upgrade you'll see that +15% increase to +20%. If you select the dexterity upgrade, you won't.

     

     

    7 hours ago, alhoon said:

    PS. So far no creation of mine has turned against me, they just run away. Does this still happen in normal difficulty? Do creations attack you or they just become afraid? 

     

    Yes, that also happens on normal difficulty. You'll see your creation's get the "charm" effect confusingly enough and they'll start attacking you. (Would have been better to re-name it "berserk" or something, but well.)

  13. That fight can be cleared pretty early on normal difficulty. No need for Battle Alphas either. Just don't walk up to them, but start combat from a distance and be sure to use Daze a lot. With a wand you can get two tries at once.

    (I'm not a huge fan of Alphas though with their cleave their damage is fairly impressive. And they are quite tough, though a Roamer with the toughness upgrade is no slouch either. And my Shaper had already invested heavily in Fire shaping by the time I found that canister, so there was no real compelling reason to use Alphas)

  14. So supposing you reach level 18, buying a point of endurance would net a Shaper 14 hitpoints and a Guardian 21.

     

    At base hitpoints 98/100 respectively, that's a pretty dang huge boost. I don't think I've been tempted to buy endurance points before, but now I am.

     

    Creations still seem to get a flat amount, correct? Depending on creation type.

     

    Hmm. Might be time to retire that oozing belt.

  15. 8 hours ago, alhoon said:

    I found that in the early game at least, daze can take out nearly all enemies. Except the #$@# Vlish. With my level 6 Shaper and with occasional use of the discipline wand to use daze with fewer points so I could also heal, I managed to kill the rogues outside of Pentil's gate with relative ease. 

    Yeah, chances of success are really high. 80% unless they have resistance, I think I read in one of the mechanics posts?

     

    Difficulty is rather in getting all enemies in the AoE. In practice, you can count on catching half the enemies at least. In some fights nearly all, but there are a good few where enemies approach from multiple sides or are too spread out.

     

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