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Radix Malorum Est Cupiditas

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Everything posted by Radix Malorum Est Cupiditas

  1. Quote: Originally written by Zeviz: Thanks for answers and advice. I have another question: What does percentage for armor and resistance mean? Does 50% resistance actually block half the damage and 75% resistance block 3/4 of the damage, or are the numbers just random "more is better" kind of thing? Simply, random more is better. Basically each value is calculated seperately, so if you have 15% and 5% and you take 100 damage, you will instead take (100-15%)-5% or ~81 (80.75) damage. EDIT: For some reason the game looks like it's not doing that anymore, it tells you how much you resist but if I take two values of fire damage with no change in resistance, the percentage seems to fluctuate. It's still withing the rage of reason, just jumpy.
  2. Quote: Originally written by Garrison: I have been embarrassed to ask this for a while, but what does FYT stand for? I do not think that I have ever regularly seen it used outside of this forum, and of course chatspeak dictionaries indicate that it means **** Your ****, **** You **** and other such pleasant phrases. Fixed your typo
  3. exitzone EDIT: But, yea, a list of them would be nice.
  4. Quote: Originally written by jamesmcm: Well, i never stop listening to Iron Maiden so... Iced Earth is to Iron Maiden as extacy is to moderate joy.
  5. And Gymnastics. And Luck seems to work in a very small way.
  6. Only if they're cows. Which they aren't. So no.
  7. Boats. Which afaik, everyone agrees was a bad idea.
  8. Quote: Originally written by crpgnut: If you love Jeff's retreads, you might like a series of books by L.E. Modesitt Jr. It's called Saga of Recluce and almost every book is exactly the same. Give 'em a go. I disagree. L. E. Modesitt Jr. started out at the foot of the mountain of good writing. With a shovel. And hit himself over the head a few times along the course of the series (that does, in fact, progress) for good measure. Jeff Vogel started out about 2/3 up the mountain, had his ups and downs but hasn't progressed in his serii(?) much.
  9. Quote: Originally written by Micro Phage: I realize this would increase production costs but I'd be willing to pay more for features like that. It's not production costs that stop JV from including sound files as dowlnoad size. He can deal with production costs, sounds don't cost much. Many of his fans can't deal with dowload times greater than A3's, much less A4's.
  10. A much better organized and readable walkthrough than most I've read. Good work.
  11. Quote: Originally written by MagmaDragoon: What about let him shape? Is too much? Yes. Most emphatically, yes. Even if I could give him the ability to do so, I wouldn't.
  12. The script is entitled gf3itemschars search for creature number 5. Major's coding should look like this: Code: begindefinecreature 3; import = 0; cr_name = "Guardian"; cr_graphic_template = 100; cr_max_health = 24; cr_max_energy = 20; cr_max_essence = 40; cr_regen_rate = 2; cr_energy_regen_rate = 2; cr_walk_speed = 24; //base_speed; cr_base_level = 1; cr_sound_when_slain = 127; cr_graphic_appearadj = -1; cr_bonus_aps = 0; cr_default_strategy = 0;begindefinecreature 4; cr_base_level = 25; cr_graphic_coloradj = 17; cr_graphic_template = 101; cr_regen_rate = 6; cr_abil_num 0 = 2; // sword attack cr_abil_num 1 = 54;begindefinecreature 5; cr_name = "Alwan"; cr_base_level = 4; cr_graphic_coloradj = 1024; cr_regen_rate = 0; cr_abil_num 1 = 50; // thorns cr_abil_level 0 = 5; For some reason, cr_regen_rate never works on creations. Character number 3, as well as numbers 0 and 6, refer to your PCs, if you wish, you can alter them as you see fit.
  13. Quote: Originally written by Dikiyoba: No, it was only an artila. It's also possible to create a cryoa after the first few sections. Dikiyoba. Whoops. Never did have a head for magic.
  14. Don't you get a vlish from Shanti in the very beginning of G2. That game was too easy in the beginning.
  15. Quote: Originally written by Anti-Fairy: Yes. See above. Ah, didn't see that the first time.
  16. Might this quirk have something to do with the line "cr_creature_type = 3" as opposed to the usual "cr_creature_type = 1"?
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