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The Lurker

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Everything posted by The Lurker

  1. Quote: Originally written by 1337 h4x0r: It may be the lack of boats or Thralni's Orb, but I'm having a very diffucult time navigating through Avernum this time around...Could be the Geneforge-type engine as well I suppose, but whatever it is, it's making it very difficult for me to reach some places, like Erika's tower. Or whatever's left of it now. You can't get to Erika's Tower until very late in the game. You first need to get to the Abyss, then to Bargha, then to the Giant Lands, then to the tunnels in said Giant Lands, then to the Remote Lands, then to the Dark Lands, and from here you need to go west, then south to the west side of the Remote Lands until you reach Erika's Tower. Phew. And I hope boats will be back in Avernum 5.
  2. Quote: Originally written by Thuryl: As for the other one, there's a large green rune next to a wall in the ruins of Erika's Tower. Step on it to reveal the entrance to the Loyalists' base. Yep. And by the way, you have to be on the west side of the river to find the real entrance to this Darkside fortress.
  3. Quote: Originally written by Thuryl: As for the other one, there's a large green rune next to a wall in the ruins of Erika's Tower. Step on it to reveal the entrance to the Loyalists' base. Yep. And by the way, you have to be on the west side of the river to find the real entrance to this Darkside fortress.
  4. Quote: Originally written by WKS: See the hardest Shade for me was the Formello/Silvar one. EDIT: WOO-HOO! 200 posts Hmm, I thought the Black Shade of Ice to be the easiest one... The Vengeful Shades it spawns fall quickly to Divine Retribution and Fireblast, and when it's 'invulnerable', you can still do good damage using bolt of fire and repel spirit. The Red Shade of Hatred, on the other hand, uses very powerful attacks and keeps spawning monsters. I had to use two invulnerable potions to beat it (I probably could have beaten it without them if I had waited a little, but I chose to destroy the Shades as soon as possible, which means I hadn't even the Divine Host spell yet).
  5. ...And you need 16 tool use to turn off one of the machines in Rentar's second keep. By the way, you don't really need Demonslayer if you use Pole Weapons. And even if you use Melee Weapons, it shouldn't be too useful. Although I suppose it could help when fighting Rentar, since she's vulnerable to Repel Spirit and all that demon/undead-killer stuff.
  6. Let's see... Armor : Emerald Chestguard - Nociduas's Lair (Slith Lands near Cotra). Pole Weapon : Jade Halberd - Darkside fortress under Fort Saffron. Melee Weapon : Radiant Soulblade - Darkside fortress in Erika's Ruins. You need to beat Dorikas before you can get it, though. The blade is in a box behind the portal. EDIT : Schrodinger's FAQ says that the Radiant Shortblade does more damage. I prefer the Radiant Soulblade, though, due to its bonus to parry. To get it, complete Crewl's quest to kill Annatolia (in Bargha). To get the quest, you must first speak with Annatolia, and tell Crewl she wants to kill him. Bow : Heartstriker Bow - Dark Lands, guarded by a bunch of pylons that will come to life when you get too close to it (the bow itself is in a pile of dirt, your party needs to have 25 nature lore to uncover it; keep in mind you don't have to concentrate this skill on one person).
  7. Let's see... Armor : Emerald Chestguard - Nociduas's Lair (Slith Lands near Cotra). Pole Weapon : Jade Halberd - Darkside fortress under Fort Saffron. Melee Weapon : Radiant Soulblade - Darkside fortress in Erika's Ruins. You need to beat Dorikas before you can get it, though. The blade is in a box behind the portal. EDIT : Schrodinger's FAQ says that the Radiant Shortblade does more damage. I prefer the Radiant Soulblade, though, due to its bonus to parry. To get it, complete Crewl's quest to kill Annatolia (in Bargha). To get the quest, you must first speak with Annatolia, and tell Crewl she wants to kill him. Bow : Heartstriker Bow - Dark Lands, guarded by a bunch of pylons that will come to life when you get too close to it (the bow itself is in a pile of dirt, your party needs to have 25 nature lore to uncover it; keep in mind you don't have to concentrate this skill on one person).
