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The Lurker

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Everything posted by The Lurker

  1. There are plenty of contradictions in Spidweb games, such as Vyvnas being the mad crystal soul in A4 instead of Jekknol. Or Learned Darian switching genders. Or Khyryk appearing in Geneforge 4 in spite of the G3 rebel ending. But eh, contradictions aren't always awful. I wanted both Khyryk and the rebel ending for G4 anyway.
  2. EDIT : Nevermind, Thuryl beat me to it.
  3. Huh. I had played the AT demos before playing A4, and I still liked A4 better. And honestly, I'm with Jeff Vogel on this one - A4 really does remind me of A1, now that I've played it. And I still like A4 better right now. Also, I really enjoyed The Valley of Dying Things, A Small Rebellion, The Za-Khazi Run, and Diplomacy with the Dead. (EDIT : However, I do agree that there are better scenarios out here, but I did enjoy the pre-fab scenarios)
  4. I voted 'ok'. While I think it can be fairly easy if you do lots of subquests, if you skip most subquests some parts can be really hard *cough*Mindreaper Lich*cough*.
  5. Quote: Originally written by Garrison: I think you missed his point. Regarding Divine Host, I think it is unfair that in the previous Avernum games this has been the highest level priest spell, described as "awesome" in the documentation, and required a huge amount of spell points when it summons shades that are relatively useless by the time you learn the spell. It was positively ridiculous, and the Arcane Summon spell for the mages was far better at the highest level. I just never saw the reason why priests could not have had a good Divine spell before. That I agree with. Divine Host was pretty useless in most previous Avernum games (however, Blades of Avernum allows you to summon Fierce Shades at high levels, which are quite strong). EDIT : And there's no way to unsummon creatures. They should disappear after a while, though.
  6. Quote: Originally written by Euphoriasis: —Alorael, who is in part prejudiced by earlier games in which summoning was entirely useless except when a smokescreen of cannon fodder was necessary. I think the Demons' Firestorms can be useful in Blades of Exile. As for previous Avernum games, you've got to be kidding. Arcane Summon can be extremely powerful at high levels (EDIT : especially in Avernum 3), and Capture Soul and Simulacrum are wonderful.
  7. Quote: Originally written by BrTarolg: yes i AM playing a 4 person party atm.... consisting of one tank, and 2 mages <and one priest> anyways ive found that most summons are ofc.. useless. however, have also found, that shades are extremely useful. in big fights, or "boss fights" - when hasted, blessed, protected etc. <things you should ALWAYS have before boss fights> - they deal on average 40-50 damage per turn each, and double curse - aswell as tank - and are immune to those damn freezing particles that many bosses cast. not only that, greater shades are REALLY strong, and have a HIGH to hit percentage. although they not may seem much - against nicoduas <zomgz impossible battle> - i didnt use a single potion during that battle <cept for a few energy potions - no invuln potions though> - before i got into the "hes about to cast a spell" - i summoned 8 shades <4 of which were greater shades> and then mass haste - bless etc. - through all previous metheods i didnt stand a chance against him, but this time i outright killed him before he even cast his demon spell does anyone else use shades? Yes. Divine Host is in my opinion extremely powerful in most battles (and Summon Shade, the spell you're talking about, is pretty good too). The Vengeful Shades are very powerful, and the Divine Shades are simply awesome. In fact, once I got it, I used it for almost every battle. I didn't use it for the last gauntlet due to lack of SP and the super-long battles, but Divine Host was my main spell for the Vyvnas-Bok battle. I also tend to use other summon spells from time to time, even with my 4 PCs party. They're useful if used wisely, especially Arcane Summon.
  8. Quote: Originally written by Ap'str'e: From everything we've seen, Avernum has only one AI, and it's an AI that doesn't cheat and doesn't learn. You can sort of make your own AI in Blades of Avernum, though. (but you'd have to do it for every monster. Yikes.) EDIT : Okay, it's actually pretty limited, but you can still do some cool things.
  9. Quote: Originally written by radix malorum est cupiditas: Using your entire party to attack it is suicidal. No it's not, provided you've got Arcane Summon.
  10. Quote: Originally written by Aaron Kashtan: Quote: Originally written by radix malorum est cupiditas: You need to find R-I's first hideout before you can complete that quest. The demon in the ToM is nothing compared to the vahnatai trap in Fort Remote. You seem to be thinking of Correlea's "kill a shade" quest, which is different from the Shade Experiment quest. Shade Experiment just requires you to attack the shade in Blosk and then run away. I believe you can receive and complete this quest as soon as you go to the Castle. Yes, that's what I was talking about. This quest wasn't too hard, but the shade did kill several of my party members (two? three perhaps?) before I was able to hit the shade hard enough and then run away.
  11. Quote: Originally written by radix malorum est cupiditas: Completing Castle quests before ToM quests? What kind of wacko order did you play the game in? Well, duh. Dispel Barrier isn't useful immediately after you get it. I just rushed past Almaria and into the Castle, then I did some quests/bought some spells and waited until I could defeat Kolokh without too much trouble (as it turned out, I was able to defeat Kolokh shortly after I got Arcane Summon, and I think the Shade Experiment quest was the first major Castle quest I did).
  12. Quote: Originally written by roadtoady: Talk to Kelner in the Tower Colony, get/complete his (somewhat tough) quest), and you're rewarded with the spell. Smite works well against Kolokh, and so does Arcane Summon (you can easily get it from Correlea after completing her Shade Experiment quest).
  13. Quote: Originally written by Thuryl: Quote: Originally written by The Lurker: The Lurker still keeps getting 69ned. I certainly hope that you mean "86ed". Well, since Echoes is by Terror's Martyr... The '69ned' thing was more or less an Unbalanced Accounts reference.
