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Ormus

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Everything posted by Ormus

  1. Originally Posted By: Miramor A simple suggestion for the default game settings: Instant Help should be *off* by default. The game has a help file, and getting spammed with Instant Help messages is annoying. I think that instant help should be on by default but sure it is annoying to switch it off every time one makes new group of adventurers. I've just modified the code, so that making new party doesn't reset "Never show instant help" setting. You can download executable file from my webpage. And now this setting is stored not only in savegame file but also in "blades.ini" (as "no_instant_help" variable), which prevents resetting instant help after the game starts.
  2. Could anybody explain me how to make saved item rectangles in scenario editor? I need to make simple scenario with them to test my code.
  3. Originally Posted By: "Ishad Nha" It might be handy if you uploaded compiled Windows and Mac versions for people who are on ISP download limits. I don't have access to any Mac. People working on Windows can try to use this: http://info.wsisiz.edu.pl/~kowalsg0/decrypt-dm.exe. It's only 22 kB. I've compiled it under Digital Mars C++ Compiler. Originally Posted By: "Ishad Nha" The resulting exe is 467Kb, is it including debugging information, if so how to fix the problem? Yes, it includes debugging info which can be removed by using command-line utility called Strip: "strip decprypt.exe". Resulting file will be around 230 kB in size. If you want smaller file, try using diffrent compiler.
  4. Ishad Nha, but I've written just before that YOUR savegames may be CORRUPTED, so do NOT use your existing savegames to test if bug still exists (except that party is not in scenario). :-) Originally Posted By: Ishad Nha Fastest way to test it is to create a saved item rectangle in the starter town of a scenario and then play the game with both the official version and the previous open version. This will show how the error works, then play it on the latest open version and see if the error is still there. That's good idea. I'll do that.
  5. Ishad Nha, do NOT create new project for encrypt/decrypt. Just open decrypt.cpp in Dev-C++ and compile. Decrypt.cpp is written in plain and simple C++, so you can compile it under any C++ compiler. In case you had problems, you can compile it manually: "g++ -o decrypt.exe decrypt.cpp" (or something like that)
  6. Originally Posted By: **DONOTDELETE** hmmm i remember this game...though it would be great if it went online and players with there own chars could battle or team up Hmm, it is not impossible, but it requires to change BoE into half turn-based half real-time game. My friend made such a game long ago and it had GREAT gameplay. It was turn based but each turn lasted maximum 15 seconds. If all players made their decision before this time passed then turn ended immediately. I've played this game with other people and as everybody was acting quickly each turn ended in 1-3 seconds. Good old times... This games was played using telnet. :-)
  7. I think that both editors should be remade from scratch. Modyfing existing source code is really painful.
  8. I've uploaded new executable file and source code of BoE today. Could anybody check if bug with saved items still exists? Your savegames may be corrupted, so please either start playing new scenario or restart scenario you're in.
  9. Ishad Nha, password protection is removed in my latest source code and executables of Scenario Editor. Check yourself, files are on my webpage. You have some REALLY ancient version of Dev-C++. Three years ago version 4.9.9.2 (also called "5 beta") was published and you ought to use that one or switch to wxDev-C++.
  10. Try to change declaration of handle_action in ACTIONS.H from "Boolean handle_action(POINT the_point, UINT wparam, LONG lparam);" to "Boolean handle_action(POINT the_point, WPARAM wparam, LPARAM lparam); It should fix all these errors with compiling ACTIONS.CPP, but you will probably get two or three warnings/errors from BLADES.CPP. These should be easy to change manually.
  11. I need some help to trace this bug with random items. Could someone send me TWO savegames (form the same town): one in which items are on right place and one in which strange things happen. I would also need instruction what to do in the first savegame to get the results recorded in the second one. I have very little time to work with BOE source code, so I need your help and hopefully someday bugs will be fixed. My email: Grzegorz.Kowalski@wit.edu.pl (alias: kowalsg0@wit.edu.pl) EDIT: I've just uploaded modified exec and source files. Please check if this bug still exists. Please, enter new scenario or restart the one you're in as your savegame may be corrupted.
  12. About the passwords: I removed password checking in the game and scenario editor. Originally Posted By: Ishad Nha Hmm, which version of Dev-Cpp is that you're using? Have you tried to compile the sources manually with GCC?
  13. Originally Posted By: Ishad Nha I understand point 3 of Ormus's advice to mean: Further object files or linker options (separate filenames by spaces): -lwinmm I meant this: http://info.wsisiz.edu.pl/~kowalsg0/project_options.png Could you be more specific what are your problems with compiling the source code? In your post g++ only reported some warnings and information that linking is not done.
  14. Quote: Ishad Nha: Re Ormus's post: why not remove it? I can barely read code, let alone program. Then I will remove password checking. Quote: Lazarus.: Two bugs to report about the current windows BoE. One is that when you enter towns, sometimes random items are strewn about it for no apparent reason (I think you referred to this in your first post.) Second is that when the party dies, the game instantly ends. First bug is hard to find in the code. :-/ Second should be easy. Quote: Ishad Nha: There seem to be two programmers in this forum, namely Ormus and Niemand. We need more programmers as I don't have much time to mess with BoE. I'm busy with writing code for 8051 processors and other strange machines. :-/ I think that more people would try to edit source code of BoE if the sources were documented in some way.