  8. Find Philip in Fort Monastery and complete the quest he gives you. Then talk to Goodman Thorious again and tell him you helped Philip. He'll give you another quest. You should be able to see his other son and his daughter now.
  9. Quote: Originally written by 1337 h4x0r: Thanks a bunch! =D Assassins are nothing compared to that freaking shade. >.< You're welcome... And yeah, Assassins are indeed not much compared to the Dark Shade of Venom (especially since you can't kill it right now). I think the Red Shade of Hatred is even worse, though.
  10. Hint : Once you find yourself in the city, 'hug the wall' until you reach another stairway (this path does not involve getting noticed by the Dark Shade of Venom or by the Almarian people), which will take you to another part of the sewers. Here you'll find a path that will take you out of Almaria. You'll have to fight a bunch of Assassins, though.
  11. Quote: Originally written by radix malorum est cupiditas: If you tell her that you're going to kill her, the entire town rises up against you. If you just attck her then only those that can see her rise up against you. Whoa, I didn't know that. Thanks for the info, EDIT : Infernal666hate. Whoops. I got you and Inthrall mixed up. Although I'd probably still tell her first, first because it's a bit more honorable, second because Spire already is quite easy to destroy, so let's not make it any easier, shall we?
  12. Quote: Originally written by *i: Outside of the final dungeon, before the entrance, just north of the field of pylons head to the far west. You need very high nature lore to get it. 25 nature lore, in fact. With the Heartstriker bow, I was able to do more than 100 damage to some enemies such as mutant lizards, and I could do 30-50 damage to some very tough enemies.
  13. Quote: Originally written by Old Scratch: Like Spray Acid. Who uses that? [...] I don't even know why Jeff continues to include it in Avernum. Gee, I actually thought Spray Acid to be quite useful in Avernum 3 against some tough enemies. Especially if you want to try to kill Erika, just for fun. (Spray Acid works very well against her) Also, Spray Acid is the spell against undead in A4.
  14. The Puresteel Soulblade is in the Monastery Caves. One of the Shambling Rothbeasts drops it. And by the way, fighting the rothbeasts can be very very difficult. (Try checking Schrodinger's FAQ for the stats)
  15. Wait till you get the Heartstriker Bow (the Ebony Bow an Eliavri's Bow are good too). I used a slith halberdier and a nephil archer, and when I got the Heartstriker, my nephil archer did more damage than my slith halberdier. The Heartstriker Bow seems to be the most powerful weapon in the game.
  16. It's been a long time since I played Geneforge 3, but I remember how I won this battle. I used Alwan and sometimes Greta to destroy the worms, and I used approximately four fyoras to destroy the Creator, I think. I never used the Daze spell against the crawlers, since they sometimes resisted the spell. Instead, I kept destroying them as they appeared. And by the way, an essence pod may help, since you're likely to have to use healing spells. EDIT : And blessing spells, too. A tip : try not to have Alwan attack the Creator, or he'll probably 'die' in no time. EDIT : And I was playing as a Shaper.
  17. Quote: Originally written by Sahdrani: Thanks. I just worked for hours on it and nobody even noticed. EDIT: I misspelled two of the words. Well, I've just noticed it. Awesome. *copies and pastes the text* Thanks, it should help me understand the scripts better when I am browsing through them.
  18. Quote: Originally written by Garrison: But the shade killed her so quickly that I never even knew that she could summon Divine Shades. The shade shouldn't be able to kill the priestess in one blow, which should give you enough time to distract it. Still, if it attacks her too quickly, keep casting haste on the priestess and slow on the shade. Haste yourself too. If it still attacks the priestess and she hasn't enough time to summon shades, try sacrificing your warriors. This will give her some more time (and I think she may be able to summon more shades if there are less members in your party). Kelandon : Thanks for the info. I suspected TM had done it, but I wasn't sure whether he cheated or not.