  14. I usually try not to cheat. I tend to cheat only when a BoE scenario is very hard and I want to see the ending. Pheadran Altar casts: Tsunami The Lurker is dumbfounded. The Lurker drinks a Potion of Clarity and casts Antimagic Cloud, then attacks. After a few rounds, the altar casts tsunami again. *scene repeats itself until The Lurker runs out of potions* The Lurker casts: Scry Monster The Lurker notices that the pheadran altar has 1500HP. The Lurker faints. The Lurker wakes up, is annoyed, and cheats. The Lurker still keeps getting 69ned. The Lurker sobs, then enters debug mode.
  15. Exile tends to be much more complicated than Avernum. It has a lot more spells, a lot more tactical challenges, and a few features that Avernum doesn't have, such as conveyor belts. Scenarios are also much easier to make with the BoE editor - you do not need to create TXT files for your scripts. I'd say BoE is definetely worth buying, if only because of the fact that there are so many BoE scenarios out there (and, in my opinion, all of the BoA scenarios released so far are not nearly as 'good' or 'interesting' as some [read as : a lot of] BoE scenarios, perhaps due to the engine).
  16. 1) Accepting Bragg's offer has no consequence whatsoever. You won't meet him in the Abyss. It's a bit like that Haakai/Stone Circle part in Avernum 3. If you choose to free the demons, it has no consequence. 2) I usually don't kill Krytos. I don't think his treasure is all that interesting anyway. Also, it does seem immoral. 3) I never felt that bad about Crain, perhaps because he's a real jerk. The "I flirted with their crazy daughter, who wouldn't" part especially made me want to kill him. Had it been a real life problem, I would of course have acted differently (I don't believe in killing unless it's really, really necessary), but I'll use that lame excuse : it's only a game, and death in Avernum doesn't seem to be as bad as real life death. Sigh. 4) At first, I felt really bad about the Infernal Shroud artifact quest. Killing the drake and the dragon's familiar just seemed wrong. On the other hand, the drake doesn't seem to mind being killed, and I think demons are just banished if they're 'killed' in the Avernum plane, so they don't really die (a proof : Grah-Hoth was killed in A1, yet he's behind the Tower of Magi attack in A3). 5) Grint was so funny I almost felt bad about killing him. Almost.
  17. 1. I somewhat agree . Fighting a few Runed Pylons wasn't bad, but a ton of Runed Pylons is simply too much. Fortunately, you don't actually have to fight the Runed Pylons near Rentar's second keep - there's a trick to get past them, even if you want to get the Heartstriker Bow. I liked the Radiant Pylons, though, as they weren't as bad. 2. I agree on the fact that carrying capacity sucks, but I disagree with the way you want to solve it. Not only would it not make sense, some people (*cough*such as me*cough*) don't even use quickslots. 3. Yep, I also think this is annoying, but on the other hand, you don't really need to buy skills to finish Avernum 4. 4. There aren't that many undefended turrets, actually. How about turrets who would have a longer range than yours? Nevermind, I'm evil. 5. Sounds interesting, but I still prefer the A4 resurrection over those of the previous Avernums. The idea that fights should require more strategy does sound nice, however. EDIT : And rentar is a she, by the way.
  18. I think it's somewhere northwest of Cotra... It can be a bit hard to find, though.
  19. Quote: Originally written by There is no moniker.: Call me crazy Certainly not. In fact, I wholeheartedly agree with you.
  20. Quote: Originally written by Thuryl: Well, it's not really a "better" ending unless you particularly want Rentar to survive. You cold-blooded opponent of vahnatai life. Nah, I still think the ending is better if Rentar survives. Remember what Ghall-Ihrno said? That the vahnatai were going to heal her and all that? It's better than killing her, isn't it?
  21. If you keep being nice to Rentar you get a better ending, and the final fight will also be a bit easier.
  22. Quote: Originally written by Zeviz: Quote: Originally written by SevenMass: ... But.... These instructions can't be send through e-mail? I recieved the key 12th of april, about 14 days ago. That package contains registration code, a catalogue of their games, instructions on backing up your registration, and maybe a manual (don't remember exactly). Interesting. I never got any catalogue each time I got a package from Spiderweb. About that manual... There can't be a printed version of the manual, is there? I mean, it's already included with the game...
  23. Right now, my favorite Spidweb games are Geneforge 1, Homeland : The Stone of Night, and Avernum 4. The Blades games are a bit too hard for me, and I haven't fully finished Geneforge 2 nor Geneforge 3 yet. I played the Avernum 3 demo and liked it quite a lot, too. Since I bought the Avernum Trilogy (finally!), I'll likely play A3 again when I'm done with A4. So yes, I do think Avernum 4 is a great game, but I wouldn't say it's the best Spidweb game yet.
  24. Still playing with my frail party. Carrying stuff around is starting to become a major pain, and I have to put a bit more points in my nephil's strength than usual. Combat is still quite easy (I killed Kravvit-Bok and Hrickis with no problems), and I really appreciate the fact than my slith is leveling faster than usual. Thuryl - you may be right about this, but I can use my extra skill points however I want, which is nice. And hey, my slith still gets free bonuses to pole weapons, my nephil gets bonuses to Gymnastics (he has a lot of Dexterity, too, so he's hard to hit in melee), and my mage/thief is much more powerful (both in unlocking and spellcasting) than before. EDIT : Also, I am playing on Normal difficulty. I always play on Normal.
  25. Quote: Originally written by Ephesos: I'm not completely sure about this, but I think the Shockwave Bow was a reward for one of the Fort Saffron quests. The Bow of Decay is a reward for one of the Fort Saffron quests. I can't remember getting the Shockwave Bow on completion of a Fort Saffron quest, but I could be wrong.
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