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Nick Ringer

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Everything posted by Nick Ringer

  1. Note: Only forum leaders may delete posts. He apologizes for his disobedience, yet is pleasantly surprised that someone has noticed the timestamp.
  2. He consents to talk about himself in the third-person using pronouns only, thus subtly revealing his gender.
  3. Wow... I'm baffled. I just picked up a third Stone Crescent. While I was slaying Cryodrayks in Drayk's Vale, the Crescent Shade attacked me east of the zigzaggy rock near the map center. I'll be damned. Really. Oh yeah, I wonder if you can sell Stone Crescents. I'd think so, and that they're worth a lot. Time to visit Rhakkus ...
  4. Yes, GF is pretty much loaded with Sholai. I don't think there are even Sholai in the other games. Well, ONE guy in GF3.
  5. I got good use out of it. Although a good idea would be to allow selectable text to copy (instead of whole conversations/descriptions).
  6. Nick concurs. Nick decides to refer to himself in the third person, and wishes to remind people here that he has yet to play Geneforge 3. The Sholai are the best development of the series; they are their own isolated society, and not like a sect (of independent creations) but indifferent. What they want to do, as Masha says in the first Geneforge, is make peace and trade with other cultures. I can see the Shapers Council learning of the Sholai and deciding to seek them out and dominate their culture; supporting evidence includes the end of Geneforge, in which the Council is pleased that you wiped out the Sholai (if you did). It's interesting how the story is open to many endings, but one must be chosen for a sequel. Also, the PC's in each game are unrelated, and they clearly have at least a few years between each game. Basically, the "chosen" plot, as I've read it, goes something like this: The apprentice on Sucia Island returns to the Shaper Council, having destroyed the Geneforge and left each sect alive. The Council send Zakary and Barzahl to investigate, and they end up settling Drypeak (and the countless areas beyond), where the Takers and Awakened migrate. The Obeyers are either absorbed back into Shaper The (Neo) Takers eventually build another Geneforge -- suggesting that decades have passed, with all the buildings etc up there -- and nobody manages to use it. Meanwhile, Lord Whatsisface is hidden away gathering power. The next apprentice goes to the mountains and learns of all this, comes back and reports it. The Barzite ending includes domination over the Shapers, so that couldn't happen. The Awakened ending suggests diplomacy between the Serviles and Shapers. Nick forgot the Taker ending, so the assumption is that the loyalist ending works out again. Correct me if I'm wrong?
  7. Would this be the one Proof is talking about? Something like "There's this Thahd that runs away from me, always clutching a crescent-shaped stone to its chest." Because I can't find it. ... [time passes] ... Yep, found em both today. Been too long since I played the original. In Western Wastes, the Crescent Thahd was standing right at the east entrance, in front of a little patch of trees. Took me several visits to find (3 or 4 runs around the area) In Drayk's Vale, The Crescent Shade was by the small square-shaped wall in the south-east corner, east of the stonehenge-looking thing. It was wandering eastward, and I ran into it without actually looking for it. I managed to kill each with a single hit. The Crescent Stone looks EXACTLY like a regular stone. If it were dropped behind something, you'd have a hell of a time finding it. Don't bother with killing all the "Quiet Shades" in Drayk's Vale. The Crescent Shade is actually named as such, and does not stand in a corner like all the others.
  8. I would play a guard in Vakkiri. "My feet hurt."
  9. In GF1 you attack the Sholai in the cave if you use the Geneforge, which is supposedly like the canisters. Well you don't wildly attack them, but they become "hostile." Really I don't think there should be a set number of canisters where you're "pure" or "impure." Then people can cheat the system. I'd say taking none should be the only pure thing. For each one you take your risk of going bananas should be increased. Btw I found the transcendence of humanity (or Shapity) in GF2's Barzite ending very very cool. You become a god.
  10. Cluttered? There are only a few posts a day! Most forums I go to have a few new threads a day.
  11. I side with SupaNik. Playing the game, I reflect how I would react in this actual situation. "I do not require your permission, servile. I will take what I please." Could you say that to a little hooded person? Do you go for slavery? I go Awakened all the way. They got the diplomacy down and everything. Although in GF2 they're a little bit drastic. Besides, the Shaper Loyalists are a bunch of stuck-up old farts that make no change whatsoever. Reminds me of the U.S. conservatives, and they make me sick. The Obeyers get used and abused, and killed in the end. The Takers are crazy but far more powerful than any other sect. Oh and, the Barzites are pretty cool, cause they take over if you help them. But they still rag on the serviles and that pisses me off.
  12. The Guardian Claymore is better. Because it's called the Guardian Claymore. And that sounds cool. ... It depends. If you tend toward really heavy armor (-2 to hit points for just a Steel Breastplate) you need the Claymore's strength advantage to avoid becoming encumbered, and its quick action bonus offsets the fact that it doesn't do as much damage. If you're a guardian, take the Claymore and buy a lot of cheap quick action. If you're an Agent, there's less of an advantage, but the Claymore might still be preferable.
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