  19. Quote: Originally written by Alorael: I can't even think of any way to realistically get the shade down to 0 health before it regenerates back to full health. Well, I got the shade down to 1 HP without cheating in the demo. Not sure if anybody else had tried it before. Basically, I tricked the Black Shade into entering the Temple. I then hasted the Priestess, who summoned Divine Shades and Vengeful Shades. I hasted those Shades too, and then kept pounding the Shade with repel spirit, bolt of fire, and acid spray. I would have killed were it not for the fact that it is completely unkillable until you get the onyx scepter (its healing spell only restores a limited amount of HP, all you have to do is damage it faster than it can heal). Oh well, at least I know there's a trick to kill it if I ever have problems beating it in the full version.
  20. Quote: Originally written by Nick Ringer: This is something I'd like to see change. It's a little too easy to "cheat" and use certain items to beef up a creation, then equip something that's otherwise powerful. Hmm, I never really thought of it as cheating... In fact, it seems somewhat logical... When the main character equips a certain magical item, magical powers pour into his/her mind and tell him/her how to to make a drayk, then when it is taken off, the main character suddenly has amnesia and can't remember how he/she did it. Or maybe the main character just needs this item as power enhancement, whatever. Anyway, since the creation was fully made, it doesn't disappear when the item is taken off. Yes, I know this may sound lame. But seriously, I think it's part of the gameplay.
  21. I think it would be possible to do that in Geneforge 3 (having other creatures kill enemies when really necessary), but I think you at least need to attack Barzahl yourself in Gf2 if you want to be a Taker.
  22. Quote: Originally written by MagmaDragoon: Quote: Originally written by The Lurker: Quote: Originally written by Zephyr Tempest.: Wow. It worked! Litalia is no longer hostile! Although I didn't get to Maker's End in time to kill Agatha. Thank you for telling me that! Please tell me if I'm wrong, but as far as I know, Agatha is always dead when you go to Maker's End as a rebel, so there's no way to kill her yourself if you're a rebel. You are wrong. See below: Quote: Originally written in Matt P Guide: ...Now head to the next east room, this is where the shapers are. Kill them if you feel rebellious, otherwise talk to Agatha. This will end the "retrieve shaper equipment" quest, so make sure you don't have a large stock of it hanging around somewhere. This clears Stonespire, and reinstalls the shapers as the proper owners. You are now done with this island. Return to Stonespire to speak with Agatha. However, if you kill them, this makes Khyryk upset and he will be waiting for you when you come back, in the SW rooms... I read Schrodinger's FAQ a while ago, but I think he's wrong (or maybe he wrote that for shapers who want to switch sides). Agatha was always dead when I got to Maker's End as a rebel. I checked the scripts, and I can't remember Omen Eye saying something else than 'Now I will kill you, as I killed the weak Shapers in my care' when you're a rebel. EDIT : Fixed the Omen Eye quote.
  23. Quote: Originally written by Zephyr Tempest.: Wow. It worked! Litalia is no longer hostile! Although I didn't get to Maker's End in time to kill Agatha. Thank you for telling me that! Please tell me if I'm wrong, but as far as I know, Agatha is always dead when you go to Maker's End as a rebel, so there's no way to kill her yourself if you're a rebel.
  24. Quote: Originally written by Waylander: The terror vlish is dodgy. In GF 1 and 2, it's terror spell was rarely effective when I needed it to be. And in GF 3, it didn't terrify at all. WTF?! Oddly enough, I noticed that the poison damage inflicted by the terror vlish sometimes causes creatures to be terrified (the same amount of damage caused by any another creature did not seem to terrify them. Maybe it was a coincidence, I wouldn't know)
  25. This has nothing to do with Avernum 4, but I too remember having problems with Geneforge 3 in Dhonal's keep in town mode : sometimes the game paused and the characters started moving extremely slowly for seemingly no reason for a few seconds (especially when I was near a golem).
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