  15. Quote: Firstly, we thought you had disappeared on a one-way trip down a black hole. Fortunately, I didn't. :-) But still I don't have much free time to work on BoE. :-/ Quote: Second, many of us had come to the conclusion that password-protection on scenarios was a great big hassle. So why not to remove it? Quote: Third, I came to the conclusion that the Character Editor needed the ability to customize the items used, many scenarios have custom items. Now that's an interesting idea! I'll think about it. CharEd source code is really ugly for me. I've spent last year working on projects in object-oriented programming languages and when I look into sources of BoE I feel confused. I hope it will pass. ;-)
  16. Quote: Originally written by Ishad Nha: If anyone can contact Ormus, as he knows programming, ask him how the password works. Uhm, I don't know how they work but I will try to if I find some time. Quote: Originally written by Celtic Minstrel : If anyone does email Ormus, tell him to check his private messages. Just checked! :-)
  17. Quote: King InuYasha : It has been quite a while since it was announced the change to GPLv2, and BoE/win32 is stagnant since then. Oh, so the license has changed! Great! I will make aproporiate changes in BoE for Win32 soon! Quote: Originally written by Celtic Minstrel: Ormus has not read my message yet, so he either doesn't check his email often or has disabled email notification of private messages. I have disabled email notification. :-/ EDIT: License changed to GNU GPL 2! :->
  18. Quote: Originally written by scorpio803: Alright so i download the source code... can i get some step by step instruction on how how to compile it. Look on my web page. There are short instructions on how to compile these sources under GCC. Quote: Originally written by scorpio803: i'm using windows xp and which version of C whould i use/learn. If you want to play with *original* BoE code then you have to learn Ansi C. Source code edited by me has some C++ modifiactions and must be compiled as C++.
  19. Hello. :-) I disappeared a year ago from this forum because of some personal problems but now I'm back. I suppose a lot of things happened on this forum but now please take a look there: http://info.wsisiz.edu.pl/~kowalsg0/ . Half year ago I recieved an email reporting that there is a major bug in my ported code that causes map loss and scrambling of item locations. I have NOT checked it because of lack of time, sorry. :-/ So, could someone tell me shortly what was going on here when I was gone? EDIT: BoE for Win32 is now released under GNU GPL 2! :-)
  20. Hi all, I was busy with exams and was applying for a job so I wasn't working an BoE for a long time. First, I've fixed links at my site and you should be able to download and recompile game and scenario editor under Win32. Now I need a lot of time to familiarize myself with modifications made by people working on mac rewrite. I suppose they found a lot of bugs and fixed them and now I need to make approporiate changes in windows version of the code.
  21. Quote: Originally written by Reve: Just wondering, why not put them into a directory as separate sound files? Then people can much more easily remove/replace individual sounds. Because I don't know how to load sounds from files using Windows API only. In the future I am going to add support for external files, but now I have other priorities. Quote: Originally written by Reve: Why not put it somewhere like SourceForge? I don't have time to do this. If somebody could do this for me, I'd be happy.
  22. Good news, I've compiled Scenario Editor! Now I need your help to test it and find all existing bugs which could be made during porting process. Go, test, modify.
  23. My English isn't very well so I have question to you. Take a look at this text taken from CPL licence attached to the BoE source code release: Quote: Blades of Exile Game/Editor Common Public License BLADES OF EXILE GAME/EDITOR ("PROGRAM") IS PROVIDED UNDER THE TERMS OF THIS COMMON PUBLIC LICENSE ("AGREEMENT"). ANY USE, REPRODUCTION OR DISTRIBUTION OF THE PROGRAM BLADES OF EXILE EDITOR CONSTITUTES RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT. THIS LICENSE APPLIES ONLY TO THE PROGRAM "BLADES OF EXILE EDITOR", AND NOT TO THE PROGRAM "BLADES OF EXILE," DEMO OR FULL. I don't understand. BoE Game/Editor is provided under terms of the licence, but licence applies only to the BoE Editor? Could somebode explain this to me, please?
  24. Thanks for changing that scrolling image! I will include it in the next release. And the idea of button bringing up CPL is great! I don't want to play with dialogs now so this button will open licence text in the notepad window. I don't fully understand this custom dialog thing and that's the reason.
  25. The Almighty Do-er of Stuff, I am going bring to back splash screen and intro music soon. I've turned them off because I was chasing some nasty bugs and it was distracting me. This problem with displaying background in high resolutions must wait until I find computer with suitable monitor and graphic card because now I am working on laptop computer which can't go beyond 1024x768. Andrea, I've just uploaded cursors on my website. Go download them. Btw, I don't remember where I found "look.cur". It's not included in original package with BoE sources and I don't remember to extract it from original BoE executable (but it is the same one). Strange. And that's great news that ported code compiles under Winelib! I've checked yesterday how it compiles under diffrent compilers and I've fully succeded in doing so by using Borland C++ 5.02 and Digital Mars 8.49. However, both of these had problems with resource files. For my next releases of the BoE for Win32 I've decided to separate sound resources from main executable and I've moved them to DLL file. It is so because I don't like big EXEs, especially when I have to upload them on the net, recompile, replace etc. (Do you know that BoE executable without sounds can be packed by UPX to ~300kB?). Also I've replaced BLADMISC.DAT with simple BLADES.INI configuration file, which can be easily edited with notepad. EDIT: I would like to invite other people to work with the code. I'm a student and there comes slowly time of exams for me. Soon I'm going to disappear from the net and you won't see me here until I pass all exams.
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